Page 144 of 505

Re: [confirmed]Brittle Effigy

PostPosted: 02 Mar 2012, 12:50
by Aswan jaguar
Enchanteur please remember to attach save-games of the bugs,that is really useful as a lot of cases can't be reproduced without the exact decks-battlefield,and saves us a lot of time when testing it,thanks.

Re: [confirmed]Dance of the Dead

PostPosted: 02 Mar 2012, 12:55
by Aswan jaguar
scarmiglionne4 please read this on how to report bugs and remember to attach savegames,thanks.
viewtopic.php?f=86&t=4012

Re: [confirmed]Prey Upon

PostPosted: 02 Mar 2012, 13:58
by Gargaroz
Fixed.

Re: [confirmed]Weatherseed Treefolk

PostPosted: 02 Mar 2012, 14:03
by Gargaroz
The code for permanents that return to hand if they're killed was bugged. It's fixed now.

Re: [confirmed]Brittle Effigy

PostPosted: 02 Mar 2012, 14:06
by Gargaroz
Here's another precious bug report : Morbid code was bugged and counted RFG creatures too. Fixed.

Re: [confirmed]Brittle Effigy

PostPosted: 02 Mar 2012, 14:14
by stassy
Let's hope savegame are fixed with that too :D

Re: [confirmed]Dance of the Dead

PostPosted: 02 Mar 2012, 14:40
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Brittle Effigy

PostPosted: 03 Mar 2012, 06:51
by Enchanteur
Yes boss !
I will always save game from now !

Re: [confirmed]Clone

PostPosted: 03 Mar 2012, 14:12
by Gargaroz
The original slot ha something hardcoded that prevent it to be played. I've moved it under M10 and now it works ;)

[fixed by Gargaroz]Devastating Summons produces no tokens

PostPosted: 03 Mar 2012, 14:32
by 0rion79
When Devastating Summons is played, no elemental tokens enter the battlefield. Instead, two "elemental" effects are on the queue of artifacts and enchantments.

Re: Devastating Summons produces no tokens

PostPosted: 04 Mar 2012, 14:21
by Gargaroz
Elemenatal token was not coded in ct_all. I added it.

[fixed by Gargaroz]Captivating vampire

PostPosted: 04 Mar 2012, 19:39
by bgaut
Describe the Bug:
Captivating vampire ability requires 6 vampires to be tapped

Which card did behave improperly ?
Captivating vampire

Which Version did you use ?(Constructed, Limited)and which update(date,name)
manalink 3.0 last version.

What exactly should be the correct behavior/interaction ? The number of vampire should be 5 and not 6
Are any other cards possibly affected by this bug ?
No

captivating vampire.zip
(2.5 KiB) Downloaded 82 times

Re: [confirmed]Snapcaster Mage-Gitaxian Probe

PostPosted: 05 Mar 2012, 03:25
by Gargaroz
Fixed, at least for the interaction with phyrexian mana.

Re: Captivating vampire

PostPosted: 05 Mar 2012, 04:43
by stassy
confirmed, also the trigger is available when you own 5 vampires in play, but it ask you for a 6th and the game is bugged because there is no cancel button

Re: [confirmed]Captivating vampire

PostPosted: 05 Mar 2012, 14:30
by Gargaroz
Fixed.