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Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

Posted:
16 Feb 2012, 15:20
by Gargaroz
Thanx AJ, please post the Enchantment list too.
Re: [confirmed]Zombie Master

Posted:
16 Feb 2012, 15:22
by Gargaroz
I see, probably in the merging process the updated code was lost. Fixed.
Re: gaea's Cradle provides only 1 mana when tapped during co

Posted:
16 Feb 2012, 16:03
by stassy
confirmed, before and after combat phase
Gaea's Cradle give the appropriate amount of mana depending on the number of creatures in the battelfield, during all steps of the combat phase only G is generated.

[fixed by Gargaroz]Oran-Rief, the Vastwood

Posted:
16 Feb 2012, 18:51
by 0rion79
I've seen that, when a player plays a lot of creatures,
Oran-Rief, the Vastwood puts a +1/+1 counter only on the first 10 creatures played in a round. When some cards allows more creatures to come into play, as
Avenger of Zendikar does with plant tokens, all creatures over the 10th don't get any +1/+1 counter.
[fixed by Gargaroz]Conqueror's Pledge

Posted:
17 Feb 2012, 07:41
by kingpin
I'm able to cast it however no soldiers
Re: Conqueror's Pledge stopped working

Posted:
17 Feb 2012, 10:29
by stassy
confirmed, with kicker or not and also AI throw random window error at his turn
Re: Oran-Rief, the Vastwood: counters on up to 10 creatures

Posted:
17 Feb 2012, 10:35
by stassy
confirmed,
Oran-Rief, the Vastwood will stop to add +1/+1 after the 10th summoned creature regardless of the number of summon you do
[fixed by Gargaroz]Wall of Nets

Posted:
17 Feb 2012, 13:22
by 0rion79
sorry, the game crashed for random reasons so no savegame.
: Wall of Nets does not exile creatures that it blocks, unles it may deals at least 1 damage.
What is happened: I was playing vs. a merfolk deck: I had no other creatures on my side. AI attacks with 2 creatures, I block and there is no exiling.
Then I play marchal's anathem which causes the wall to get +1/+1. AI attacks again since the wall can't kill any of its cretures and this time the blocked one gets exiled.
May you confirm the bug?
Re: [confirmed]Conqueror's Pledge

Posted:
17 Feb 2012, 13:41
by Gargaroz
The Kor Soldier token was not coded. Fixed.
Re: Wall of Nets does not exile creatures

Posted:
17 Feb 2012, 13:42
by stassy
confirmed
Wall of Nets block but the creature blocked is not exiled

However, even with a buff and damage against the attacker, no exile will happen

If a creature die against
Wall of Nets, he will get buried as usual.
Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

Posted:
17 Feb 2012, 13:43
by Aswan jaguar
Triggering an ability when deal damage to opponent or (creature).
1-
Armadillo Cloak (any damage)
2-
Spirit Mantle3-
Celestial Mantle4-
Coastal Piracy5-
Curiosity6- Curse of the Stalked Pray
7-
Dissipation Field8- (
Gaseous Form) ?
9- (
Ghostly Possession) ?
10- (
Gossamer Chains) ?
11-
Keen Sense12-
Larceny13-
Lich (any damage)
14-
Lifeline15-
Living Artifact16-
No Mercy17-
Noble Purpose18- Quest of the Gemlades (damage to creature)
19-
Repercussion (any damage)
20-
Sigil of Sleep21-
Sleeper's Robe22-
Spirit Link23-
Teferi's Veil24-
Vampiric Embrace (damage to creature)
25-
Worship (any damage)
Triggering an ability when attacking.
1-
Angelic Benediction (exalted)
2-
Barbed Foliage3-
Bear Umbra4-
Beastmaster Ascension5-
Circle of Flame6-
Crescendo of War7-
Lure8- Orcish Oriflame
9-
Orim's Prayer10-
Raging River11-
Tidal Flats12-
Tourach's Gate13-
True Conviction (double strike)
14-
Eldrazi Conscription (annihilator)
Triggering an ability when blocked-blocking-can't be blocked
1-
Farrel's Mantle2-
Invisibility3-
Primal Cocoon4-
Seeker5- Spirit of Mantle
6-
Venom-I don't Know if Wards and such cards are in this category "(triggering protection when attacking or Blocking)"
-Most of the above are relevant but some probably are irrelevant so you have to make the final cut.
Re: [fixed by Gargaroz]Conqueror's Pledge

Posted:
17 Feb 2012, 13:48
by Aswan jaguar
Should we make a list of all those Tokens that need to be coded to fix this permanently?
Of course you can fix them slowly-when you feel like it,not all together,just have them in one list.
Re: [unsolved]Ashnod's Transmogrant + Proliferate

Posted:
17 Feb 2012, 14:56
by Gargaroz
Yes, but the orinal engine handn't the additional ruling that a -1/-1 counters remove a +1/+1 counter, plus there were other issues. But re-thinking this bug, there is waty to fix it without recoding the card completely. I'll let you know.
Re: [Waiting info]Ashnod's Transmogrant + Proliferate

Posted:
17 Feb 2012, 15:47
by BlueTemplar
What do the -1/-1 counters have to do with that?
[fixed by Gargaroz]Phyrexian Gremlins + Powerleech

Posted:
17 Feb 2012, 17:20
by 0rion79
This is weird. I was using a crazy deck that I did with some old Antiquities Cards that now may be powerful vs. artifact-based decks, as
Haunting Wind and
Powerleech.
I have tapped AI
Jayemdae Tome with
Phyrexian Gremlins dealing 1 damage to the AI due to
Haunting Wind on my side; on my turn I untap the gremlins to repeat the process and when I do so,
Powerleech is sent to graveyard. O_o
Also, artifacts tapped with
Phyrexian Gremlins don't untap if the gremlins get untaped, during the artifact owner's next untap phase.