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Re: [confirmed]Nantuko Husk

PostPosted: 08 Mar 2012, 15:14
by Aswan jaguar
It is a random bug,I repeated 4,5 times the savegame and it happened twice.And the bug happened when AI was tapping-pumping the Steel Overseer.

Re: [confirmed]Unmask

PostPosted: 08 Mar 2012, 15:57
by Aswan jaguar
It crashes randomly and if you pay the mana cost (at least twice)tested with this savegame only.
It opens your hand(bug)and appears a card more than you have in hand (bug)that doesn't exist in either deck probably replacing the exiled from hand card.(see pic)

Re: [confirmed]Unmask

PostPosted: 08 Mar 2012, 16:22
by stassy
In a test clean deck :
- game crash if I trigger the RFG effect with no land in play 100% case
- If I have at least one land in play, target player for the effect is not shown and I have to choose a card from my hand, another card is randomly shown (and it's not AI's card from his hand) in what is shown from my hand and regardless of my choice a copy of Unmask will go to the graveyard and another copy of Unmask will go into exile zone.
- When I have enough land to cast Unmask and when I do it, game ask me to target a player twice, if you want to target the AI you need to click twice on his avatar. If you click one time on AI then one time on yourself your hand will be shown and the effect will fizzle (regardless of your choice no card will be buried).
- When choosen twice after paying the mana, finally the effect trigger, the AI will show his hand and you will be able to choose one of his card to bury.

Re: Darticket Wolf

PostPosted: 08 Mar 2012, 16:26
by stassy
confirmed

Image

Re: It's not my deck Challenge

PostPosted: 08 Mar 2012, 16:29
by stassy
confirmed

Re: Protean Hulk + Raven Familiar

PostPosted: 08 Mar 2012, 16:47
by stassy
confirmed, though the number of creatures that you can put into play seems random.
Tried a deck with only Raven Familiar and only was able to pull of 3 (which make the total converted mana cost up to 9), then tried with an Argothian Enchantress deck and was able to pull off 7 of them (which make 14 mana total), weird.

Re: [confirmed]Time Bomb

PostPosted: 09 Mar 2012, 02:49
by Gargaroz
This was already reported and fixed.

[fixed all Gargaroz]Gaddock Teeg-Drain Life,Consume Spirit

PostPosted: 09 Mar 2012, 13:30
by stassy
Describe the Bug:
Gaddock Teeg doesn't prevent X spell like Drain Life to be cast

Which card did behave improperly ?
Gaddock Teeg - Drain Life,Consume Spirit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3V1

What exactly should be the correct behavior/interaction ?
Gaddock Teeg should prevent X spell like Drain Life to be cast

Are any other cards possibly affected by this bug ?
Consume Spirit, others X cards are not affected

Re: [confirmed]Darticket Wolf

PostPosted: 10 Mar 2012, 14:22
by Gargaroz
Fixed.

Re: [confirmed]Protean Hulk

PostPosted: 10 Mar 2012, 14:23
by Gargaroz
Fixed.

Re: [confirmed]Unmask

PostPosted: 10 Mar 2012, 14:39
by Gargaroz
Fixed.

Re: [confirmed]Nantuko Husk

PostPosted: 10 Mar 2012, 14:43
by Gargaroz
Fixed.

Re: [confirmed]Temporal Aperture

PostPosted: 10 Mar 2012, 15:00
by Gargaroz
Fixed the AI cheat of Temporal Aperture.
Palinchron, Cloud of Faeries, Great Whale and Peregrine Drake works fine.
Time Spiral, Treachery, Snap, Frantic Search and Rewind needs to be recoded.

Re: [confirmed]Capsize + Howlpack of Estwald

PostPosted: 10 Mar 2012, 15:23
by Gargaroz
Recoded Capsize. Consider this fixed.

Re: [confirmed]Woodland Sleuth

PostPosted: 10 Mar 2012, 15:28
by Gargaroz
Bad values. Fixed.