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[Fixed] Bug Archive

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[fixed by Gargaroz]Invoke prejudice

Postby 0rion79 » 23 Feb 2012, 07:48

AI may cast its own creatures when my Invoke Prejudice is on the battlefield, as if it wouldn't exist. There is no "counter" effect or extra mana paid. In the attached image there are 4 tapped lands because the AI has just played a bolt on one of my own creatures...
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invokeprejudice.jpg
Last edited by Aswan jaguar on 23 Feb 2012, 15:04, edited 3 times in total.
Reason: fixed bug
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Re: Venser the Sojourner

Postby Aswan jaguar » 23 Feb 2012, 08:20

2 bugs:
1) If I understand correctly you are right you shouldn't be able to exile with Venser the Sojourner ability a stolen-controlled creature since you don't OWN it just control it.

2) If you exile Sower of Temptation the creature leaves the battlefield so the stolen with it creature must return to it's owner.And when Sower of Temptation returns on the battlefield should choose a new target or the same.
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[fixed by Gargaroz]Lotus Vale

Postby Aswan jaguar » 23 Feb 2012, 10:06

Describe the Bug:
Lotus Vale if in AI hand will always cause an infinite loop of thinking thus game gets stuck

Which card did behave improperly ?
Lotus Vale

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0,duel

What exactly should be the correct behavior/interaction ?
No AI stuck.

Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 23 Feb 2012, 14:33, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed-added bug]Venser the Sojourner

Postby stassy » 23 Feb 2012, 11:00

Yes, what I find odd is the exile happen directly when the controlled creature is blinked and all his previous enchantment go straight into the graveyard.
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Re: Lotus Vale -AI cause infinite thinking loop

Postby stassy » 23 Feb 2012, 11:57

confirmed
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[fixed by Gargaroz]Mutavault

Postby Aswan jaguar » 23 Feb 2012, 11:59

Describe the Bug:
Mutavault in AI hands at least is tapped for creature and then AI use it to supply as much colourless mana as AI needs

Which card did behave improperly ?
Mutavault

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0,duel

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
it was another card that AI used for infinite mana don't remember which,must have been fixed.
Last edited by Aswan jaguar on 23 Feb 2012, 15:00, edited 2 times in total.
Reason: fixed bug
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Re: Invoke prejudice: no effect

Postby stassy » 23 Feb 2012, 12:17

confirmed, I think the card is not coded as nothing happen on both side
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Re: Mutavault provide AI loads of mana

Postby stassy » 23 Feb 2012, 13:00

confirmed
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Re: [need confirmation]Merieke Ri Berit

Postby Althuna » 23 Feb 2012, 13:43

I think sometimes Merieke kills one of your lands too, as well as the sower of temptation :P But I need to get a savegame for that. As for version, as far as I know I have the latest.
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Re: [need confirmation]Merieke Ri Berit

Postby stassy » 23 Feb 2012, 13:53

Which one? CirothUngol one? Gargaroz one? Custom one?
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Re: [need confirmation]Merieke Ri Berit

Postby Aswan jaguar » 23 Feb 2012, 14:07

Stassy I confirmed this bug with the 2nd savegame Althuna submitted which certainly shows that the card or another in battlefield is causing the problem,why did you change the status?
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Re: [confirmed]cobra trap

Postby Gargaroz » 23 Feb 2012, 14:07

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Graveyard Shovel

Postby Gargaroz » 23 Feb 2012, 14:14

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Tezzeret, Agent of Bolas

Postby Gargaroz » 23 Feb 2012, 14:18

Fixed the bug. Also my version has the complete text, so doesn't worry AJ, you'll get the right version with the new patch ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-added bug]Venser the Sojourner

Postby Gargaroz » 23 Feb 2012, 14:28

I fixed the Venser's bug, but I don't see how the other bug could happen, judging from the code. However, this won't happen anymore as you won't be able to blink a stolen permanent with Venser.
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