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Re: [confirmed]Eater of the Dead

PostPosted: 28 Feb 2012, 14:11
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Pentagram of Ages,Shield of the Ages,

PostPosted: 28 Feb 2012, 14:17
by Gargaroz
Fixed the Sphere too.

Re: [wait-needs recoding]Ageless Sentinels doesn't work

PostPosted: 28 Feb 2012, 15:26
by Gargaroz
New code done. Consider this fixed.

[fixed by Gargaroz ]Crovax,AI activates cards infinite times

PostPosted: 29 Feb 2012, 08:02
by 0rion79
I group those bugs together because they may be connected.

I've seen that AI has just lost 18 life points to bounce back Crovax, Ascendant Hero and stopped only once at 2 life points. As you can see by attached image, the AI ended up with 9 copies of the same card. The bouncing was caused by a white creature on my side.

With Urza's Avenger , instead, the AI activates something like 50 times its abilities once the creature is in play, by fact killing it.

[fixed by Gargaroz]Nightscape Familiar

PostPosted: 29 Feb 2012, 08:03
by 0rion79
When AI uses Nightscape Familiar , it never regenerates that creature even if it has plenty of mana to do it.

fixed Gargaroz]Overgrown Battlement- other defenders ineract

PostPosted: 29 Feb 2012, 08:46
by 0rion79
: Overgrown Battlement gives an ammount of green mana equal to the number of other Overgrown Battlement cards on the battlefield but does not consider the true number of creatures with defender on the battlefield. I remember this bug fixed, but probably it has came back due to the latest changes.

Re: AI's Nightscape Familiar

PostPosted: 29 Feb 2012, 10:07
by stassy
confirmed, and the ability is working on player side

Re: Overgrown Battlement does not consider other defenders

PostPosted: 29 Feb 2012, 10:13
by stassy
Tested with Wall of Blossoms and I get the right number of mana, with what defender did you see the bug?

Image

Re: AI activates cards infinite times

PostPosted: 29 Feb 2012, 10:34
by stassy
confirmed for Crovax, Ascendant Hero, not for Urza Avenger though I did recall in the old ML2 days that sometimes morph spam would occur (usually when AI situation is bad)

Re: [confirmed]Nightscape Familiar

PostPosted: 29 Feb 2012, 12:12
by Aswan jaguar
In this group unfortunately I believe there are some more I encountered maybe when I have time will check and make a list (they take too much time those lists to play-test them,I am in the middle of one that takes forever)in the" AI never plays,activates" topic.

Re: [confirmed]AI activates cards infinite times

PostPosted: 29 Feb 2012, 14:50
by Gargaroz
I added a "safeguard" for AI in Crovax code.
As for Urza's Avenger, is hardcoded and I really don't know how its complex AI is working, so I won't touch it for now.

Re: [confirmed]Nightscape Familiar

PostPosted: 29 Feb 2012, 14:59
by Gargaroz
Nighscape Familiar got wrong values in ct_all. Now is fixed. And AJ, thanx a lot for your efforts ;)

[all fixed by Gargaroz]Pyrokinesis

PostPosted: 01 Mar 2012, 11:57
by Aswan jaguar
Describe the Bug:
When you try to cast Pyrokinesis paying its mana after you pay it's mana cost 4RR it asks for more mana payment.

Which card did behave improperly ?
Pyrokinesis

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0,duel

What exactly should be the correct behavior/interaction ?
When you like pay it's mana cost to cast 4RR.

Are any other cards possibly affected by this bug ?
-

Re: cast Pyrokinesis paying its mana wrong

PostPosted: 01 Mar 2012, 12:44
by stassy
confirmed, though the savegame is corrupted and lots of bugs :

- Sometimes activating Pyrokinesis directly ask you for a red card for alternate cost even if you have enough red mana generating land, if you hit cancel the "no target" tag will appear on the previously activated Pyrokinesis. If you have several Pyrokinesis in hand and keep doing that eventually all Pyrokinesis will be tagged and AI will ask for 4R mana instead then 3GG.

- Sometimes Pyrokinesis ask for 3GG instead of 4RR if you don't have red cards in hand but enough red mana generating land

Image

- After you pay all the mana required, the game will ask you to select a creature 4 times which are the 4 damages that are redistributed, which can be troublesome if you lost count of target selected (there should be a counter like 1 on 4, 2 on 4 like Fireball)

- The "no target" tag stay during the whole game, making the alternate cost impossible to choose unless another card than Pyrokinesis is choosen (you can still pay for mana)

Re: [confirmed]Pyrokinesis

PostPosted: 01 Mar 2012, 14:40
by Gargaroz
All fixed.