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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Abattoir Ghoul

Postby stassy » 12 Mar 2012, 13:20

Describe the Bug:
Abattoir Ghoul doesn't give life if it damaged a creature and this creature die during the same turn.

Which card did behave improperly ?
Abattoir Ghoul

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.3

What exactly should be the correct behavior/interaction ?
Abattoir Ghoul should give life if it damaged a creature and this creature die during the same turn.

Are any other cards possibly affected by this bug ?
-

Nothing happen on the player side but Abattoir Ghoul will trigger during AI side, still no life will be gain.
Attachments
1.zip
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Last edited by stassy on 15 Mar 2012, 15:25, edited 2 times in total.
Reason: bug fixed
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[already fixed by Gargaroz]Immerwolf

Postby RanDomino » 12 Mar 2012, 13:31

Describe the Bug:
I played an Immerwolf and the AI's Chameleon Colossus got +1/+1. Then I used the debugger options to give the AI an Immerwolf and my Werewolves all got +1/+1. Giving myself and the AI the other Dark Ascension lords and appropriate creatures resulted in the correct behavior, so...

Which card did behave improperly ?
...the problem appears to be Immerwolf.
Also, Greater Werewolf doesn't seem to get the +1/+1.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
March 10 patch

What exactly should be the correct behavior/interaction ?
Immerwolf should only affect its controller's creatures.

Are any other cards possibly affected by this bug ?
Possibly the other DA lords. Possibly older and rarely-used cards that have the appropriate types.
Attachments
Immerwolf.zip
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Last edited by Aswan jaguar on 20 Mar 2012, 14:20, edited 2 times in total.
Reason: fixed bug
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Re: Immerwolf

Postby stassy » 12 Mar 2012, 20:04

confirmed for Immerwolf, however Greater Werewolf is getting the Immerwolf bonus for me as well as all the wolf/werewolf type creature I checked

Image
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[fixed by Gargaroz]Exploration, Oracle of Mul Daya

Postby 0rion79 » 13 Mar 2012, 07:42

There must be something that intereferes with Exploration cumulative effect. When 2 or more Exploration cards are together, not always the player is entitled to play more lands as it should.
As far as I've seen, it happens when a new Exploration comes into play, since it will be "active" only from the next turn.

EG: I have in my hand 3 forests and 2 exploration.
Round 1: I play forest, exploration, extra land, exploration #2.
Now I should be able to play the 2nd extra land but the game won't allow it.
If I have 3 lands to play during the next turn, it will be fine since both explorations are already on the battlefield.
Last edited by stassy on 15 Mar 2012, 15:27, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Griffin Canyon

Postby 0rion79 » 13 Mar 2012, 07:49

When Griffin Canyon is tapped for mana, it also untaps and gives +1/+1 to a griffin creature, is any is in play. This effect is common to most lands with other effects in addition to mana production.
Last edited by stassy on 15 Mar 2012, 15:26, edited 2 times in total.
Reason: bug fixed
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Re: Exploration - not cumulative

Postby stassy » 13 Mar 2012, 09:27

couldn't confirm your bug (I can cast Exploration then land then Exploration then land x2) but I found another one : when you cast one Exploration, you can play as much land as there are Exploration card in your hand, the effect of Exploration in the battlefield count also the number of Exploration in hand as if they were already on the battlefield (in a real game it's not gonna happen though).
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Re: Griffin Canyon

Postby stassy » 13 Mar 2012, 09:39

confirmed but happen on a really special case, when you already have a pumped up griffin by another Griffin Canyon and you choose on the windows choice of a second Griffin Canyon to produce 1
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[fixed by Gargaroz]Dungeon Geists

Postby Acra » 13 Mar 2012, 09:50

Describe the Bug:
Dungeon Geists ability only lasts 1 turn.

Which card did behave improperly ?
Dungeon Geists

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0, March 10 update, challange and solo duel

What exactly should be the correct behavior/interaction ?
As long as Dungeon Geists is in play, the creature should be tapped.

Are any other cards possibly affected by this bug ?
--
Attachments
dungeongeists.zip
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Last edited by stassy on 15 Mar 2012, 15:27, edited 2 times in total.
Reason: bug fixed
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Re: Dungeon Geists

Postby stassy » 13 Mar 2012, 11:30

confirmed but your savegame is corrupt (they will be if you save a game with Morbid or Deadbox card in play)
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Re: [confirmed]Exploration

Postby 0rion79 » 13 Mar 2012, 11:49

O_o
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Re: [confirmed]Exploration

Postby stassy » 13 Mar 2012, 12:12

Yes, yes, try it with this set up : deck 20 explo 20 forest, you usually get a hand of 3 forest 4 explo.
Then put land, cast explo and then you can land land (the 3rd land shouldn't be playable but it is yellow and you can cast it)

The funniest fact is that you can debug and keep drawing land and keep playing land for free until usually 5, 6 or 7 land depending on how many explo you got in hand/draw

Of course this bug is nearly impossible to get in Duel or others mode but it's here (and I didn't test with Explore, Fast Bond...yet) :D
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Re: [confirmed]Exploration

Postby 0rion79 » 13 Mar 2012, 12:38

I repeat: with me it always happen that, if I play land; exploration; land is fine.
But if I play land; exploration; land; exploration in one turn, then I'm not allowed to play more lands. Very strange anyway!
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Re: [confirmed]Exploration

Postby stassy » 13 Mar 2012, 17:14

Oracle of Mul Daya is also affected by this bug : once one is in play, it will count the total number of Oracle of Mul Daya in hand and in the battlefield as the number of land playable during the turn.

It's the only other card affected by this bug, others cards like Explore, Summer Bloom, Rites of Flourishing or Gaea's Touch are not affected
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[fixed by Gargaroz]Dauthi Marauder

Postby Blackblade » 14 Mar 2012, 16:29

Describe the Bug:
Dauthi marauder has shadow so it cant block creatures without shadow

Which card did behave improperly ?
Dauthi Marauder

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sealed Deck, Manalink update 10 March 2012 : Dark Ascension

What exactly should be the correct behavior/interaction ?
Creatures with shadow cant block creatures withou shadow

Are any other cards possibly affected by this bug ?
Everything wiht shadow?
Attachments
shadow.rar
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Last edited by Aswan jaguar on 15 Mar 2012, 13:59, edited 2 times in total.
Reason: fixed bug
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Re: Dauthi Marauder

Postby stassy » 14 Mar 2012, 17:34

confirmed, all shadow type creatures can block non-shadow creatures
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