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[Fixed] Bug Archive

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[fixed by Gargaroz]Gaea's Cradle

Postby Aswan jaguar » 05 Mar 2012, 16:53

Describe the Bug:
Gaea's Cradle crashes the game when cast.

Which card did behave improperly ?
Gaea's Cradle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
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Re: Gaea's Cradle crashes the game when cast

Postby Gargaroz » 06 Mar 2012, 02:08

Fixed, along with the other bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gaea's Cradle

Postby Gargaroz » 06 Mar 2012, 02:10

Fixed with the other bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[already fixed by Gargaroz]Honden of Life's Web

Postby Enchanteur » 06 Mar 2012, 11:38

Honden of Life's Web

Describe the Bug:
Honden of Life's Web make standard spirit token with flying.
In the replay, you can see that I can block flying creature with it.
I'm not sure the tokens are colorless.

Which card did behave improperly ?
Honden of Life's Web

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "There is only one"

What exactly should be the correct behavior/interaction ?
Honden of Life's Web must do coloreless non flying tokens.

Are any other cards possibly affected by this bug ?
All cards that make tokens when token are not the standard one.
Attachments
flying token honden.zip
(3.66 KiB) Downloaded 93 times
Last edited by Aswan jaguar on 07 Mar 2012, 14:52, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Bounty of the hunt / Contagion

Postby Enchanteur » 06 Mar 2012, 12:33

Describe the Bug:
It's the same bug for the two cards.
I try to cast it from hand normaly (without remove from game a card, and with pay the 5 mana).
I double-click on card in my hand, and pay the mana.
But after that, game ask to pay it again !!
5 mana are in the pool but game don't care, if I pay it, it ask to pay it again.
I've tried to cast the spell with 10 lands.
So after to pay the first time, If I pay the mana a second time, the spell is cast.
So it cost 10 mana instead of 5.

Which card did behave improperly ?
bounty of the hunt, contagion

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
Just pay the mana cost of the card.

Are any other cards possibly affected by this bug ?
All cards that have a capacity "you can remove from game a card of your hand", when you try to pay the normal mana cost.
Attachments
Bug - cant play contagion from hand (ask to pay and ever payed).zip
(24.08 KiB) Downloaded 97 times
Last edited by stassy on 07 Mar 2012, 15:40, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Echo

Postby Enchanteur » 06 Mar 2012, 12:34

Simian grunts

Describe the Bug:
In this situation, AI didn't pay the Simian grunts Echo cost.

Which card did behave improperly ?
Simian grunts, or circonstancial bug.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
AI must pay the Echo cost.

Are any other cards possibly affected by this bug ?
Majority of times, AI respect rules and always pay mana cost of others cards with Echo capacity.
I don't know if it's a strange "state" bug, or if there is some Echo cards with bad coding.
Attachments
Bug - AI dont pay echo of simian grunts.zip
(13.48 KiB) Downloaded 81 times
Last edited by stassy on 11 Mar 2012, 15:39, edited 6 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Maelstorm Archangel

Postby Enchanteur » 06 Mar 2012, 12:35

Maelstorm Archangel

Describe the Bug:
Maelstorm Archangel inflict damage to opponent so I should cast any spell without pay mana.
But I can't choose spell I wan't, but only creature spells it seems.
In the replay, I can't cast flame javelin (illegal target), but I can cast a creature spell.

Which card did behave improperly ?
Maelstorm Archangel

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
When Maelstorm Archangel inflict damage to opponent, there is no limitation about the type of spell you can cast with his capacity.

Are any other cards possibly affected by this bug ?
Capacity of Maelstorm Archangel seem to be the copy of another card with this sort of capacity, but without re-coding it well.
And creator of card forget to enlarge the type of spell Maelstorm Archangel can cast.
Maybe is there another cards with the same trouble.
Attachments
Bug - maelstorm archangel cant play flame javelin.zip
(13.25 KiB) Downloaded 90 times
Last edited by Aswan jaguar on 07 Mar 2012, 15:39, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Lumberknot

Postby Enchanteur » 06 Mar 2012, 12:36

Describe the Bug:
AI cast Lumberknot, and ask me if I want to play something in response.
So I kill 2 creature before Lumberknot resolve because If I do it after, Lumberknot will receive 2 counters +1/+1.
Problem is even like that, Lumberknot receive these counters.

