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Re: [confirmed]Earthcraft + Lotus Bloom

PostPosted: 14 Feb 2012, 13:29
by Aswan jaguar
I confirm the bug, Eartcraft becomes again active in opponents turn.I believe I have seen other cards (that can't be activated)behave the same,when some cards enter the game,but didn't pay attention I thought it was some rare special cases.

Re: [confirmed]Earthcraft + Lotus Bloom

PostPosted: 14 Feb 2012, 13:56
by Gargaroz
The Earthcraft code was really old and messed, I'll cleaned it so probably everything is fine now.

Re: [confirmed]Ashnod's Transmogrant + Proliferate

PostPosted: 14 Feb 2012, 13:58
by Gargaroz
Ashnod's Transmogrant is hardcoded and has a piece of code (the "turn into artifact" thing) that isn't decoded yet, so I cannot recode it in order to make it compatible with Proliferate and other counter-related effect. This bug will stay for a while more.

Re: [unsolved]Ashnod's Transmogrant + Proliferate

PostPosted: 14 Feb 2012, 17:47
by BlueTemplar
Isn't the +1/+1 counter separate from the artifact effect?

Re: [need confirmation]Archmage Ascension

PostPosted: 14 Feb 2012, 17:53
by BlueTemplar
I did that, and it works now... Weird...

Wrong triggers with damage dealing-all fixed

PostPosted: 14 Feb 2012, 17:59
by mathusalem
Hello. it seems our most beloved twin bladded sword doesn't function the way it should any more. sure you have the pro blue pro red,+2/+2 but now you can't draw or shock when you hit the opponent.
what a let down and it just ain't the same when you have to cheat the effects that you rightously deserve. :(

Re: [need confirmation]Archmage Ascension

PostPosted: 14 Feb 2012, 18:37
by stassy
This might be a bad interaction in your deck or in AI deck, sometimes it happen, weird stuff happening while playing.
If you want to be sure the card is bugged, you need to start a mirror duel with the incriminated card.

The problem now is to check which card give the bad interaction with Archmage Ascension as I tried many card with "at the beginning of+draw a card" and they all worked fine in a clean starting duel.

Re: [confirmed]Sword of water and fire

PostPosted: 15 Feb 2012, 01:16
by Gargaroz
It works for me, so the bug is associated to the creature attached to the sword. Please post a screen-capture.

Re: [confirmed]List of legends-Sek'Kuar can't be used in EDH

PostPosted: 15 Feb 2012, 01:20
by Gargaroz
Fixed.

Re: [confirmed]Sword of water and fire

PostPosted: 15 Feb 2012, 07:16
by Aswan jaguar
I would make a new post for a bug found searching for this bug but since I attach the photo the bug is obvious,Scion of Oona probably gives shround to itself,too so when it is in play you can't attach the sword to Scion of Oona.
I tested in this savegame Oona's Blackyard and Pestermite in both the sword didn't work.

Edit-I spotted the problem is Oona's Blackguard when in play it makes the 2 damage ability inactive and transforms the draw a card ability of Sword of fire and Ice to discard a card for opponent. :shock:

Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

PostPosted: 15 Feb 2012, 18:03
by Gargaroz
This is a very precious bug report, as it enlightened a global issue with equipments that do something when the equipped creature does combat damage to a player and creatures that have a similar abilities.
I'll fix that, but could someone give me a list of equipments of the above mentioned type available in Manalink ?

[fixed by Gargaroz]Zombie Master

PostPosted: 16 Feb 2012, 07:31
by 0rion79
: Zombie Master doesn't give regeneration to other zombies, just swampwalk ability.

Re: Zombie Master doesn't give regeneration

PostPosted: 16 Feb 2012, 11:13
by stassy
confirmed, the regen icon doesn't appear and no trigger is possible on others zombies

Image

Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

PostPosted: 16 Feb 2012, 13:04
by Aswan jaguar
Triggering an ability when deal damage to opponent.

1- Runesword
2- Sword of Body and Mind
3- Sword of Feast and Famine
4- Sword of Fire and Ice
5- Sword of Light and Shadow
6- Sword of War and Peace
7- Umezawa's Jitte
8- Worldslayer
9- Inquisitor's Flail

Triggering an ability when attacking.

1- Argentum Armor
2- Trepanation Blade

Triggering an ability when blocked-blocking

1- Wooden Stake

-If the same bug behaviour affects Enchantments (of this type) tell me to make a list of those,too.

[fixed by Gargaroz]Gaea's Cradle

PostPosted: 16 Feb 2012, 14:25
by 0rion79
Gaea's Cradle provides only 1 mana when tapped during combat phase, despite of the number of creatures on the battlefield under owner's side. here is a savegame.