[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Earthcraft + Lotus Bloom
by Aswan jaguar » 14 Feb 2012, 13:29
I confirm the bug, Eartcraft becomes again active in opponents turn.I believe I have seen other cards (that can't be activated)behave the same,when some cards enter the game,but didn't pay attention I thought it was some rare special cases.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Earthcraft + Lotus Bloom
by Gargaroz » 14 Feb 2012, 13:56
The Earthcraft code was really old and messed, I'll cleaned it so probably everything is fine now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ashnod's Transmogrant + Proliferate
by Gargaroz » 14 Feb 2012, 13:58
Ashnod's Transmogrant is hardcoded and has a piece of code (the "turn into artifact" thing) that isn't decoded yet, so I cannot recode it in order to make it compatible with Proliferate and other counter-related effect. This bug will stay for a while more.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unsolved]Ashnod's Transmogrant + Proliferate
by BlueTemplar » 14 Feb 2012, 17:47
Isn't the +1/+1 counter separate from the artifact effect?
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Re: [need confirmation]Archmage Ascension
by BlueTemplar » 14 Feb 2012, 17:53
I did that, and it works now... Weird...
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Wrong triggers with damage dealing-all fixed
by mathusalem » 14 Feb 2012, 17:59
Hello. it seems our most beloved twin bladded sword doesn't function the way it should any more. sure you have the pro blue pro red,+2/+2 but now you can't draw or shock when you hit the opponent.
what a let down and it just ain't the same when you have to cheat the effects that you rightously deserve.
what a let down and it just ain't the same when you have to cheat the effects that you rightously deserve.
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sword.rar- (1.81 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 20 Mar 2012, 14:19, edited 5 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Re: [need confirmation]Archmage Ascension
by stassy » 14 Feb 2012, 18:37
This might be a bad interaction in your deck or in AI deck, sometimes it happen, weird stuff happening while playing.
If you want to be sure the card is bugged, you need to start a mirror duel with the incriminated card.
The problem now is to check which card give the bad interaction with Archmage Ascension as I tried many card with "at the beginning of+draw a card" and they all worked fine in a clean starting duel.
If you want to be sure the card is bugged, you need to start a mirror duel with the incriminated card.
The problem now is to check which card give the bad interaction with Archmage Ascension as I tried many card with "at the beginning of+draw a card" and they all worked fine in a clean starting duel.
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Re: [confirmed]Sword of water and fire
by Gargaroz » 15 Feb 2012, 01:16
It works for me, so the bug is associated to the creature attached to the sword. Please post a screen-capture.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]List of legends-Sek'Kuar can't be used in EDH
by Gargaroz » 15 Feb 2012, 01:20
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Sword of water and fire
by Aswan jaguar » 15 Feb 2012, 07:16
I would make a new post for a bug found searching for this bug but since I attach the photo the bug is obvious,Scion of Oona probably gives shround to itself,too so when it is in play you can't attach the sword to Scion of Oona.
I tested in this savegame Oona's Blackyard and Pestermite in both the sword didn't work.
Edit-I spotted the problem is Oona's Blackguard when in play it makes the 2 damage ability inactive and transforms the draw a card ability of Sword of fire and Ice to discard a card for opponent.
I tested in this savegame Oona's Blackyard and Pestermite in both the sword didn't work.
Edit-I spotted the problem is Oona's Blackguard when in play it makes the 2 damage ability inactive and transforms the draw a card ability of Sword of fire and Ice to discard a card for opponent.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed-renamed]Oona's Blackguard from Sword of fire
by Gargaroz » 15 Feb 2012, 18:03
This is a very precious bug report, as it enlightened a global issue with equipments that do something when the equipped creature does combat damage to a player and creatures that have a similar abilities.
I'll fix that, but could someone give me a list of equipments of the above mentioned type available in Manalink ?
I'll fix that, but could someone give me a list of equipments of the above mentioned type available in Manalink ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Zombie Master
by 0rion79 » 16 Feb 2012, 07:31
: Zombie Master doesn't give regeneration to other zombies, just swampwalk ability.
Last edited by Aswan jaguar on 16 Feb 2012, 15:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed-renamed]Oona's Blackguard from Sword of fire
by Aswan jaguar » 16 Feb 2012, 13:04
Triggering an ability when deal damage to opponent.
1- Runesword
2- Sword of Body and Mind
3- Sword of Feast and Famine
4- Sword of Fire and Ice
5- Sword of Light and Shadow
6- Sword of War and Peace
7- Umezawa's Jitte
8- Worldslayer
9- Inquisitor's Flail
Triggering an ability when attacking.
1- Argentum Armor
2- Trepanation Blade
Triggering an ability when blocked-blocking
1- Wooden Stake
-If the same bug behaviour affects Enchantments (of this type) tell me to make a list of those,too.
1- Runesword
2- Sword of Body and Mind
3- Sword of Feast and Famine
4- Sword of Fire and Ice
5- Sword of Light and Shadow
6- Sword of War and Peace
7- Umezawa's Jitte
8- Worldslayer
9- Inquisitor's Flail
Triggering an ability when attacking.
1- Argentum Armor
2- Trepanation Blade
Triggering an ability when blocked-blocking
1- Wooden Stake
-If the same bug behaviour affects Enchantments (of this type) tell me to make a list of those,too.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Gaea's Cradle
by 0rion79 » 16 Feb 2012, 14:25
Gaea's Cradle provides only 1 mana when tapped during combat phase, despite of the number of creatures on the battlefield under owner's side. here is a savegame.
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gaeascradle.rar- (2.57 KiB) Downloaded 92 times
Last edited by stassy on 06 Mar 2012, 03:42, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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