[Fixed] Bug Archive
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Re: [confirmed]Brittle Effigy
by Aswan jaguar » 02 Mar 2012, 12:50
Enchanteur please remember to attach save-games of the bugs,that is really useful as a lot of cases can't be reproduced without the exact decks-battlefield,and saves us a lot of time when testing it,thanks.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Dance of the Dead
by Aswan jaguar » 02 Mar 2012, 12:55
scarmiglionne4 please read this on how to report bugs and remember to attach savegames,thanks.
viewtopic.php?f=86&t=4012
viewtopic.php?f=86&t=4012
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Prey Upon
by Gargaroz » 02 Mar 2012, 13:58
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Weatherseed Treefolk
by Gargaroz » 02 Mar 2012, 14:03
The code for permanents that return to hand if they're killed was bugged. It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Brittle Effigy
by Gargaroz » 02 Mar 2012, 14:06
Here's another precious bug report : Morbid code was bugged and counted RFG creatures too. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dance of the Dead
by Gargaroz » 02 Mar 2012, 14:40
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Brittle Effigy
by Enchanteur » 03 Mar 2012, 06:51
Yes boss !
I will always save game from now !
I will always save game from now !
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Re: [confirmed]Clone
by Gargaroz » 03 Mar 2012, 14:12
The original slot ha something hardcoded that prevent it to be played. I've moved it under M10 and now it works 
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Devastating Summons produces no tokens
by 0rion79 » 03 Mar 2012, 14:32
When Devastating Summons is played, no elemental tokens enter the battlefield. Instead, two "elemental" effects are on the queue of artifacts and enchantments.
Last edited by Aswan jaguar on 04 Mar 2012, 17:04, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Devastating Summons produces no tokens
by Gargaroz » 04 Mar 2012, 14:21
Elemenatal token was not coded in ct_all. I added it.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Captivating vampire
by bgaut » 04 Mar 2012, 19:39
Describe the Bug:
Captivating vampire ability requires 6 vampires to be tapped
Which card did behave improperly ?
Captivating vampire
Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.
What exactly should be the correct behavior/interaction ? The number of vampire should be 5 and not 6
Are any other cards possibly affected by this bug ?
No
Captivating vampire ability requires 6 vampires to be tapped
Which card did behave improperly ?
Captivating vampire
Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.
What exactly should be the correct behavior/interaction ? The number of vampire should be 5 and not 6
Are any other cards possibly affected by this bug ?
No
captivating vampire.zip- (2.5 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 05 Mar 2012, 15:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Snapcaster Mage-Gitaxian Probe
by Gargaroz » 05 Mar 2012, 03:25
Fixed, at least for the interaction with phyrexian mana.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Captivating vampire
by stassy » 05 Mar 2012, 04:43
confirmed, also the trigger is available when you own 5 vampires in play, but it ask you for a 6th and the game is bugged because there is no cancel button
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Re: [confirmed]Captivating vampire
by Gargaroz » 05 Mar 2012, 14:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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