[fixed by Gargaroz]Special lands-Mirari,unsolved-sacland
I've seen this bug with Gaea's Cradle , Serra's Sanctum , Tolaria Academy and stuff when there is any source (as Mirari's Wake , but not only ) that states that each land adds one extra mana of the kind that it already produces when tapped for mana.
All of those lands looks unaffected by such spells, mostly enchantments, but the game still calculates them like providing the precise account of mana.
EG, if you have in hand a card that cost 10, you have on the battlefield one of those lands and you are supposed to have esactly 10 manas free, the game trigger the card as yellow but, once you tap your lands for mana, the game asks you for 1 more mana that you don't have, because that land was unaffected by the enchantment that increments mana.
I have also seen something strange. I was playing Revered Unicorn 's cumulative upkeep and I have seen that I can pay 1 of it with Serra's Sanctum even if there are no enchantments on the battlefield.
List of misfunctional cards
- Affected by Mirari's Wake and similar spells that increase mana:
Gaea's Cradle
Serra's Sanctum
Tolarian Academy
Lands that don't produce mana when autotapped, while they should
Shivan Gorge
Phyrexian Tower
Yavimaya Hollow provides green mana, while it should be colorless, and allows to regenerate all dying creatures at once.
Lands with "sacrifice" that can be activated as a sorcery, while it should be as a mana source
Ebon Stronghold
Ruins of Trokair
Svyelunite Temple
Dwarven Ruins
Havenwood Battleground
Svyelunite Temple
Ancient Spring
Geothermal Crevice
Irrigation Ditch
Sulfur Vent
Tinder Farm
All of those lands looks unaffected by such spells, mostly enchantments, but the game still calculates them like providing the precise account of mana.
EG, if you have in hand a card that cost 10, you have on the battlefield one of those lands and you are supposed to have esactly 10 manas free, the game trigger the card as yellow but, once you tap your lands for mana, the game asks you for 1 more mana that you don't have, because that land was unaffected by the enchantment that increments mana.
I have also seen something strange. I was playing Revered Unicorn 's cumulative upkeep and I have seen that I can pay 1 of it with Serra's Sanctum even if there are no enchantments on the battlefield.
List of misfunctional cards
- Affected by Mirari's Wake and similar spells that increase mana:
Gaea's Cradle
Serra's Sanctum
Tolarian Academy
Lands that don't produce mana when autotapped, while they should
Shivan Gorge
Phyrexian Tower
Yavimaya Hollow provides green mana, while it should be colorless, and allows to regenerate all dying creatures at once.
Lands with "sacrifice" that can be activated as a sorcery, while it should be as a mana source
Ebon Stronghold
Ruins of Trokair
Svyelunite Temple
Dwarven Ruins
Havenwood Battleground
Svyelunite Temple
Ancient Spring
Geothermal Crevice
Irrigation Ditch
Sulfur Vent
Tinder Farm
