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Re: No tokens for Mongrel Pack

PostPosted: 21 Jan 2012, 16:40
by 0rion79
I have just got the deckbuilder patch. Please, may you post here again the link for DB2? Just to prevent mistakes on my side.

Re: No tokens for Mongrel Pack

PostPosted: 21 Jan 2012, 22:24
by stassy

Re: [checked-wait info]Asmira, Holy Avenger

PostPosted: 22 Jan 2012, 02:43
by Gargaroz
Card recoded and fixed. However, now Asmira needs the Deadbox.
That variable is really there, as it's used also by Khabal Ghoul, but it counts all creatures dead for both players, so it's not useful for Asmira.

Re: No tokens for Mongrel Pack

PostPosted: 22 Jan 2012, 07:43
by 0rion79
I did such a mess only to discover that I had the right version. I'm sorry to say that the card is triggered only when the Mongrel Pack dies tue to an opponent's source. I tried to kill my one with bolts and diamond valley, then had to force the AI to block and in that case the insect tokens were created.

[fixed]Madness effect

PostPosted: 22 Jan 2012, 08:13
by 0rion79
As you can see by attached image, the madness effect causes an Air Elemental to appear in owner's graveyard and creature with madness is exiled from hand.
In order:
1 madness creatures is discarded by me and is exiled
2 madness effect card appears, is "yellow" but does nothing once clicking on it
3 such effect leaves the game and the air elemental appears.

I tried to do it with a deck built around that ability, testing the effect with Jalum Tome and Wild Mongrel. I have tried 2 times, that's why there are 2 elementals.

Re: No tokens for Mongrel Pack

PostPosted: 22 Jan 2012, 10:43
by Aswan jaguar
Well,that's why savegames or screen-shots are so important we would have discovered it from the beginning.

Re: [confirmed]Oran-Rief Survivalist

PostPosted: 22 Jan 2012, 22:57
by Sonic
That's been the problem with only having 2 types available to the original game coding - whatever type is left out someone will complain.

So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.

:partyman:

Re: [confirmed]Oran-Rief Survivalist

PostPosted: 23 Jan 2012, 01:09
by oito
Sonic wrote:That's been the problem with only having 2 types available to the original game coding - whatever type is left out someone will complain.

So you'll just have to wait till Gargaroz finishes implementing the 'new types' fields in the manalink.xls - then you'll have space for up to 7 types for each card.

:partyman:
Yeah, I was pretty sure the "2 type limit" was the source of this bug. It's just a bit annoying that almost none of the "ally" creatures work because of it :P

Oh well... I understand how hard it can be to code around these imposed limits (especially given no original source code and with all the asm-coded cards), so I'll just patiently await the fix ;) thanks for the confirmation.

Re: [confirmed]Oran-Rief Survivalist

PostPosted: 23 Jan 2012, 01:32
by Gargaroz
Good news ! Now the "new type" fields of the CSV are supported, so all these bug with creatures with more than 2 subtypes are gone, except for the targenting function, that couldn't use the values of the new fields (for now).

Re: [confirmed]Baloth Cage Trap

PostPosted: 23 Jan 2012, 01:36
by Gargaroz
Fixed.

Re: [confirmed]Hada Freeblade

PostPosted: 23 Jan 2012, 01:38
by Gargaroz
Fixed, like all the others "more than 2 subtype" bugs.

Re: Madness effect

PostPosted: 23 Jan 2012, 02:02
by Gargaroz
Fixed.

[fixed by Gargaroz]Inexorable Tide

PostPosted: 23 Jan 2012, 07:50
by 0rion79
: Inexorable Tide is activated by opponent's spell too, while it should be activated only by spells played by its owner.

Re: [fixed by Gargaroz]Oran-Rief Survivalist

PostPosted: 23 Jan 2012, 08:28
by Aswan jaguar
Gargaroz could you give an example to understand what do you mean by:
Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)
.

Re: [fixed by Gargaroz]Oran-Rief Survivalist

PostPosted: 23 Jan 2012, 09:34
by oito
Thanks Gargaroz ^^ that's very cool.

Aswan jaguar wrote:Gargaroz could you give an example to understand what do you mean by:
Gargaroz:except for the targenting function, that couldn't use the values of the new fields (for now)
.
I think the new types only work for static and triggered effects (like... "all goblins get X" or "when goblin comes into play do X"), but not for targeting purposes (like "kill target vampire" or similar). I guess messing up with the targeting system is not trivial ;)