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[Fixed] Bug Archive

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Re: Overgrown Battlement does not consider other defenders

Postby Gargaroz » 01 Mar 2012, 14:58

Orion is right, as actually Overgrown Battlement is counting only Walls, so for example Carven Cariatyd is not counter. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Dance of the Dead

Postby scarmiglionne4 » 01 Mar 2012, 17:43

Dance of the Dead does not bring a creature into play. Dance of the Dead allows you to select which graveyard, and to select target creature in the graveyard and shows the enchantment on the play field and prompts for option to untap during upkeep but the creature remains in the graveyard and no combat will occur as the creature is not showing to be in play.
Last edited by stassy on 02 Mar 2012, 15:27, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Venser and Phyrexian Metamorph

Postby jwallstone » 02 Mar 2012, 06:21

When Phyrexian Metamorph is exiled with Venser, it sometimes never comes back at all, and other times comes back as the card it is currently copying, not a new phyrexian metamorph. In other words, you can't choose a new target and the "aura" that indicates that it is a phyrexian metamorph is not there.

I am not sure if this is only due to Venser, or if other blink effects cause this too.
Last edited by stassy on 11 Mar 2012, 15:19, edited 3 times in total.
Reason: bug fixed
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Re: Dance of the Dead issues

Postby stassy » 02 Mar 2012, 06:38

confirmed, Dance of the Dead is cast as a global enchantment and nothing happen, maybe not coded yet?
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Re: Venser and Phyrexian Metamorph

Postby stassy » 02 Mar 2012, 06:58

As Vensor got fixed from another bug, we will have to wait if this has been fixed or not next patch
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[already reported & fixed]Bonds of Faith

Postby Enchanteur » 02 Mar 2012, 09:41

Describe the Bug:
When I cast Bonds of Faith from hand, game don't propose to attache it to a creature.
Instead, Bonds of Faith come it to play on my board like a global enchantment and do nothing.

Which card did behave improperly ?
Bonds of Faith

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3 CirothUngol, Sealed Deck with constructed mode.

What exactly should be the correct behavior/interaction ?
When casting Bonds of Faith, game propose to target a creature, and the aura become attached to it.

Are any other cards possibly affected by this bug ?
No.
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[fixed by Gargaroz]Prey Upon

Postby Enchanteur » 02 Mar 2012, 09:41

Describe the Bug:
When I cast Prey Upon from hand, enemy creature fight my creature and inflict damage, but my creature don't inflict damage to enemy creature.

Which card did behave improperly ?
Prey Upon

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3 CirothUngol, Sealed Deck with constructed mode.

What exactly should be the correct behavior/interaction ?
When casting Prey Upon, my creature should inflict damage as well.

Are any other cards possibly affected by this bug ?
Cards than make creatures inflict collateral damage.
cards with "fight" ability.
Last edited by stassy on 02 Mar 2012, 14:00, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Woodland Sleuth

Postby Enchanteur » 02 Mar 2012, 09:42

Describe the Bug:
When I cast Woodland Sleuth from hand, and a creature died before in the turn, when Woodland Sleuth come into play, it don't propose to come back a creature card from graveyard.

Which card did behave improperly ?
Woodland Sleuth

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3 CirothUngol, Sealed Deck with constructed mode.

What exactly should be the correct behavior/interaction ?
When casting Woodland Sleuth, the morbid ability should work when Woodland Sleuth come into play.

Are any other cards possibly affected by this bug ?
Some Cards with "morbid" ability.
Last edited by Aswan jaguar on 10 Mar 2012, 17:08, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Weatherseed Treefolk

Postby Enchanteur » 02 Mar 2012, 09:43

Describe the Bug:
Here, there is many strange interactions, I don't remember exactly all actions, but it does something like this :
I have Riku of Two Reflections into play, and I cast Weatherseed Treefolk.
Then I pay the ability of Riku of Two Reflections and put into play a copy of Weatherseed Treefolk.
After that, the two Weatherseed Treefolk dies in combat.
Then, and first bug : the original Weatherseed Treefolk come back into my hand.
But the copy come back into my hand as well, like a normal card, even if it was a token copy.
So, I play again the 2 cards.
After that, I understand that everyturn, I can sac a Weatherseed Treefolk with Demonmail Hauberk, it come back in my hand.
I play it again, and use Riku of Two Reflections and put a copy into play.
After that, I try to attack with all Weatherseed Treefolk for a final rush.
But when I choose some attackers, game don't want, it show a message "illegal target".

Which card did behave improperly ?
I don't know, perhaps only Weatherseed Treefolk played from hand and are copy can't attack.
But I don't remember exactly.


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3 CirothUngol, Sealed Deck with constructed mode.

What exactly should be the correct behavior/interaction ?
First, when a copy of Weatherseed Treefolk die, it should not come back in hand like a card.

Are any other cards possibly affected by this bug ?
Interaction with cards that can come back in hand, and fact that card is a copy or a token.
Last edited by stassy on 02 Mar 2012, 14:05, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Brittle Effigy

Postby Enchanteur » 02 Mar 2012, 09:43

Describe the Bug:
I remove from the game a enemy creature with Brittle Effigy.
After that, I play a creature with morbid (or a morbid like effect), and the ability trigger.
I'm sorry I don't remember exactly that was this creature. But his ability was "if a creature died this turn, then..".
I suppose it was morbid ability.

Which card did behave improperly ?
Brittle Effigy that trigger "died" instead of "remove from the game", or morbid ability that trigger with remove from the game effect too.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3 CirothUngol, Sealed Deck with constructed mode.

What exactly should be the correct behavior/interaction ?
A remove from the game shouldn't trigger a "died" ability.

Are any other cards possibly affected by this bug ?
Global interactions beetween cards that "remove from the game" something, and cards with a trigger ability "when a creature die".
Last edited by stassy on 02 Mar 2012, 14:15, edited 5 times in total.
Reason: bug fixed
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Re: Brittle Effigy

Postby stassy » 02 Mar 2012, 11:13

confirmed, though can't provide savegame because Morbid ability corrupt them (tested with Caravan Vigil)

With Mok DeckEditor you can look for a card with a not too complicated specific text : in this case I searched for "creature died" or "morbid" and I got all the Morbid card filtered :)
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Re: Woodland Sleuth

Postby stassy » 02 Mar 2012, 11:30

confirmed, nothing happen if either a creature die before or after Woodland Sleuth is cast in the same turn.

I suspect the missing Deadbox or Rule Engine to be at fault (since savegame is possible).
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Re: Bonds of Faith

Postby stassy » 02 Mar 2012, 11:38

Bug already reported and fixed here :
viewtopic.php?f=86&t=4108&p=81508&hilit=bonds#p81508
Wait next patch and before reporting a bug check if it has not already been reported in the bug section.
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Re: Prey Upon

Postby stassy » 02 Mar 2012, 11:43

confirmed, once you select your creature then AI creature, damage to your is dealt but not the damage to AI's.
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Re: Riku of Two Reflections + Weatherseed Treefolk + Demonma

Postby stassy » 02 Mar 2012, 12:09

confirmed, the game assume a token of Weatherseed Treefolk has an independant and new creature card which is a copy of Weatherseed Treefolk, thus when dying return to hand

It's a game engine limitation and I don't know if it can be fixed as others cards like Vesuvan Doppleganger will stay as the copied card if it has a return to hand when leave play ability instead of morphing back to their original card.
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