Which card did behave improperly ?
Lumberknot

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
A capacity that trigger when the card is into play shouldn't trigger when that card is cast and still in the stack.

Are any other cards possibly affected by this bug ?
Maybe, some cards with triggered abilitys that trigger before they come into play.
Attachments
Bug - lumberknot get counters when he is still in casting stack and a creature die.zip
(11.62 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 07 Mar 2012, 15:38, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Capsize + Howlpack of Estwald

Postby Enchanteur » 06 Mar 2012, 12:37

Describe the Bug:
I try to play Capsize with buyback on a Howlpack of Estwald transformed.
Then, Capsize start to bug and can't choose this target.
After that, Capsize stay in a bugged state and can't bounce nothing for some turns.
Later in the game, Capsize work again.

Which card did behave improperly ?
I suppose a interaction beetween bounce effect and the transform ability.
Or a conflict with the transform conditions.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
Just bounce normaly the permanent.

Are any other cards possibly affected by this bug ?
Perhaps Bounce + Transformed in general.
Attachments
Bug - cant capsize buyback howlpack of estwald (transform).zip
(11.81 KiB) Downloaded 84 times
Last edited by Aswan jaguar on 10 Mar 2012, 17:09, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]]Rancor + Unearth

Postby Enchanteur » 06 Mar 2012, 12:37

Describe the Bug:
I use the Unearth capacity of a creature in my graveyard.
Then, I cast Rancor and attach it to that creature.
At end of turn, creature is removed from the game, but Rancor don't come back in my hand !

Which card did behave improperly ?
Rancor

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
In any situation, Rancor always come back in hand when put in graveyard from play.
If the creature rancor enchant is remove from the game, Rancor must be considered to go to the graveyard, then coming back in hand.

Are any other cards possibly affected by this bug ?
Interaction beetween Rancor + RFG creature, or just Rancor + Unearth.
Attachments
Bug - rancor dont come back in hand on unearth.zip
(13.94 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 07 Mar 2012, 15:41, edited 3 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Spider spawning

Postby Enchanteur » 06 Mar 2012, 12:38

Describe the Bug:
I have some creature in my graveyard and play Spider spawning in order to put that many tokens creatures into play.
But nothing come into play !

Which card did behave improperly ?
Spider spawning

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck

What exactly should be the correct behavior/interaction ?
Just put into play a number of spiders = number of creatures in my graveyard.

Are any other cards possibly affected by this bug ?
Cards with bad coding that can't recognize a type of cards in the graveyard.
Attachments
Bug - spider spawning dont make token.zip
(11.25 KiB) Downloaded 84 times
Last edited by stassy on 07 Mar 2012, 15:41, edited 2 times in total.
Reason: bug fixed
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Re: [confirmed]Maelstorm Archangel

Postby Aswan jaguar » 06 Mar 2012, 13:09

I confirm this bug you can't choose an instant,sorcery(illegal target) but I could choose artifact,creature and enchantment.
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Re: [confirmed]Bounty of the hunt / Contagion

Postby Aswan jaguar » 06 Mar 2012, 13:27

I posted the same bug with pyrokinesis which got fixed.I don't know if the fix,applies to all these cards.
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[fixed by Gargaroz]Stitched Drake

Postby Enchanteur » 06 Mar 2012, 14:21

Describe the Bug:
Stitched Drake can't block pestermine, like if Stitched Drake don't have flying.

Which card did behave improperly ?
Stitched Drake

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck.

What exactly should be the correct behavior/interaction ?
Stitched Drake is a flying creature, it can block other flying creatures.

Are any other cards possibly affected by this bug ?
No.
Attachments
Bug - Stitched Drake illegal for block flying pestermine.zip
(11.59 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 07 Mar 2012, 14:54, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Capsize + Howlpack of Estwald

Postby Aswan jaguar » 06 Mar 2012, 14:30

There is another card probably that causes this bug as I tested capsize to Villagers of Estwald and Howlpack Alpha and worked fine in my game.
I attached a screenshot of the savegame maybe you can figure out what causes the problem.

EDIT. I probably spotted the problem to Visgera Dragger or unearth,in the savegame I suicide attack with her she gets killed I can't cast Capsize then but in opponents turn I can cast Capsize.
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