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[Fixed] Bug Archive

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Re: Falkenrath Aristocrat

Postby stassy » 11 Mar 2012, 20:02

confirmed, Falkenrath Aristocrat is missing haste
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Re: [confirmed]Falkenrath Aristocrat

Postby Gargaroz » 12 Mar 2012, 02:51

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mondronen Shaman

Postby Gargaroz » 12 Mar 2012, 03:00

Wrong code pointer. Fixed.
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[fixed by Gargaroz]Sanguine Bond

Postby Althuna » 12 Mar 2012, 04:11

Looooooove this card :) Think I found a bug though. It does not seem to trigger sometimes. Just now I used a Beacon of Immortality and I got life but it didn't damage the opponent. So I provided a savegame of this.

It also failed later in the game when I used Divine Offering and some other life gain cards. But some cards seem to still be triggering it, like the Wall of Reverence. So it must just not trigger by certain cards, sometimes. Let me know if you want any more info.
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Reason: bug fixed
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[fixed by Gargaroz]Lightning Greaves

Postby Althuna » 12 Mar 2012, 04:14

I noticed that once I have put them on a creature, I can not re-attach them to some other creature.
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Reason: fixed bug
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Re: [fixed?-test with new update]Chord of calling

Postby stassy » 12 Mar 2012, 04:32

As of ML3 10.3 Chord of Calling is mostly working but there are still a few issues :
- If you hit the Cancel button on the Chord of Calling menu that ask to use Convoke or Play normally the game freeze
- If you choose to Play normally, the mana required to put the creature into play can be X-1 or X (you can pay GGG+2 instead of GGG+3 if you want to put a Verduran Enchantress that originally cost 1GG from library into play for exemple)
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Re: Lightning Greaves

Postby stassy » 12 Mar 2012, 04:43

confirmed in ML3 10.3
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Re: Sanguine Bond

Postby stassy » 12 Mar 2012, 05:12

confirmed but I think it has to do with C coded card which will only work with it
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[fixed by Gargaroz]Ageless Entity

Postby Althuna » 12 Mar 2012, 07:21

I think the same issue as Sanguine Bond, I used a beacon of immortality to gain life, but the Ageless Entity was not affected. Some times it works though.
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Re: [confirmed]Gaddock Teeg-Drain Life,Consume Spirit

Postby Aswan jaguar » 12 Mar 2012, 07:37

The real problem has to be Drain Life,Consume Spirit as they don't even appear as X spells to the deck editor.

Edit-This is an engine limitation that affects all cards that have x and colourless in their casting cost.Maybe Gargaroz will put them by name for Gaddock Teeg to recognise them as x cards.
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Re: Ageless Entity

Postby Aswan jaguar » 12 Mar 2012, 08:25

The problem is Beacon of Immortality to this and to your previous report most likely.As Gargaroz said cards that trigger with lifegain coded in c don't work with the lifegain cards that were coded in Asm.
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Re: Ageless Entity

Postby Althuna » 12 Mar 2012, 08:32

Aswan jaguar wrote:The problem is Beacon of Immortality to this and to your previous report.As Gargaroz said cards that trigger with lifegain coded in c don't work with the lifegain cards that were coded in Asm.
Ohhh ok! Thanks.
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Re: Ageless Entity

Postby Aswan jaguar » 12 Mar 2012, 09:04

Although Beacon of Immortality has to be coded in c.
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Re: [confirmed]Gaddock Teeg-Drain Life,Consume Spirit

Postby stassy » 12 Mar 2012, 10:03

Gargz still scratching his head with Consume Spirit btw (which is a copy paste of Drain Life and yet doesn't get the lifegain bonus), so don't know if it must be included in the lot.
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Re: Ageless Entity

Postby stassy » 12 Mar 2012, 10:06

That is why I found that weird since Beacon of Immortality is supposed to be coded in C so I started to check all the lifegain deck past ML 2.0 by reverse.

So far all Dark Ascension cards seems to be ok, currently checking M11 (Planeswalker seems ok)
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