[Fixed] Bug Archive
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Re: [confirmed]Legendary Lands / Arena of the Ancients
by Aswan jaguar » 07 Feb 2012, 07:04
Gargaroz if you see the savegame you will see that the problem affects only these Legendary Lands that have value " 14 " in ct_all.csv all the other Legendary Lands have value " 15 " and work correctly with Arena of the Ancients and maybe other cards that search for that value " 15 " =Legendary land on ct_all.csv.
All originally coded Legendary Land cards have 15 value.Only some of the lands that were developed later have 14 value.
In ct_all.scv Family value :
Legend = 14 (creatures)
Legendary = 15 (Lands)
The game has these to distinguish between the 2.
Edit* I have already tested and when these lands get the correct value "15" they work fine and Arena of the Ancients doesn't consider them as Legendary creatures any more.
All originally coded Legendary Land cards have 15 value.Only some of the lands that were developed later have 14 value.
In ct_all.scv Family value :
Legend = 14 (creatures)
Legendary = 15 (Lands)
The game has these to distinguish between the 2.
Edit* I have already tested and when these lands get the correct value "15" they work fine and Arena of the Ancients doesn't consider them as Legendary creatures any more.
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[fixed Gargaroz]List of legends-Sek'Kuar can't be usedin EDH
by 0rion79 » 07 Feb 2012, 09:32
Hello.
This thread contains the list of Legendary creatures that are missing the legendary subtype and so can't be used as generals. Most likely, this also interacts with Karaks.
Please post here the ones thare you see are not accepted as valid generals.
noone at the moment
This thread contains the list of Legendary creatures that are missing the legendary subtype and so can't be used as generals. Most likely, this also interacts with Karaks.
Please post here the ones thare you see are not accepted as valid generals.
noone at the moment
Last edited by Aswan jaguar on 15 Feb 2012, 07:07, edited 11 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Pendrell mists
by Lordzero » 07 Feb 2012, 12:44
Describe the Bug:
Pendrell mists act as legendary
Which card did behave improperly ?
Pendrell mists
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Pendrell mists isn't legendary
Are any other cards possibly affected by this bug ?
No
Pendrell mists act as legendary
Which card did behave improperly ?
Pendrell mists
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
Pendrell mists isn't legendary
Are any other cards possibly affected by this bug ?
No
- Attachments
-
bug pendrell mist.zip- (3.49 KiB) Downloaded 92 times
Last edited by Aswan jaguar on 09 Feb 2012, 15:41, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [no a bug]List of legends that can't be used in EDH
by Aswan jaguar » 07 Feb 2012, 14:14
The creatures you mention are accepted as Generals in EDH games.
Probably your decks didn't update correctly and cause you trouble.
Probably your decks didn't update correctly and cause you trouble.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Legendary Lands / Arena of the Ancients
by Gargaroz » 07 Feb 2012, 14:46
I see, but I have to fix some code before changing that values.
Could someone give me a list of all Legendary land actually included in Manalink ?
Could someone give me a list of all Legendary land actually included in Manalink ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Legendary Lands / Arena of the Ancients
by Aswan jaguar » 07 Feb 2012, 16:45
All legendary lands in manalink 3.0:
1)Academy Ruins
2)Dark Depths
3)Eye of Ugin
4)Flagstones of Trokair
5)Gaea's Cradle
6)Hammerheim
7)Karakas
Pendelhaven
9)Phyrexian Tower
10)Serra's Sanctum
11)Shivan Gorge
12)The Tabernacle at Pendrell Vale
13)Tolaria
14)Tolarian Academy
15)Urborg
16)Volrath's Stronghold
17)Yavimaya Hollow
All problem begun as in the Skymagic Editor the" 0F " value=15 legendary (land )was forgotten in the panel you can choose values from,old legendary lands had that value but you couldn't insert it in new ones as Skymagic Editor gave you only the" 0E " value=legendary, but now Mok has re-established the value in ct_all.csv.
