[Fixed] Bug Archive
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Re: [confirmed]Capsize + Howlpack of Estwald
by Enchanteur » 06 Mar 2012, 14:35
Hey !
Add this to the puzzle challenge !
I'm bad, I don't find.
Twenty years of magic playing, and no progress !!
Add this to the puzzle challenge !
I'm bad, I don't find.
Twenty years of magic playing, and no progress !!
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[1,2 not bugs 3fixed-Damnation,Myr Enforcer,Chord of calling
by Enchanteur » 06 Mar 2012, 14:47
Damnation / Myr Enforcer / Chord of calling
Describe the Bug:
I just can't play Damnation, even with the mana for that.
(And of course, at the worst moment of a challenge).
Same bug with others cards.
Which card did behave improperly ?
I'm not sure it's Damnation (I doubt the card work bad).
Sometimes, the game enter a strange state, and you can't cast spells.
Spells stay "white" in the hand, instead of becoming "yellow" for the spells you could potentialy cast.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet (Damnation, Myr Enforcer), Sealed Deck (Chord of calling).
What exactly should be the correct behavior/interaction ?
Cast the spell if you can (Mana ok).
Are any other cards possibly affected by this bug ?
I had the same bug one time with Myr Enforcer (added in savegame files).
Myr Enforcer work well majority of time, but not this one.
I had the same bug with chord of calling too (added in savegame files).
I never casted Chord of calling otherwise, so I don't know if this card work sometimes.
Describe the Bug:
I just can't play Damnation, even with the mana for that.
(And of course, at the worst moment of a challenge).
Same bug with others cards.
Which card did behave improperly ?
I'm not sure it's Damnation (I doubt the card work bad).
Sometimes, the game enter a strange state, and you can't cast spells.
Spells stay "white" in the hand, instead of becoming "yellow" for the spells you could potentialy cast.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet (Damnation, Myr Enforcer), Sealed Deck (Chord of calling).
What exactly should be the correct behavior/interaction ?
Cast the spell if you can (Mana ok).
Are any other cards possibly affected by this bug ?
I had the same bug one time with Myr Enforcer (added in savegame files).
Myr Enforcer work well majority of time, but not this one.
I had the same bug with chord of calling too (added in savegame files).
I never casted Chord of calling otherwise, so I don't know if this card work sometimes.
- Attachments
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Bug - cant play damnation with mana for that.zip- (20.9 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 06 Mar 2012, 16:06, edited 1 time in total.
Reason: first 2 not bugs 3nd already fixed.
Reason: first 2 not bugs 3nd already fixed.
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Re: Spider spawning
by Aswan jaguar » 06 Mar 2012, 14:52
Most probably the token isn't coded yet.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Rancor + Unearth
by Aswan jaguar » 06 Mar 2012, 15:27
I confirm the bug although savegame is one turn late and could not check it.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Stitched Drake
by Aswan jaguar » 06 Mar 2012, 15:38
This was reported and had to be fixed but maybe it was a victim of the changes from Manalink 2.0 to Manalink 3.0.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Damnation / Myr Enforcer / Chord of calling
by Aswan jaguar » 06 Mar 2012, 16:03
1-I don't confirm Damnation there is Lodestone Golem in play so you have to pay 1 more mana.
2-I don't confirm Myr Enforcer either I cast it in your savegame I guess you tried to do when the artifact land came in play and was on stack(that is a bug but unfixable) and you weren't allowed to cast it as instant of course.
2-I don't confirm Myr Enforcer either I cast it in your savegame I guess you tried to do when the artifact land came in play and was on stack(that is a bug but unfixable) and you weren't allowed to cast it as instant of course.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Damnation / Myr Enforcer / Chord of calling
by Enchanteur » 06 Mar 2012, 16:07
Right ! I forget the Lodestone Golem ! so bad.
And it's possible I casted enforcer with this story of artifact land in the stack, I don't remember.
