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[Fixed] Bug Archive

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[fixed by Gargaroz]Dragon roost

Postby bgaut » 21 Feb 2012, 22:34

Describe the Bug:
Dragon roost makes 6/6 tokens instead of 5/5 tokens

Which card did behave improperly ?
dragon roost
Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.

What exactly should be the correct behavior/interaction ?
5/5 dragons tokens
Are any other cards possibly affected by this bug ?
No

NOrest.zip
Last edited by Aswan jaguar on 22 Feb 2012, 16:31, edited 2 times in total.
Reason: fixed bug
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Re: Dragon roost bug

Postby stassy » 22 Feb 2012, 03:58

confirmed

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Re: [confirmed]Dragon roost

Postby Gargaroz » 22 Feb 2012, 16:26

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]cobra trap

Postby bgaut » 22 Feb 2012, 18:06

Describe the Bug:
cobra trap doesn't work at all may be tokens green serpents atre not coded

Which card did behave improperly ?
cobra trap

What exactly should be the correct behavior/interaction ?
you should put 3 serpent tokens

Are any other cards possibly affected by this bug ?
No

cobra trap.zip
(2.61 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 23 Feb 2012, 14:13, edited 2 times in total.
Reason: fixed bug
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Re: cobra trap bug

Postby stassy » 22 Feb 2012, 20:01

confirmed, Cobra Trap doesn't trigger when caster non creature permanent is buried and when cast for required mana it doesn't create token and stay in the battlefield as a permanent.
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[fixed by Gargaroz]Bloodchief Ascension

Postby stassy » 22 Feb 2012, 20:15

Describe the Bug:
Bloodchief Ascension doesn't gain counter when opponent lose 2 life or more in the same turn at the end of each step

Which card did behave improperly ?
Bloodchief Ascension

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Bloodchief Ascension should gain counter when opponent lose 2 life or more in the same turn at the end of each step

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.5 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 24 Feb 2012, 14:38, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Tezzeret, Agent of Bolas

Postby stassy » 22 Feb 2012, 20:17

Describe the Bug:
Tezzeret, Agent of Bolas -4 ability (drain life) require 5 loyalty counters instead of 4.

Which card did behave improperly ?
Tezzeret, Agent of Bolas

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Tezzeret, Agent of Bolas -4 ability (drain life) require 4 loyalty counters to trigger

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.5 KiB) Downloaded 79 times
Last edited by Aswan jaguar on 23 Feb 2012, 14:32, edited 3 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Graveyard Shovel

Postby stassy » 22 Feb 2012, 20:22

Describe the Bug:
Player doesn't gain 2 life when Graveyard Shovel successfully trigger a creature card from AI graveyard

Which card did behave improperly ?
Graveyard Shovel

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Player gain 2 life when Graveyard Shovel successfully trigger a creature card from AI graveyard

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.7 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 23 Feb 2012, 14:34, edited 2 times in total.
Reason: fixed bug
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Re: Graveyard Shovel

Postby Aswan jaguar » 22 Feb 2012, 20:47

To be exact
1)bug is that when you choose AI,AI has to exile a card from his graveyard not human.
2)is that when you choose the creature to exile (instead of AI) the creature doesn't get exiled so you naturally don't gain life.
3)Sometimes you succesfully gain 2 life from AI graveyard but the creature still doesn't get exiled so I gain 4 life from the same creature which continuously remained in the graveyard.
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Re: [confirmed]Tezzeret, Agent of Bolas

Postby Aswan jaguar » 22 Feb 2012, 21:07

I don't know if it is just me but there is also that damn problem with csv editing that make plainswalker with big text missing text like Tezzeret, Agent of Bolas as Sonic has mentioned.
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Re: [confirmed]Tezzeret, Agent of Bolas

Postby Sonic » 22 Feb 2012, 22:41

Do not edit the Manalink.csv file in Excel. It regards a combination of the characters in the Planeswalker rules text as a malformed formula and fails to import the complete text for the 'Rules Text' field.
Edit the Manalink.xls file in Excel instead, and then convert it to a csv file.

Mok and I worked out when we originally imported the Oracle rules that when editing the xls file, if you set 'Rules Text' field to 'text', manually entered the Planeswalkers text, and then reverted the cell back to 'General', you could effectively lock the cell from being re-edited and stop Excel trashing the text in the field.

Unfortunately, you can't do this with a csv file - Excel will trash the rules text every time you load the file.
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Re: [unconfirmed]Merieke Ri Berit

Postby Althuna » 23 Feb 2012, 02:34

P.S. Load a gauntlet game not a single match.

I think Marieke did something wrong again (this time a different mistake though). I made another save immediately after it.

I have some creatures in play, including Marieke and a Sower of Temptation. Marieke was tapped but it did not have any creature captured. The Sower of Temptation had captured an enemy creature. Then I bounced the marieke with momentary blink (so I could use it to capture something next turn), and the Sower of Temptation died (for no reason?).

I love this deck so I will play it some more and see if I can find more bugs with the card.
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merieke2.zip
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Re: [unconfirmed]Merieke Ri Berit

Postby stassy » 23 Feb 2012, 04:54

You can't load a gauntlet savegame in duel solo mode anyway, since they don't share the same extension filename (*.1EM vs *.1EG) :D

Your savegame is confirmed, however I couldn't confirm it with a clean save (tested with Sower of Temptation but also Old Man of the Sea), will have to investigate deeper than a simple control bug.

What version of ML3 do you have?
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[fixed by Gargaroz]Venser the Sojourner

Postby stassy » 23 Feb 2012, 06:13

Describe the Bug:
Venser the Sojourner blink ability will exile any permanent affected by creature control ability when the blink effect end at end of turn

Which card did behave improperly ?
Venser the Sojourner

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Don't know, couldn't find rule about it, does the controlled permanent return to its owner or the controller? It shouldn't be exiled anyway (rule state only token will)

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(3 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 23 Feb 2012, 14:30, edited 3 times in total.
Reason: fixed bug
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Re: [need confirmation]Merieke Ri Berit

Postby Aswan jaguar » 23 Feb 2012, 07:47

I confirm this bug,I would only like to mention that the destroyed Sower of Temptation when you use Momentary Blink to bounce Merieke Ri Berit is locked if that makes any importance,probably not.
And a screen-shot for Gargaroz.
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