1)Academy Ruins
2)Dark Depths
3)Eye of Ugin
4)Flagstones of Trokair
5)Gaea's Cradle
6)Hammerheim
7)Karakas
9)Phyrexian Tower
10)Serra's Sanctum
11)Shivan Gorge
12)The Tabernacle at Pendrell Vale
13)Tolaria
14)Tolarian Academy
15)Urborg
16)Volrath's Stronghold
17)Yavimaya Hollow
All problem begun as in the Skymagic Editor the" 0F " value=15 legendary (land )was forgotten in the panel you can choose values from,old legendary lands had that value but you couldn't insert it in new ones as Skymagic Editor gave you only the" 0E " value=legendary, but now Mok has re-established the value in ct_all.csv.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Necropolis
by BlueTemplar » 08 Feb 2012, 01:33
Describe the Bug:
Necropolis activated ability removes creature cards from graveyard but doesn't put any +0/+1 counters on it.
Which card did behave improperly ?
Necropolis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
Necropolis should get X +0/+1 counters where X is the exiled creature's converted mana cost.
Are any other cards possibly affected by this bug ?
Not that I'm aware of.
Necropolis activated ability removes creature cards from graveyard but doesn't put any +0/+1 counters on it.
Which card did behave improperly ?
Necropolis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
Necropolis should get X +0/+1 counters where X is the exiled creature's converted mana cost.
Are any other cards possibly affected by this bug ?
Not that I'm aware of.
- Attachments
-
Necropolis.zip- (4.8 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 21 Feb 2012, 15:31, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Plaguemaw Beast
by BlueTemplar » 08 Feb 2012, 02:01
Describe the Bug:
It sacrifices artifacts instead of creatures.
Which card did behave improperly ?
Plaguemaw Beast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
It should sacrifice creatures, not artifacts.
Are any other cards possibly affected by this bug ?
No idea.
It sacrifices artifacts instead of creatures.
Which card did behave improperly ?
Plaguemaw Beast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
It should sacrifice creatures, not artifacts.
Are any other cards possibly affected by this bug ?
No idea.
- Attachments
-
Plaguemaw Beast.zip- (4.93 KiB) Downloaded 85 times
Last edited by stassy on 09 Feb 2012, 03:46, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Triskelavus
by BlueTemplar » 08 Feb 2012, 02:33
Describe the Bug:
Triskelavus produces Thopter tokens instead of Triskelavite tokens. These cannot be sacrificed to deal damage as they should be.
Which card did behave improperly ?
Triskelavus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
See before.
Are any other cards possibly affected by this bug ?
No idea.
I understand that this was first done to limit the total number of counter to be coded into the game. But now that the 2000 cards limit is gone perhaps Triskelavite counters should be added?
Triskelavus produces Thopter tokens instead of Triskelavite tokens. These cannot be sacrificed to deal damage as they should be.
Which card did behave improperly ?
Triskelavus
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
See before.
Are any other cards possibly affected by this bug ?
No idea.
I understand that this was first done to limit the total number of counter to be coded into the game. But now that the 2000 cards limit is gone perhaps Triskelavite counters should be added?
- Attachments
-
Triskelavus.zip- (5.09 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 09 Feb 2012, 15:05, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[already fixed by Gargaroz]Havenwood Battleground
by BlueTemplar » 08 Feb 2012, 02:51
Describe the Bug:
Havenwood Battleground does not untap during untap phase.
Which card did behave improperly ?
Havenwood Battleground
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
It should untap.
Are any other cards possibly affected by this bug ?
Maybe : Svyelunite Temple, Ruins of Trokair, Ebon Stronghold, Dwarven Ruins.
EDIT: It doesn't even untap with Garruk Wildspeaker
Havenwood Battleground does not untap during untap phase.
Which card did behave improperly ?
Havenwood Battleground
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel
What exactly should be the correct behavior/interaction ?
It should untap.
Are any other cards possibly affected by this bug ?
Maybe : Svyelunite Temple, Ruins of Trokair, Ebon Stronghold, Dwarven Ruins.
EDIT: It doesn't even untap with Garruk Wildspeaker
- Attachments
-
Havenwood Battleground.zip- (5.09 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 08 Feb 2012, 07:15, edited 2 times in total.
Reason: already fixed bug
Reason: already fixed bug
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BlueTemplar - Posts: 99
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Re: [already fixed by Gargaroz]Havenwood Battleground
by Aswan jaguar » 08 Feb 2012, 07:17
The bug for these sac-lands have been fixed for all,I reported the Ebon Stronghold one.
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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