Page 14 of 505

Re: [confirmed]Berserkers of Blood Ridge

PostPosted: 13 Mar 2011, 10:41
by Aswan jaguar
And this happens only if you cast one and you don't have another in play.Because if one attacks the attack window disappears as it should.

[not confirmed]Spellstutter Sprite

PostPosted: 14 Mar 2011, 10:38
by Salbei
Describe the Bug:
The AI played a Rhox War Monk. I try to "counter" it via Spellstutter Sprite (no other faeries in play). The Monk somehow resolves anyway. When the Sprite resolves it should count itself towards X.

Which card did behave improperly ?
Spellstutter Sprite

Which Version did you use ? (Constructed, Limited)
Constructed (March version, no mod)

What exactly should be the correct behavior/interaction ?
10/1/2007: The value of X needs to be determined both when the ability triggers (so you can choose a target) and again when the ability resolves (to check if that target is still legal). If the number of Faeries you control has decreased enough in that time to make the target illegal, Spellstutter Sprite's ability will be countered (and the targeted spell will resolve as normal). found @ http://magiccards.info/query?q=spellstu ... rd&s=cname
I had no faeries in play when the "counter" goes onto the stack, but when it resolves i should have at least the Spellstutter Sprite as a faery - so x should always be 1 or more.

Are any other cards possibly affected by this bug ?
nope

Re: Spellstutter Sprite

PostPosted: 14 Mar 2011, 11:00
by Xenocyde
I don't really understand how exactly you determined the Sprite did not count itself as a faerie, since the Monk wasn't countered anyway.

Re: Spellstutter Sprite

PostPosted: 14 Mar 2011, 13:35
by Salbei
Well X was 0 (at least it seemed to be) because the AI was able to pay the additional Mana. It should be at least 1 at all times (the Sprite itself is a Faery and when it is on the battlefield it triggers the counter - so X always has to be 1 or more).

[fixed by Gargaroz]Disrupt

PostPosted: 14 Mar 2011, 13:44
by Salbei
Describe the Bug:
You are able to Disrupt Creature cards with "Flash".
( Vendilion Clique , Spellstutter Sprite etc).

Which card did behave improperly ?
Disrupt

Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)

What exactly should be the correct behavior/interaction ?
Disrupt should not be able to target non-instant or sorcery spells.

Are any other cards possibly affected by this bug ?
Can´t think of any right now, but i guess other "specific" counter cards.

Note:
I´m sure that those "flash" creatures get treated like instants or interrupts and that is why you can target them in the first place. No big deal, but maybe you could "teach" Disrupt to not see anything with power/toughness as a target.

Re: Spellstutter Sprite

PostPosted: 14 Mar 2011, 13:51
by Dave
Since you have 1 faerie in the battlefield Spellstutter Sprite can only counter a spell with converted manacost <= 1. Rhox War Monk has a converted manacost = 3, therefore it isn't affected by the ability.
There is no additional mana costs involved here.

Re: [not confirmed]Spellstutter Sprite

PostPosted: 14 Mar 2011, 14:19
by Aswan jaguar
As mentioned by Dave Spellstutter Sprite couldn't counter a 3mana creature since it's only 1.I tested with 2 fairies in play and Spellstutter Sprite as a 3nd one and it countered the spell as it should.

Re: [not confirmed]Spellstutter Sprite

PostPosted: 14 Mar 2011, 19:21
by Salbei
I should really READ the cards before i post bugs ... omg :oops:

Re: [confirmed]Berserkers of Blood Ridge

PostPosted: 15 Mar 2011, 13:20
by Gargaroz
Fixed.

Re: [confirmed]Nissa Revane-go Elf nuts

PostPosted: 15 Mar 2011, 13:35
by Gargaroz
It was a bug in Nissa Revane code : the card was removed from the deck at the wrong time. Fixed.

Re: [confirmed]Thelonite Monk

PostPosted: 15 Mar 2011, 13:39
by Gargaroz
Aha, this wasn't strictly a bug : a debug line was left in the effect code. However, fixed ;)

Re: [confirmed]Disrupt

PostPosted: 15 Mar 2011, 23:20
by aww1979
I'm pretty sure this is due to flash cards being considered instants. I have also seen the AI use Merchant Scroll to fetch Plumeveil :p

[fixed by Gargaroz]Utopia Sprawl

PostPosted: 16 Mar 2011, 14:04
by Wronskian
utopia.zip
save
(2.17 KiB) Downloaded 117 times
Describe the Bug:
It is not strictly a bug, but the game does not consider the mana given by Utopia Sprawl to count the available mana.

Which card did behave improperly ?
Utopia Sprawl

Which Version did you use ? (Constructed, Limited)
Constructed, Gauntlet ( March , no mod)

What exactly should be the correct behavior/interaction ?
The game should consider the mana given by Utopia Sprawl to count the available mana. It is okay with Wild Growth.

Are any other cards possibly affected by this bug ?

Re: [confirmed]Ninja of the Deep Hours

PostPosted: 17 Mar 2011, 15:04
by Salbei
This happenes only after i pitch Force of Will and target myself with Vendilion Clique.
Image
That Northern Paladin is NOT actually in my hand (or in the deck).
Maybe that helps.

[fixed by Gargaroz]Oracle of Mul Daya

PostPosted: 17 Mar 2011, 15:13
by Wronskian
Describe the Bug:
You can play 3 lands every turn with 1 Oracle of mul Daya on the battlefield.

Which card did behave improperly ?
Oracle of Mul Daya

Which Version did you use ?
Constructed, Gauntlet ( March , no mod)

What exactly should be the correct behavior/interaction ?
With 1 Oracle of Mul Daya on the battlefield, you can only play 2 lands every turn.

Are any other cards possibly affected by this bug ?
don't know. Exploration ?