And it's possible I casted enforcer with this story of artifact land in the stack, I don't remember.
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Re: [confirmed]Honden of Life's Web
by Sonic » 07 Mar 2012, 02:17
The card needs recoding.
There used to be a separate 'Spirit' token for Honden of Life's Web, specifically because it produces a flightless colorless spirit.
All 'spirit' tokens are now produced from a single standardized token slot - so Honden of Life's Web token has to have it's abilities and color changed within the coding.
There used to be a separate 'Spirit' token for Honden of Life's Web, specifically because it produces a flightless colorless spirit.
All 'spirit' tokens are now produced from a single standardized token slot - so Honden of Life's Web token has to have it's abilities and color changed within the coding.
Working On: Life, the Universe, and Everything.
[Gargaroz fixed all]Temporal Aperture
by Enchanteur » 07 Mar 2012, 09:39
Time Spiral + Temporal Aperture
Describe the Bug:
It's not really a bug, it's a rule problem.
WOC made an errata for cards like Time Spiral, so they untaped lands only when played from hand.
But in 2006, this errata was removed.
So, when Time Spiral is played by the Temporal Aperture capacity, it should untap lands !
Which card did behave improperly ?
Rules about cards that untap lands when played from anywhere.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "ABC"
What exactly should be the correct behavior/interaction ?
Remove of the errata is mentioned here (and in other places of internet).
Subject: 2.1.05: 1998
http://www.faqs.org/faqs/games/magic-t-g/rules/part2/
Are any other cards possibly affected by this bug ?
All cards that untap lands I suppose : Treachery for sure.
Probably : Snap, Palinchron, Frantic Search, Cloud of Faeries, Great Whale, Rewind, Peregrine Drake.
Describe the Bug:
It's not really a bug, it's a rule problem.
WOC made an errata for cards like Time Spiral, so they untaped lands only when played from hand.
But in 2006, this errata was removed.
So, when Time Spiral is played by the Temporal Aperture capacity, it should untap lands !
Which card did behave improperly ?
Rules about cards that untap lands when played from anywhere.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "ABC"
What exactly should be the correct behavior/interaction ?
Remove of the errata is mentioned here (and in other places of internet).
Subject: 2.1.05: 1998
http://www.faqs.org/faqs/games/magic-t-g/rules/part2/
Are any other cards possibly affected by this bug ?
All cards that untap lands I suppose : Treachery for sure.
Probably : Snap, Palinchron, Frantic Search, Cloud of Faeries, Great Whale, Rewind, Peregrine Drake.
Last edited by Aswan jaguar on 11 Mar 2012, 07:43, edited 3 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Re: Time Spiral + Temporal Aperture
by stassy » 07 Mar 2012, 10:23
Well, it's a bug, since new and current rules allow to untap land and Temporal Aperture allow you to play the top card of your library but in ML you are able to play more than 2 lands which is forbidden unless another card say so
You can use this savegame as it's also related to the previous Enchanteur's report :
download/file.php?id=5482
You can use this savegame as it's also related to the previous Enchanteur's report :
download/file.php?id=5482
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Re: [confirmed]Temporal Aperture
by Enchanteur » 07 Mar 2012, 11:03
Hello Stassy. Yes, I use savegames now, but not here, for exception, because temporal aperture always give a random card, so I thinked it was not necessary.
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Re: [confirmed]Temporal Aperture
by stassy » 07 Mar 2012, 13:54
Well, thanks to this save, I was able to spot the Temporal Aperture bug (by debug untapping it and triggering it several times) though this bug is kinda tricky because it work like a debug mode, it just put the permanent into play and several card feature are ignored.
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Re: [confirmed]Honden of Life's Web
by Gargaroz » 07 Mar 2012, 14:45
Already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Stitched Drake
by Gargaroz » 07 Mar 2012, 14:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rancor + Unearth
by Gargaroz » 07 Mar 2012, 15:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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