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[fixed by Gargaroz]Reflecting Pool

PostPosted: 18 Feb 2012, 04:47
by stassy
Describe the Bug:
Reflecting Pool generate 1 colorless mana when only City of Brass is in the battlefield

Which card did behave improperly ?
Reflecting Pool

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Reflecting Pool generate all type of mana when only City of Brass is in the battlefield

Are any other cards possibly affected by this bug ?
-

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Re: [recoded version buggish]Sprout Swarm

PostPosted: 18 Feb 2012, 09:00
by Aswan jaguar
I confirm the new bugs Stassy,I refreshed the topic with the new bugs.

Re: [Waiting info]Ashnod's Transmogrant + Proliferate

PostPosted: 18 Feb 2012, 13:48
by Gargaroz
What I meant is that the original engine doesn't have a way to discriminate between the various counters that alter P/T, so for example we couldn't have Proliferate in a correct way. For this pourpose, I added a supplementary code that take care of counting +1/+1 and -1/-1 counters on creature. But this could be used only in cards coded in C, so older hardcoded cards doesn't properly interact with Doubling Season and similar cards.

Re: [recoded version buggish]Sprout Swarm

PostPosted: 18 Feb 2012, 15:01
by Gargaroz
A funny bug : try to cheat in play a Plain or a white creature and you'll see that the card is castable.
However, fixed this and other bugs related Convoke for Sprout Swarm and Chord of Calling.

[fixed by Gargaroz]Consecrated Sphinx draws when owner draws

PostPosted: 18 Feb 2012, 23:07
by sopcich04
Ok well it doesnt draw on your opponents turn, it does work when ever YOU draw though.

[fixed by Gargaroz] Indestructible approx]Blightsteel

PostPosted: 18 Feb 2012, 23:11
by sopcich04
Blightsteel Colossus doesnt have indestructible here.

using 3.0

Re: Consecrated Sphinx doesnt draw

PostPosted: 19 Feb 2012, 10:47
by Aswan jaguar
Confirmed Consecrated Sphinx is wrongly drawing cards when you draw instead of opponents.

[fixed by Gargaroz]Snapcaster Mage-Gitaxian Probe

PostPosted: 19 Feb 2012, 11:17
by Aswan jaguar
Describe the Bug:
Gitaxian Probe when selected by Snapcaster Mage 's ability you should be able to cast it paying life.

Which card did behave improperly ?
Snapcaster Mage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0

What exactly should be the correct behavior/interaction ?
You should be able to pay either with mana or life.

Are any other cards possibly affected by this bug ?
Dunno.

Re: Blightsteel dies from blocks

PostPosted: 19 Feb 2012, 13:08
by stassy
Indestructible, approximation, you know the drill...

Re: Snapcaster Mage-Gitaxian Probe

PostPosted: 19 Feb 2012, 13:11
by stassy
confirmed but if I recall it's an unfixable bug with all phyrexian cost cards

Re: Weird bug with Phyrexian Gremlins + Powerleech

PostPosted: 19 Feb 2012, 13:23
by stassy
Wow this one is full of weirdness:
- artifacts don't untap when you untap Phyrexian Gremlin
- tapping your own artifact somehow make all your artifact tapped (maybe because of Powerleech in play)
- when you untap Phyrexian Gremlin if Powerleech is in your hand or battlefield it will be buried (one at random if several presents in game)
- If you try to untap Phyrexian Gremlin and Powerleech is in play you will trigger a ML crash

Re: [confirmed]Phyrexian Gremlins + Powerleech

PostPosted: 19 Feb 2012, 13:28
by 0rion79
lol! :)

[fixed by Gargaroz] Phyrexian Dread.+Electropotence workless

PostPosted: 19 Feb 2012, 14:32
by 0rion79
The combo among Phyrexian Dreadnought and Electropotence is not working anymore. When the Dreadnought comes into play, there is supposed to be a triggered effect with electropotence, in order to make 12 damages to opponent and only then the dreadnought goes to the graveyard since there are no creatures to sacrifice.
Now, instead, it goes stright to the graveyard with no effect at all, not even with similar enchantmetns as Angelic Chorus.

Re: Combo Phyrexian Dreadnought + Electropotence not working

PostPosted: 19 Feb 2012, 15:51
by Gargaroz
Fixed.

Re: [confirmed]Larceny-Megrim affects creatures opponent con

PostPosted: 19 Feb 2012, 15:55
by Gargaroz
Larceny is recoded to interact with Wither and Infect, so probably this is fixed, unelss the bug was in Megrim code.