[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Spider spawning
by Gargaroz » 07 Mar 2012, 15:01
Yup. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Bounty of the hunt / Contagion
by Gargaroz » 07 Mar 2012, 15:20
All fixed (included Scars of the Veteran which I found bugged).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Maelstorm Archangel
by Gargaroz » 07 Mar 2012, 15:28
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Lumberknot
by Gargaroz » 07 Mar 2012, 15:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Simian grunts
by Gargaroz » 07 Mar 2012, 15:43
I've done a bit of code cleaning, so hopefully this is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Time Bomb
by Sonic » 07 Mar 2012, 20:03
Time Bomb
Describe the Bug:
Time Bomb doesn't get a 'visible' time counter at the beginning of Player/AI upkeep. Although, the number of counters seems to be correctly logged by the card as it deals damage when sacrificed.
Which card did behave improperly ?
Time Bomb
Which Version did you use ?
Manalink 3.0 - 28 January 2012
What exactly should be the correct behavior/interaction ?
Time Bomb should get a 'visible' time counter (same counter as Armageddon Clock) at the beginning of each upkeep.
Are any other cards possibly affected by this bug ?
None known
Describe the Bug:
Time Bomb doesn't get a 'visible' time counter at the beginning of Player/AI upkeep. Although, the number of counters seems to be correctly logged by the card as it deals damage when sacrificed.
Which card did behave improperly ?
Time Bomb
Which Version did you use ?
Manalink 3.0 - 28 January 2012
What exactly should be the correct behavior/interaction ?
Time Bomb should get a 'visible' time counter (same counter as Armageddon Clock) at the beginning of each upkeep.
Are any other cards possibly affected by this bug ?
None known
Last edited by stassy on 09 Mar 2012, 04:04, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working On: Life, the Universe, and Everything.
Re: [confirmed]Temporal Aperture
by Enchanteur » 08 Mar 2012, 08:45
Hello,
I've see another bug with Temporal Aperture, when AI play it. Sometime, when AI reveal a creature, he play it an big number of time. In fact, he play it enough for put a copy-creature in each free slot on the battlefield.
I don't have savegame, it's a bug I saw a few day ago.
I've see another bug with Temporal Aperture, when AI play it. Sometime, when AI reveal a creature, he play it an big number of time. In fact, he play it enough for put a copy-creature in each free slot on the battlefield.
I don't have savegame, it's a bug I saw a few day ago.
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[fixed by Gargaroz]]Chord of calling
by Enchanteur » 08 Mar 2012, 09:26
Describe the Bug:
Again I saw that bug with Chord of calling.
I can't play it ! It stay white in the hand.
But I discover another strange thing.
If I attack with a creature, Chord of calling become yellow in the hand.
I've tried to play it. It take the mana but is not played.
Which card did behave improperly ?
Chord of calling
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Play this card, ask to pay for X.
Are any other cards possibly affected by this bug ?
No.
Again I saw that bug with Chord of calling.
I can't play it ! It stay white in the hand.
But I discover another strange thing.
If I attack with a creature, Chord of calling become yellow in the hand.
I've tried to play it. It take the mana but is not played.
Which card did behave improperly ?
Chord of calling
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Play this card, ask to pay for X.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bug - cant play chords of calling.zip- (13.56 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 15 Mar 2012, 16:13, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Unmask
by Enchanteur » 08 Mar 2012, 09:28
Describe the Bug:
Yesterday, when I played Unmask and RFG a card from my hand, it just crash the game.
So I tried to make a savegame before today.
But today, the bug is different. Game don't crash.
But it's strange, game show me a mix of cards that seem to be cards of my hand, and one ou two card of opponent hand.
If I choose a card that not look like mine, it don't discard (AI graveyard stay empty).
Unmask is totaly useless in these conditions.
Which card did behave improperly ?
Unmask
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "ABC"
What exactly should be the correct behavior/interaction ?
play Unmask, RFG a black card from my hand, look at opponent hand, see all his cards, and only his cards, and discard successfuly one of them.
Are any other cards possibly affected by this bug ?
No.
Yesterday, when I played Unmask and RFG a card from my hand, it just crash the game.
So I tried to make a savegame before today.
But today, the bug is different. Game don't crash.
But it's strange, game show me a mix of cards that seem to be cards of my hand, and one ou two card of opponent hand.
If I choose a card that not look like mine, it don't discard (AI graveyard stay empty).
Unmask is totaly useless in these conditions.
Which card did behave improperly ?
Unmask
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "ABC"
What exactly should be the correct behavior/interaction ?
play Unmask, RFG a black card from my hand, look at opponent hand, see all his cards, and only his cards, and discard successfuly one of them.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bug - unmask crash game.zip- (1.68 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 10 Mar 2012, 17:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Enchanteur
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[fixed by Gargaroz]Protean Hulk
by Enchanteur » 08 Mar 2012, 09:29
Describe the Bug:
AI attack and I block with Protean Hulk.
