[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed-renamed]Oona's Blackguard from Sword of fire
by Gargaroz » 16 Feb 2012, 15:20
Thanx AJ, please post the Enchantment list too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Zombie Master
by Gargaroz » 16 Feb 2012, 15:22
I see, probably in the merging process the updated code was lost. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: gaea's Cradle provides only 1 mana when tapped during co
by stassy » 16 Feb 2012, 16:03
confirmed, before and after combat phase Gaea's Cradle give the appropriate amount of mana depending on the number of creatures in the battelfield, during all steps of the combat phase only G is generated.


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[fixed by Gargaroz]Oran-Rief, the Vastwood
by 0rion79 » 16 Feb 2012, 18:51
I've seen that, when a player plays a lot of creatures, Oran-Rief, the Vastwood puts a +1/+1 counter only on the first 10 creatures played in a round. When some cards allows more creatures to come into play, as Avenger of Zendikar does with plant tokens, all creatures over the 10th don't get any +1/+1 counter.
Last edited by Aswan jaguar on 20 Feb 2012, 15:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Conqueror's Pledge
by kingpin » 17 Feb 2012, 07:41
I'm able to cast it however no soldiers
Last edited by Aswan jaguar on 17 Feb 2012, 13:44, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Conqueror's Pledge stopped working
by stassy » 17 Feb 2012, 10:29
confirmed, with kicker or not and also AI throw random window error at his turn
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Re: Oran-Rief, the Vastwood: counters on up to 10 creatures
by stassy » 17 Feb 2012, 10:35
confirmed, Oran-Rief, the Vastwood will stop to add +1/+1 after the 10th summoned creature regardless of the number of summon you do
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[fixed by Gargaroz]Wall of Nets
by 0rion79 » 17 Feb 2012, 13:22
sorry, the game crashed for random reasons so no savegame.
: Wall of Nets does not exile creatures that it blocks, unles it may deals at least 1 damage.
What is happened: I was playing vs. a merfolk deck: I had no other creatures on my side. AI attacks with 2 creatures, I block and there is no exiling.
Then I play marchal's anathem which causes the wall to get +1/+1. AI attacks again since the wall can't kill any of its cretures and this time the blocked one gets exiled.
May you confirm the bug?
: Wall of Nets does not exile creatures that it blocks, unles it may deals at least 1 damage.
What is happened: I was playing vs. a merfolk deck: I had no other creatures on my side. AI attacks with 2 creatures, I block and there is no exiling.
Then I play marchal's anathem which causes the wall to get +1/+1. AI attacks again since the wall can't kill any of its cretures and this time the blocked one gets exiled.
May you confirm the bug?
Last edited by Aswan jaguar on 20 Feb 2012, 14:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Conqueror's Pledge
by Gargaroz » 17 Feb 2012, 13:41
The Kor Soldier token was not coded. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Wall of Nets does not exile creatures
by stassy » 17 Feb 2012, 13:42
confirmed
Wall of Nets block but the creature blocked is not exiled

However, even with a buff and damage against the attacker, no exile will happen

If a creature die against Wall of Nets, he will get buried as usual.
Wall of Nets block but the creature blocked is not exiled

