[Fixed] Bug Archive
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[fixed by Gargaroz]Reflecting Pool
by stassy » 18 Feb 2012, 04:47
Describe the Bug:
Reflecting Pool generate 1 colorless mana when only City of Brass is in the battlefield
Which card did behave improperly ?
Reflecting Pool
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Reflecting Pool generate all type of mana when only City of Brass is in the battlefield
Are any other cards possibly affected by this bug ?
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Reflecting Pool generate 1 colorless mana when only City of Brass is in the battlefield
Which card did behave improperly ?
Reflecting Pool
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Reflecting Pool generate all type of mana when only City of Brass is in the battlefield
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 20 Feb 2012, 13:49, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [recoded version buggish]Sprout Swarm
by Aswan jaguar » 18 Feb 2012, 09:00
I confirm the new bugs Stassy,I refreshed the topic with the new bugs.
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Trying to squash some bugs and playtesting.
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Re: [Waiting info]Ashnod's Transmogrant + Proliferate
by Gargaroz » 18 Feb 2012, 13:48
What I meant is that the original engine doesn't have a way to discriminate between the various counters that alter P/T, so for example we couldn't have Proliferate in a correct way. For this pourpose, I added a supplementary code that take care of counting +1/+1 and -1/-1 counters on creature. But this could be used only in cards coded in C, so older hardcoded cards doesn't properly interact with Doubling Season and similar cards.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [recoded version buggish]Sprout Swarm
by Gargaroz » 18 Feb 2012, 15:01
A funny bug : try to cheat in play a Plain or a white creature and you'll see that the card is castable.
However, fixed this and other bugs related Convoke for Sprout Swarm and Chord of Calling.
However, fixed this and other bugs related Convoke for Sprout Swarm and Chord of Calling.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Consecrated Sphinx draws when owner draws
by sopcich04 » 18 Feb 2012, 23:07
Ok well it doesnt draw on your opponents turn, it does work when ever YOU draw though.
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Last edited by Aswan jaguar on 19 Feb 2012, 16:40, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz] Indestructible approx]Blightsteel
by sopcich04 » 18 Feb 2012, 23:11
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Last edited by Aswan jaguar on 20 Feb 2012, 16:02, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Consecrated Sphinx doesnt draw
by Aswan jaguar » 19 Feb 2012, 10:47
Confirmed Consecrated Sphinx is wrongly drawing cards when you draw instead of opponents.
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[fixed by Gargaroz]Snapcaster Mage-Gitaxian Probe
by Aswan jaguar » 19 Feb 2012, 11:17
Describe the Bug:
Gitaxian Probe when selected by Snapcaster Mage 's ability you should be able to cast it paying life.
Which card did behave improperly ?
Snapcaster Mage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
You should be able to pay either with mana or life.
Are any other cards possibly affected by this bug ?
Dunno.
Gitaxian Probe when selected by Snapcaster Mage 's ability you should be able to cast it paying life.
Which card did behave improperly ?
Snapcaster Mage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0
What exactly should be the correct behavior/interaction ?
You should be able to pay either with mana or life.
Are any other cards possibly affected by this bug ?
Dunno.
Last edited by stassy on 05 Mar 2012, 04:18, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Weird bug with Phyrexian Gremlins + Powerleech
by stassy » 19 Feb 2012, 13:23
Wow this one is full of weirdness:
- artifacts don't untap when you untap Phyrexian Gremlin
- tapping your own artifact somehow make all your artifact tapped (maybe because of Powerleech in play)
- when you untap Phyrexian Gremlin if Powerleech is in your hand or battlefield it will be buried (one at random if several presents in game)
- If you try to untap Phyrexian Gremlin and Powerleech is in play you will trigger a ML crash
- artifacts don't untap when you untap Phyrexian Gremlin
- tapping your own artifact somehow make all your artifact tapped (maybe because of Powerleech in play)
- when you untap Phyrexian Gremlin if Powerleech is in your hand or battlefield it will be buried (one at random if several presents in game)
- If you try to untap Phyrexian Gremlin and Powerleech is in play you will trigger a ML crash
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[fixed by Gargaroz] Phyrexian Dread.+Electropotence workless
by 0rion79 » 19 Feb 2012, 14:32
The combo among Phyrexian Dreadnought and Electropotence is not working anymore. When the Dreadnought comes into play, there is supposed to be a triggered effect with electropotence, in order to make 12 damages to opponent and only then the dreadnought goes to the graveyard since there are no creatures to sacrifice.
Now, instead, it goes stright to the graveyard with no effect at all, not even with similar enchantmetns as Angelic Chorus.
Now, instead, it goes stright to the graveyard with no effect at all, not even with similar enchantmetns as Angelic Chorus.
Last edited by Aswan jaguar on 19 Feb 2012, 16:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Combo Phyrexian Dreadnought + Electropotence not working
by Gargaroz » 19 Feb 2012, 15:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Larceny-Megrim affects creatures opponent con
by Gargaroz » 19 Feb 2012, 15:55
Larceny is recoded to interact with Wither and Infect, so probably this is fixed, unelss the bug was in Megrim code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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