Protean Hulk die, and I can choose some creatures in my library.
I choose Macta Rioter first, followed by Raven Familiar.
They come into play, and I can choose a card of top 3 of my library with Raven Familiar ability.
Then, library open again (it seem it's like Protean Hulk ability).
And then, I can choose any number of creatures of any cost. So I can put into play all creatures of my library.
Which card did behave improperly ?
Protean Hulk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Stop Protean Hulk ability as soon as 6 mana cost of creatures is reach.
And bug in the bug : Raven familiar trigger, so Protean Hulk effect should have ended before.
Raven familiar can't resolve at the middle of another spell or effect resolution.
Are any other cards possibly affected by this bug ?
I don't know.
Maybe Protean Hulk + creatures that make interaction with library.
AI attack and I block with Protean Hulk.
Protean Hulk die, and I can choose some creatures in my library.
I choose Macta Rioter first, followed by Raven Familiar.
They come into play, and I can choose a card of top 3 of my library with Raven Familiar ability.
Then, library open again (it seem it's like Protean Hulk ability).
And then, I can choose any number of creatures of any cost. So I can put into play all creatures of my library.
Which card did behave improperly ?
Protean Hulk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Stop Protean Hulk ability as soon as 6 mana cost of creatures is reach.
And bug in the bug : Raven familiar trigger, so Protean Hulk effect should have ended before.
Raven familiar can't resolve at the middle of another spell or effect resolution.
Are any other cards possibly affected by this bug ?
I don't know.
Maybe Protean Hulk + creatures that make interaction with library.
- Attachments
-
Bug - Double huk with haven familiar.zip- (12.86 KiB) Downloaded 97 times
Last edited by stassy on 10 Mar 2012, 14:34, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Darticket Wolf
by Enchanteur » 08 Mar 2012, 09:29
Describe the Bug:
Ability of Darticket Wolf cost only 1G instead of 2G.
Which card did behave improperly ?
Darticket Wolf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Pay 2G for the +2/+2 pump up.
Are any other cards possibly affected by this bug ?
No.
Ability of Darticket Wolf cost only 1G instead of 2G.
Which card did behave improperly ?
Darticket Wolf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Pay 2G for the +2/+2 pump up.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bug - darticket wolf capacity cost only 2 instead of 3.zip- (13 KiB) Downloaded 82 times
Last edited by stassy on 10 Mar 2012, 14:35, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- Enchanteur
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[fixed by GargarozNantuko Husk
by Enchanteur » 08 Mar 2012, 09:30
Describe the Bug:
AI use Nantuko Husk ability 2 times, and get a total pump up of +4/+4.
Nantuko Husk should sac 2 creatures so. But AI cheat and don't sac it !
Which card did behave improperly ?
Nantuko Husk use to work well, so I suspect an interaction beetween Nantuko Husk and a potentialy sacrified creature.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Really pay the cost and sac others creatures !
Are any other cards possibly affected by this bug ?
Interaction beetween Nantuko Husk and others creatures cards that can make this bug.
AI use Nantuko Husk ability 2 times, and get a total pump up of +4/+4.
Nantuko Husk should sac 2 creatures so. But AI cheat and don't sac it !
Which card did behave improperly ?
Nantuko Husk use to work well, so I suspect an interaction beetween Nantuko Husk and a potentialy sacrified creature.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Sealed Deck
What exactly should be the correct behavior/interaction ?
Really pay the cost and sac others creatures !
Are any other cards possibly affected by this bug ?
Interaction beetween Nantuko Husk and others creatures cards that can make this bug.
- Attachments
-
Bug - nantuko husk pump up without sac creature.zip- (13.56 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 10 Mar 2012, 17:34, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]It's not my deck Challenge
by Enchanteur » 08 Mar 2012, 09:31
Describe the Bug:
As soon as I go to draw step in the first game, My hand become empty.
Then the game freeze (I've waited 10 minutes, and it's really crashed).
Ctrl Alt Sup and end magic.exe process then.
I've made this savegame during the upkeep, just before to click on "done".
Which card did behave improperly ?
It's not my deck Challenge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "It's not my deck"
What exactly should be the correct behavior/interaction ?
I want to play this challenge !
Are any other cards possibly affected by this bug ?
No.
As soon as I go to draw step in the first game, My hand become empty.
Then the game freeze (I've waited 10 minutes, and it's really crashed).
Ctrl Alt Sup and end magic.exe process then.
I've made this savegame during the upkeep, just before to click on "done".
Which card did behave improperly ?
It's not my deck Challenge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 CirothUngol version, Gauntlet "It's not my deck"
What exactly should be the correct behavior/interaction ?
I want to play this challenge !
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bug - not my deck.zip- (1.74 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 11 Mar 2012, 16:06, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Chord of calling
by Aswan jaguar » 08 Mar 2012, 14:27
Gargaroz has fixed issues about this card and probably this one.We will wait for few days for the update.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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