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Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

PostPosted: 16 Feb 2012, 15:20
by Gargaroz
Thanx AJ, please post the Enchantment list too.

Re: [confirmed]Zombie Master

PostPosted: 16 Feb 2012, 15:22
by Gargaroz
I see, probably in the merging process the updated code was lost. Fixed.

Re: gaea's Cradle provides only 1 mana when tapped during co

PostPosted: 16 Feb 2012, 16:03
by stassy
confirmed, before and after combat phase Gaea's Cradle give the appropriate amount of mana depending on the number of creatures in the battelfield, during all steps of the combat phase only G is generated.

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[fixed by Gargaroz]Oran-Rief, the Vastwood

PostPosted: 16 Feb 2012, 18:51
by 0rion79
I've seen that, when a player plays a lot of creatures, Oran-Rief, the Vastwood puts a +1/+1 counter only on the first 10 creatures played in a round. When some cards allows more creatures to come into play, as Avenger of Zendikar does with plant tokens, all creatures over the 10th don't get any +1/+1 counter.

[fixed by Gargaroz]Conqueror's Pledge

PostPosted: 17 Feb 2012, 07:41
by kingpin
I'm able to cast it however no soldiers

Re: Conqueror's Pledge stopped working

PostPosted: 17 Feb 2012, 10:29
by stassy
confirmed, with kicker or not and also AI throw random window error at his turn

Re: Oran-Rief, the Vastwood: counters on up to 10 creatures

PostPosted: 17 Feb 2012, 10:35
by stassy
confirmed, Oran-Rief, the Vastwood will stop to add +1/+1 after the 10th summoned creature regardless of the number of summon you do

[fixed by Gargaroz]Wall of Nets

PostPosted: 17 Feb 2012, 13:22
by 0rion79
sorry, the game crashed for random reasons so no savegame.
: Wall of Nets does not exile creatures that it blocks, unles it may deals at least 1 damage.

What is happened: I was playing vs. a merfolk deck: I had no other creatures on my side. AI attacks with 2 creatures, I block and there is no exiling.
Then I play marchal's anathem which causes the wall to get +1/+1. AI attacks again since the wall can't kill any of its cretures and this time the blocked one gets exiled.

May you confirm the bug?

Re: [confirmed]Conqueror's Pledge

PostPosted: 17 Feb 2012, 13:41
by Gargaroz
The Kor Soldier token was not coded. Fixed.

Re: Wall of Nets does not exile creatures

PostPosted: 17 Feb 2012, 13:42
by stassy
confirmed

Wall of Nets block but the creature blocked is not exiled

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However, even with a buff and damage against the attacker, no exile will happen

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If a creature die against Wall of Nets, he will get buried as usual.

Re: [confirmed-renamed]Oona's Blackguard from Sword of fire

PostPosted: 17 Feb 2012, 13:43
by Aswan jaguar
Triggering an ability when deal damage to opponent or (creature).

1- Armadillo Cloak (any damage)
2- Spirit Mantle
3- Celestial Mantle
4- Coastal Piracy
5- Curiosity
6- Curse of the Stalked Pray
7- Dissipation Field
8- (Gaseous Form) ?
9- (Ghostly Possession) ?
10- (Gossamer Chains) ?
11- Keen Sense
12- Larceny
13- Lich (any damage)
14- Lifeline
15- Living Artifact
16- No Mercy
17- Noble Purpose
18- Quest of the Gemlades (damage to creature)
19- Repercussion (any damage)
20- Sigil of Sleep
21- Sleeper's Robe
22- Spirit Link
23- Teferi's Veil
24- Vampiric Embrace (damage to creature)
25- Worship (any damage)

Triggering an ability when attacking.
1- Angelic Benediction (exalted)
2- Barbed Foliage
3- Bear Umbra
4- Beastmaster Ascension
5- Circle of Flame
6- Crescendo of War
7- Lure
8- Orcish Oriflame
9- Orim's Prayer
10- Raging River
11- Tidal Flats
12- Tourach's Gate
13- True Conviction (double strike)
14- Eldrazi Conscription (annihilator)

Triggering an ability when blocked-blocking-can't be blocked

1- Farrel's Mantle
2- Invisibility
3- Primal Cocoon
4- Seeker
5- Spirit of Mantle
6- Venom

-I don't Know if Wards and such cards are in this category "(triggering protection when attacking or Blocking)"

-Most of the above are relevant but some probably are irrelevant so you have to make the final cut.

Re: [fixed by Gargaroz]Conqueror's Pledge

PostPosted: 17 Feb 2012, 13:48
by Aswan jaguar
Should we make a list of all those Tokens that need to be coded to fix this permanently?
Of course you can fix them slowly-when you feel like it,not all together,just have them in one list.

Re: [unsolved]Ashnod's Transmogrant + Proliferate

PostPosted: 17 Feb 2012, 14:56
by Gargaroz
Yes, but the orinal engine handn't the additional ruling that a -1/-1 counters remove a +1/+1 counter, plus there were other issues. But re-thinking this bug, there is waty to fix it without recoding the card completely. I'll let you know.

Re: [Waiting info]Ashnod's Transmogrant + Proliferate

PostPosted: 17 Feb 2012, 15:47
by BlueTemplar
What do the -1/-1 counters have to do with that?

[fixed by Gargaroz]Phyrexian Gremlins + Powerleech

PostPosted: 17 Feb 2012, 17:20
by 0rion79
This is weird. I was using a crazy deck that I did with some old Antiquities Cards that now may be powerful vs. artifact-based decks, as Haunting Wind and Powerleech.
I have tapped AI Jayemdae Tome with Phyrexian Gremlins dealing 1 damage to the AI due to Haunting Wind on my side; on my turn I untap the gremlins to repeat the process and when I do so, Powerleech is sent to graveyard. O_o

Also, artifacts tapped with Phyrexian Gremlins don't untap if the gremlins get untaped, during the artifact owner's next untap phase.