[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Nantuko Husk
by Aswan jaguar » 08 Mar 2012, 15:14
It is a random bug,I repeated 4,5 times the savegame and it happened twice.And the bug happened when AI was tapping-pumping the Steel Overseer.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]Unmask
by Aswan jaguar » 08 Mar 2012, 15:57
It crashes randomly and if you pay the mana cost (at least twice)tested with this savegame only.
It opens your hand(bug)and appears a card more than you have in hand (bug)that doesn't exist in either deck probably replacing the exiled from hand card.(see pic)
It opens your hand(bug)and appears a card more than you have in hand (bug)that doesn't exist in either deck probably replacing the exiled from hand card.(see pic)
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]Unmask
by stassy » 08 Mar 2012, 16:22
In a test clean deck :
- game crash if I trigger the RFG effect with no land in play 100% case
- If I have at least one land in play, target player for the effect is not shown and I have to choose a card from my hand, another card is randomly shown (and it's not AI's card from his hand) in what is shown from my hand and regardless of my choice a copy of Unmask will go to the graveyard and another copy of Unmask will go into exile zone.
- When I have enough land to cast Unmask and when I do it, game ask me to target a player twice, if you want to target the AI you need to click twice on his avatar. If you click one time on AI then one time on yourself your hand will be shown and the effect will fizzle (regardless of your choice no card will be buried).
- When choosen twice after paying the mana, finally the effect trigger, the AI will show his hand and you will be able to choose one of his card to bury.
- game crash if I trigger the RFG effect with no land in play 100% case
- If I have at least one land in play, target player for the effect is not shown and I have to choose a card from my hand, another card is randomly shown (and it's not AI's card from his hand) in what is shown from my hand and regardless of my choice a copy of Unmask will go to the graveyard and another copy of Unmask will go into exile zone.
- When I have enough land to cast Unmask and when I do it, game ask me to target a player twice, if you want to target the AI you need to click twice on his avatar. If you click one time on AI then one time on yourself your hand will be shown and the effect will fizzle (regardless of your choice no card will be buried).
- When choosen twice after paying the mana, finally the effect trigger, the AI will show his hand and you will be able to choose one of his card to bury.
- Attachments
-
1.zip- (1.96 KiB) Downloaded 91 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Protean Hulk + Raven Familiar
by stassy » 08 Mar 2012, 16:47
confirmed, though the number of creatures that you can put into play seems random.
Tried a deck with only Raven Familiar and only was able to pull of 3 (which make the total converted mana cost up to 9), then tried with an Argothian Enchantress deck and was able to pull off 7 of them (which make 14 mana total), weird.
Tried a deck with only Raven Familiar and only was able to pull of 3 (which make the total converted mana cost up to 9), then tried with an Argothian Enchantress deck and was able to pull off 7 of them (which make 14 mana total), weird.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Time Bomb
by Gargaroz » 09 Mar 2012, 02:49
This was already reported and fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed all Gargaroz]Gaddock Teeg-Drain Life,Consume Spirit
by stassy » 09 Mar 2012, 13:30
Describe the Bug:
Gaddock Teeg doesn't prevent X spell like Drain Life to be cast
Which card did behave improperly ?
Gaddock Teeg - Drain Life,Consume Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Gaddock Teeg should prevent X spell like Drain Life to be cast
Are any other cards possibly affected by this bug ?
Consume Spirit, others X cards are not affected
Gaddock Teeg doesn't prevent X spell like Drain Life to be cast
Which card did behave improperly ?
Gaddock Teeg - Drain Life,Consume Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1
What exactly should be the correct behavior/interaction ?
Gaddock Teeg should prevent X spell like Drain Life to be cast
Are any other cards possibly affected by this bug ?
Consume Spirit, others X cards are not affected
- Attachments
-
1.zip- (3.12 KiB) Downloaded 87 times
Last edited by Aswan jaguar on 03 Apr 2012, 14:03, edited 3 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Darticket Wolf
by Gargaroz » 10 Mar 2012, 14:22
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Protean Hulk
by Gargaroz » 10 Mar 2012, 14:23
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Unmask
by Gargaroz » 10 Mar 2012, 14:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Nantuko Husk
by Gargaroz » 10 Mar 2012, 14:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Temporal Aperture
by Gargaroz » 10 Mar 2012, 15:00
Fixed the AI cheat of Temporal Aperture.
Palinchron, Cloud of Faeries, Great Whale and Peregrine Drake works fine.
Time Spiral, Treachery, Snap, Frantic Search and Rewind needs to be recoded.
Palinchron, Cloud of Faeries, Great Whale and Peregrine Drake works fine.
Time Spiral, Treachery, Snap, Frantic Search and Rewind needs to be recoded.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Capsize + Howlpack of Estwald
by Gargaroz » 10 Mar 2012, 15:23
Recoded Capsize. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Woodland Sleuth
by Gargaroz » 10 Mar 2012, 15:28
Bad values. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 4 guests