However, even with a buff and damage against the attacker, no exile will happen

If a creature die against Wall of Nets, he will get buried as usual.
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Re: [confirmed-renamed]Oona's Blackguard from Sword of fire
by Aswan jaguar » 17 Feb 2012, 13:43
Triggering an ability when deal damage to opponent or (creature).
1- Armadillo Cloak (any damage)
2- Spirit Mantle
3- Celestial Mantle
4- Coastal Piracy
5- Curiosity
6- Curse of the Stalked Pray
7- Dissipation Field
8- (Gaseous Form) ?
9- (Ghostly Possession) ?
10- (Gossamer Chains) ?
11- Keen Sense
12- Larceny
13- Lich (any damage)
14- Lifeline
15- Living Artifact
16- No Mercy
17- Noble Purpose
18- Quest of the Gemlades (damage to creature)
19- Repercussion (any damage)
20- Sigil of Sleep
21- Sleeper's Robe
22- Spirit Link
23- Teferi's Veil
24- Vampiric Embrace (damage to creature)
25- Worship (any damage)
Triggering an ability when attacking.
1- Angelic Benediction (exalted)
2- Barbed Foliage
3- Bear Umbra
4- Beastmaster Ascension
5- Circle of Flame
6- Crescendo of War
7- Lure
8- Orcish Oriflame
9- Orim's Prayer
10- Raging River
11- Tidal Flats
12- Tourach's Gate
13- True Conviction (double strike)
14- Eldrazi Conscription (annihilator)
Triggering an ability when blocked-blocking-can't be blocked
1- Farrel's Mantle
2- Invisibility
3- Primal Cocoon
4- Seeker
5- Spirit of Mantle
6- Venom
-I don't Know if Wards and such cards are in this category "(triggering protection when attacking or Blocking)"
-Most of the above are relevant but some probably are irrelevant so you have to make the final cut.
1- Armadillo Cloak (any damage)
2- Spirit Mantle
3- Celestial Mantle
4- Coastal Piracy
5- Curiosity
6- Curse of the Stalked Pray
7- Dissipation Field
8- (Gaseous Form) ?
9- (Ghostly Possession) ?
10- (Gossamer Chains) ?
11- Keen Sense
12- Larceny
13- Lich (any damage)
14- Lifeline
15- Living Artifact
16- No Mercy
17- Noble Purpose
18- Quest of the Gemlades (damage to creature)
19- Repercussion (any damage)
20- Sigil of Sleep
21- Sleeper's Robe
22- Spirit Link
23- Teferi's Veil
24- Vampiric Embrace (damage to creature)
25- Worship (any damage)
Triggering an ability when attacking.
1- Angelic Benediction (exalted)
2- Barbed Foliage
3- Bear Umbra
4- Beastmaster Ascension
5- Circle of Flame
6- Crescendo of War
7- Lure
8- Orcish Oriflame
9- Orim's Prayer
10- Raging River
11- Tidal Flats
12- Tourach's Gate
13- True Conviction (double strike)
14- Eldrazi Conscription (annihilator)
Triggering an ability when blocked-blocking-can't be blocked
1- Farrel's Mantle
2- Invisibility
3- Primal Cocoon
4- Seeker
5- Spirit of Mantle
6- Venom
-I don't Know if Wards and such cards are in this category "(triggering protection when attacking or Blocking)"
-Most of the above are relevant but some probably are irrelevant so you have to make the final cut.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [fixed by Gargaroz]Conqueror's Pledge
by Aswan jaguar » 17 Feb 2012, 13:48
Should we make a list of all those Tokens that need to be coded to fix this permanently?
Of course you can fix them slowly-when you feel like it,not all together,just have them in one list.
Of course you can fix them slowly-when you feel like it,not all together,just have them in one list.
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Trying to squash some bugs and playtesting.
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Re: [unsolved]Ashnod's Transmogrant + Proliferate
by Gargaroz » 17 Feb 2012, 14:56
Yes, but the orinal engine handn't the additional ruling that a -1/-1 counters remove a +1/+1 counter, plus there were other issues. But re-thinking this bug, there is waty to fix it without recoding the card completely. I'll let you know.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Waiting info]Ashnod's Transmogrant + Proliferate
by BlueTemplar » 17 Feb 2012, 15:47
What do the -1/-1 counters have to do with that?
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[fixed by Gargaroz]Phyrexian Gremlins + Powerleech
by 0rion79 » 17 Feb 2012, 17:20
This is weird. I was using a crazy deck that I did with some old Antiquities Cards that now may be powerful vs. artifact-based decks, as Haunting Wind and Powerleech.
I have tapped AI Jayemdae Tome with Phyrexian Gremlins dealing 1 damage to the AI due to Haunting Wind on my side; on my turn I untap the gremlins to repeat the process and when I do so, Powerleech is sent to graveyard. O_o
Also, artifacts tapped with Phyrexian Gremlins don't untap if the gremlins get untaped, during the artifact owner's next untap phase.
I have tapped AI Jayemdae Tome with Phyrexian Gremlins dealing 1 damage to the AI due to Haunting Wind on my side; on my turn I untap the gremlins to repeat the process and when I do so, Powerleech is sent to graveyard. O_o
Also, artifacts tapped with Phyrexian Gremlins don't untap if the gremlins get untaped, during the artifact owner's next untap phase.
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Last edited by Aswan jaguar on 20 Feb 2012, 19:58, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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