[Fixed] Bug Archive
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Re: No tokens for Mongrel Pack
by stassy » 21 Jan 2012, 22:24
Here it is :
http://www.mediafire.com/?u58n6at6cuhsfy1
http://www.mediafire.com/?u58n6at6cuhsfy1
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Re: [checked-wait info]Asmira, Holy Avenger
by Gargaroz » 22 Jan 2012, 02:43
Card recoded and fixed. However, now Asmira needs the Deadbox.
That variable is really there, as it's used also by Khabal Ghoul, but it counts all creatures dead for both players, so it's not useful for Asmira.
That variable is really there, as it's used also by Khabal Ghoul, but it counts all creatures dead for both players, so it's not useful for Asmira.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: No tokens for Mongrel Pack
by 0rion79 » 22 Jan 2012, 07:43
I did such a mess only to discover that I had the right version. I'm sorry to say that the card is triggered only when the Mongrel Pack dies tue to an opponent's source. I tried to kill my one with bolts and diamond valley, then had to force the AI to block and in that case the insect tokens were created.
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[fixed]Madness effect
by 0rion79 » 22 Jan 2012, 08:13
As you can see by attached image, the madness effect causes an Air Elemental to appear in owner's graveyard and creature with madness is exiled from hand.
In order:
1 madness creatures is discarded by me and is exiled
2 madness effect card appears, is "yellow" but does nothing once clicking on it
3 such effect leaves the game and the air elemental appears.
I tried to do it with a deck built around that ability, testing the effect with Jalum Tome and Wild Mongrel. I have tried 2 times, that's why there are 2 elementals.
In order:
1 madness creatures is discarded by me and is exiled
2 madness effect card appears, is "yellow" but does nothing once clicking on it
3 such effect leaves the game and the air elemental appears.
I tried to do it with a deck built around that ability, testing the effect with Jalum Tome and Wild Mongrel. I have tried 2 times, that's why there are 2 elementals.
Last edited by stassy on 23 Jan 2012, 03:37, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: No tokens for Mongrel Pack
by Aswan jaguar » 22 Jan 2012, 10:43
Well,that's why savegames or screen-shots are so important we would have discovered it from the beginning.
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Re: [confirmed]Oran-Rief Survivalist
by Sonic » 22 Jan 2012, 22:57
That's been the problem with only having 2 types available to the original game coding - whatever type is left out someone will complain.
So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.

So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Oran-Rief Survivalist
by oito » 23 Jan 2012, 01:09
Yeah, I was pretty sure the "2 type limit" was the source of this bug. It's just a bit annoying that almost none of the "ally" creatures work because of itSonic wrote:That's been the problem with only having 2 types available to the original game coding - whatever type is left out someone will complain.
So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.
Oh well... I understand how hard it can be to code around these imposed limits (especially given no original source code and with all the asm-coded cards), so I'll just patiently await the fix
Re: [confirmed]Oran-Rief Survivalist
by Gargaroz » 23 Jan 2012, 01:32
Good news ! Now the "new type" fields of the CSV are supported, so all these bug with creatures with more than 2 subtypes are gone, except for the targenting function, that couldn't use the values of the new fields (for now).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Baloth Cage Trap
by Gargaroz » 23 Jan 2012, 01:36
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hada Freeblade
by Gargaroz » 23 Jan 2012, 01:38
Fixed, like all the others "more than 2 subtype" bugs.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Madness effect
by Gargaroz » 23 Jan 2012, 02:02
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Inexorable Tide
by 0rion79 » 23 Jan 2012, 07:50
: Inexorable Tide is activated by opponent's spell too, while it should be activated only by spells played by its owner.
Last edited by Aswan jaguar on 26 Jan 2012, 16:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz]Oran-Rief Survivalist
by Aswan jaguar » 23 Jan 2012, 08:28
Gargaroz could you give an example to understand what do you mean by:
.Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)
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Re: [fixed by Gargaroz]Oran-Rief Survivalist
by oito » 23 Jan 2012, 09:34
Thanks Gargaroz ^^ that's very cool.

I think the new types only work for static and triggered effects (like... "all goblins get X" or "when goblin comes into play do X"), but not for targeting purposes (like "kill target vampire" or similar). I guess messing up with the targeting system is not trivialAswan jaguar wrote:Gargaroz could you give an example to understand what do you mean by:.Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)
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