Re: No tokens for Mongrel Pack
I have just got the deckbuilder patch. Please, may you post here again the link for DB2? Just to prevent mistakes on my side.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=110&t=4108
Yeah, I was pretty sure the "2 type limit" was the source of this bug. It's just a bit annoying that almost none of the "ally" creatures work because of itSonic wrote:That's been the problem with only having 2 types available to the original game coding - whatever type is left out someone will complain.
So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.
.Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)
I think the new types only work for static and triggered effects (like... "all goblins get X" or "when goblin comes into play do X"), but not for targeting purposes (like "kill target vampire" or similar). I guess messing up with the targeting system is not trivialAswan jaguar wrote:Gargaroz could you give an example to understand what do you mean by:.Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)