[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Shivan Gorge and Phyrexian Tower aren't destroyed by Leg
by stassy » 03 Feb 2012, 13:48
Did you just censor some DA cards? :p
Anyway, confirmed since in olds report I noticed I could use severals of them in play with no Legend rule interference.
Anyway, confirmed since in olds report I noticed I could use severals of them in play with no Legend rule interference.
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Re: [confirmed]Shivan Gorge and Phyrexian Tower
by Gargaroz » 03 Feb 2012, 21:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Vodalian Soldiers
by Artic Silver » 03 Feb 2012, 21:39
When you play Vodalian Soldiers the game let you chose one player (you/opponent) then the card goes directly into the graveyard of the choosen player, and that's it. Pretty strange. I have the latest version, manalink 3.0 (not the beta). Hope that it can be fixed easily. Thank you for your great work.
Last edited by Aswan jaguar on 05 Feb 2012, 10:52, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Vodalian Soldiers
by stassy » 04 Feb 2012, 05:39
confirmed, instead of being just a vanilla creature it act as a spell that ask a target player then bury it.
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1.zip- (2.04 KiB) Downloaded 81 times
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[fixed by Gargaroz]village Ironsmith,Moonmist,Ironfang
by mathusalem » 04 Feb 2012, 12:01
hello
two bugs to report
first Village Ironsmith should have first strike in its day version. It doesn't.
I would add (although I don't have a save for that) that Sometimes it doesn't have first strike in werewolf form either.
second bug.
Moonmist doesn't transform werewolves into their night version; it just makes the fog effect.
both saves are in the archive.
two bugs to report
first Village Ironsmith should have first strike in its day version. It doesn't.
I would add (although I don't have a save for that) that Sometimes it doesn't have first strike in werewolf form either.
second bug.
Moonmist doesn't transform werewolves into their night version; it just makes the fog effect.
both saves are in the archive.
- Attachments
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SaveGame.rar- (3.27 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 09 Feb 2012, 16:08, edited 2 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
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Re: village Ironsmith-Moonmist
by Aswan jaguar » 04 Feb 2012, 12:21
Please report bugs one per post as asked by developers,thanks.
Both bugs are confirmed.
Both bugs are confirmed.
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[fixed by Gargaroz]Yavimaya Enchantress
by Aswan jaguar » 04 Feb 2012, 13:43
Describe the Bug:
Yavimaya Enchantress has a peculiar-buggy behaviour
1)doesn't get +1/+1 by the first enchantment or 2nd.. in battlefield
2)If a second comes in play a lot of times she gets that +1/+1 and gets the +1/+1 from the first enchantment.
3)I saw Yavimaya Enchantress 7/7 to become 3/3 when another Yavimaya Enchantress came in play that one also 3/3 with 4 enchantments in play.When next turn exactly when AI declared attackers they got back to 7/7 both.?
4)
Which card did behave improperly ?
Yavimaya Enchantress
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0,
What exactly should be the correct behavior/interaction ?
Yavimaya Enchantress gets +1/+1 for each enchantment on play.
[b]Are any other cards possibly affected by this bug
Yavimaya Enchantress has a peculiar-buggy behaviour
1)doesn't get +1/+1 by the first enchantment or 2nd.. in battlefield
2)If a second comes in play a lot of times she gets that +1/+1 and gets the +1/+1 from the first enchantment.
3)I saw Yavimaya Enchantress 7/7 to become 3/3 when another Yavimaya Enchantress came in play that one also 3/3 with 4 enchantments in play.When next turn exactly when AI declared attackers they got back to 7/7 both.?
4)
Which card did behave improperly ?
Yavimaya Enchantress
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0,
What exactly should be the correct behavior/interaction ?
Yavimaya Enchantress gets +1/+1 for each enchantment on play.
[b]Are any other cards possibly affected by this bug
Last edited by stassy on 09 Feb 2012, 03:45, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Martyrs Of Korlis
by 0rion79 » 04 Feb 2012, 14:29
It is an already confirmed and never fixed bug, that most likely requres the recoding of that card.
Anyway, Martyrs of Korlis does nothing: it does not prevent any damage from artifacts and is like a vanilla 1/6 creature.
Another bug that I remember is that, when the card was working, it was not possible to use the obvious combo with Artifact Ward: in fact, the text suggests that the card works without the need of being activated and the player may choose how to distribute damage if 2 of them are in play. So, with Artifact Ward, all damage should be automatically reduced to zero. Instead, I remember that it was no longer possible to select the enchanted Martyrs to redirect any damage dealt from artifacts, as if it was "redirect on target martyrs of korlis all damage dealt to you by artifacts".
Anyway, Martyrs of Korlis does nothing: it does not prevent any damage from artifacts and is like a vanilla 1/6 creature.
Another bug that I remember is that, when the card was working, it was not possible to use the obvious combo with Artifact Ward: in fact, the text suggests that the card works without the need of being activated and the player may choose how to distribute damage if 2 of them are in play. So, with Artifact Ward, all damage should be automatically reduced to zero. Instead, I remember that it was no longer possible to select the enchanted Martyrs to redirect any damage dealt from artifacts, as if it was "redirect on target martyrs of korlis all damage dealt to you by artifacts".
Last edited by Aswan jaguar on 21 Feb 2012, 14:55, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Livonya Silone
by Aswan jaguar » 04 Feb 2012, 14:31
Describe the Bug:
Livonya Silone can't be assigned as blocker.
Which card did behave improperly ?
Livonya Silone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Livonya Silone can be assigned as blocker.
Are any other cards possibly affected by this bug ?
Livonya Silone can't be assigned as blocker.
Which card did behave improperly ?
Livonya Silone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Livonya Silone can be assigned as blocker.
Are any other cards possibly affected by this bug ?
Last edited by stassy on 09 Feb 2012, 03:44, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Vodalian Soldiers
by Gargaroz » 05 Feb 2012, 01:05
Wrong code pointer, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Lovisa Coldeyes
by 0rion79 » 05 Feb 2012, 09:37
: Lovisa Coldeyes misses legendary type for EDH and any deck with her results not valid.
PS: is it possible to add some filter for Legends and Equipments in the Deck Editor? *_*
PS: is it possible to add some filter for Legends and Equipments in the Deck Editor? *_*
Last edited by stassy on 10 Feb 2012, 04:06, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Yavimaya Enchantress has a peculiar-buggy behaviour
by stassy » 05 Feb 2012, 13:32
I am sure I met this bug some time ago but alas I couldn't reproduce it, your save also doesn't give a hint about that too (tested with non creature enchantment such as Fast Bond and Exploration and they worked fine)
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Re: Yavimaya Enchantress has a peculiar-buggy behaviour
by Aswan jaguar » 05 Feb 2012, 14:14
Auras are still enchantments there is one in the battlefield so Yavimaya Enchantress should be 3/3 not 2/2.For the rest I mention you need to continue few turns or play 2,3 games and you will understand the problem.
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