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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Inexorable Tide activated by opponent's spell too

Postby stassy » 23 Jan 2012, 09:57

confirmed, it trigger in interrupt phase when AI cast a spell.

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[fixed by Gargaroz]Beacon of Unrest

Postby Aswan jaguar » 23 Jan 2012, 11:28

Describe the Bug:
in case of mistake.I targeted my graveyard forgot that I emptied it from creatures and I got stuck the game couldn't be continued.In other cases I remember that If you have no artifacts or creatures it doesn't open that graveyard but probably the check creatures in graveyard is done in the beginning so because I emptied it from creatures later,the problem came up.

Which card did behave improperly ?
Beacon of Unrest sub-menu

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManalinkALL-beta-db_v2

What exactly should be the correct behavior/interaction ?
Have a cancel or what is legally correct to be able to continue the game

Are any other cards possibly affected by this bug ?
Last edited by stassy on 26 Jan 2012, 15:22, edited 1 time in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Bottomless Pit - Psychatog

Postby Aswan jaguar » 23 Jan 2012, 12:27

Describe the Bug:
Bottomless Pit - Psychatog(probably any discard card)if you discard your last card with Psychatog and then comes your turn without cards in hand Bottomless Pit "discards"=destroys a permanent from your battlefield even the Rules Engine card.

Which card did behave improperly ?
Bottomless Pit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManalinkAll-beta-db_v2,duel

What exactly should be the correct behavior/interaction ?
When you have no cards even as a result of an ability Bottomless Pit shouldn't trigger.

Are any other cards possibly affected by this bug ?
Last edited by stassy on 26 Jan 2012, 15:21, edited 2 times in total.
Reason: bug fixed
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Re: Bottomless Pit - Psychatog

Postby stassy » 24 Jan 2012, 08:03

confirmed, look like a Lich side effect...
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Re: Beacon of Unrest sub-menu have no cancel option

Postby stassy » 24 Jan 2012, 08:56

I can't seem to reproduce it, because even if you interrupt Beacon of Unrest with Necratog for exemple (after choosing a target with BoU), the effect still end and the shuffling happen.

If I use Necratog before casting BoU and emptying my graveyard of creature, the card become non castable.
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Re: Beacon of Unrest sub-menu have no cancel option

Postby Aswan jaguar » 24 Jan 2012, 12:46

Your savegame is messed up it has not Beacon of Unrest but a black Battlegrace Angel in it's place.
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Re: Beacon of Unrest sub-menu have no cancel option

Postby stassy » 24 Jan 2012, 17:35

Well, my latest version is dbv2 > deckeditor > deckeditor fix so don't know which is the latest :p
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Re: Beacon of Unrest sub-menu have no cancel option

Postby Aswan jaguar » 24 Jan 2012, 22:06

I didn't put the deck Editor fix yet but it doesn't seem likely the fix to make this mess. :?
Anyway,we have all to be patient for the new release to get rid of such annoying differences, hopefully.Always big changes,improvements make things at first little non-organised but certainly we embrace them with joy.
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Re: [not a bug]Mongrel Pack

Postby Gargaroz » 25 Jan 2012, 01:08

However, fixed with the right token.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kavu predator

Postby Gargaroz » 25 Jan 2012, 01:10

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Beacon of Unrest sub-menu have no cancel option

Postby stassy » 25 Jan 2012, 04:17

Well, at least for me I found that benefits were outnumbering disadvantages so I jumped in :p
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[fixed by Gargaroz]Shuffling lands

Postby stassy » 25 Jan 2012, 08:06

Describe the Bug:
AI shuffle player library instead of his own when search land abilities are triggered on his side

Which card did behave improperly ?
Arid Mesa Land

Bloodstained Mire Land

Flooded Strand Land

Ghost Quarter Land

Marsh Flats Land

Misty Rainforest Land

Polluted Delta Land

Scalding Tarn Land

Terramorphic Expanse Land

Thawing Glaciers Land

Tolaria West Land

Verdant Catacombs Land

Windswept Heath Land

Wooded Foothills


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2k+beta1db2newdeck2

What exactly should be the correct behavior/interaction ?
AI should shuffle his library when triggering search land effect.

Are any other cards possibly affected by this bug ?
shuffling land
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Last edited by stassy on 28 Jan 2012, 19:39, edited 3 times in total.
Reason: bug fixed
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Re: [confirmed]Shuffling lands

Postby oito » 25 Jan 2012, 16:09

Isn't this that bug where shuffling requires you to win 0 lives before doing it (otherwise, it shuffles the wrong deck)?
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Re: [confirmed]Shuffling lands

Postby stassy » 25 Jan 2012, 16:17

Well, in my savegame it happen at game start so...
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[fixed by Gargaroz]Kjeldoran Javelineer

Postby 0rion79 » 26 Jan 2012, 07:54

: Kjeldoran Javelineer does not allow to target creatures that are blocking, but only creatures that are attacking.
So, it can be used to damage opponent's creatures when attacking but not when blocking.
Last edited by Aswan jaguar on 26 Jan 2012, 16:11, edited 2 times in total.
Reason: fixed bug
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