[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Grafted Exoskeleton
by Blackblade » 14 Mar 2012, 20:56
Describe the Bug:
Grafted Exoskeleton give equiped creature banding
Which card did behave improperly ?
Grafted Exoskeleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, Sealed deck
What exactly should be the correct behavior/interaction ?
Grafted Exoskeleton shouldnt give creature banding
Are any other cards possibly affected by this bug ?
no idea
Grafted Exoskeleton give equiped creature banding
Which card did behave improperly ?
Grafted Exoskeleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, Sealed deck
What exactly should be the correct behavior/interaction ?
Grafted Exoskeleton shouldnt give creature banding
Are any other cards possibly affected by this bug ?
no idea
- Attachments
-
grf_exoskelet.rar- (24.35 KiB) Downloaded 99 times
Last edited by Aswan jaguar on 15 Mar 2012, 13:57, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Blackblade
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[fixed by Gargaroz]Drogskol Reaver
by jwallstone » 15 Mar 2012, 08:17
Describe the Bug:
After Drogskol Reaver has attacked and inflicted combat damage, you start drawing lots of cards for the rest of the turn - it appears you draw cards with every spell you cast and possibly for resolving other effects.
Which card did behave improperly ?
Drogskol Reaver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0, March patch, gauntlet
What exactly should be the correct behavior/interaction ?
Drogskol Reaver is supposed to draw cards only upon lifegain
Are any other cards possibly affected by this bug ?
Unknown
After Drogskol Reaver has attacked and inflicted combat damage, you start drawing lots of cards for the rest of the turn - it appears you draw cards with every spell you cast and possibly for resolving other effects.
Which card did behave improperly ?
Drogskol Reaver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0, March patch, gauntlet
What exactly should be the correct behavior/interaction ?
Drogskol Reaver is supposed to draw cards only upon lifegain
Are any other cards possibly affected by this bug ?
Unknown
- Attachments
-
drogskol.zip- (2.87 KiB) Downloaded 104 times
Last edited by stassy on 15 Mar 2012, 13:44, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- jwallstone
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Re: Drogskol Reaver
by stassy » 15 Mar 2012, 08:58
confirmed, also when you cast a spell it appear you gain life (maybe equal to casting cost) and so cards are drawn from library.
Combat damage taken to the AI from this creature are also in "suspended" mode, meaning they don't resolve at all.
Combat damage taken to the AI from this creature are also in "suspended" mode, meaning they don't resolve at all.
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Re: [confirmed]Drogskol Reaver
by Gargaroz » 15 Mar 2012, 13:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Grafted Exoskeleton
by Gargaroz » 15 Mar 2012, 13:56
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dauthi Marauder
by Gargaroz » 15 Mar 2012, 13:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Exploration
by Gargaroz » 15 Mar 2012, 14:19
The code for these stuff was a bit messy. Now it's cleaned and fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dungeon Geists
by Gargaroz » 15 Mar 2012, 14:27
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Griffin Canyon
by Gargaroz » 15 Mar 2012, 14:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Ageless Entity
by Gargaroz » 15 Mar 2012, 15:09
Code fixed for Beacon of Immortality. Stassy, please close the other topic related too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Abattoir Ghoul
by Gargaroz » 15 Mar 2012, 15:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Lightning Greaves
by Gargaroz » 15 Mar 2012, 15:35
This is affecting all Equiments that gives Shroud.
However, now it's fixed.
However, now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [New bugs with new update]Chord of calling
by Gargaroz » 15 Mar 2012, 16:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[already fixed by Gargaroz]Gather the Townfolk
by stassy » 16 Mar 2012, 05:48
Describe the Bug:
Token white Human 1/1 generated by Gather the Townfolk are not affected by Crusade or Honor of the Pure
Which card did behave improperly ?
Gather the Townfolk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.3
What exactly should be the correct behavior/interaction ?
Token white Human 1/1 generated by Gather the Townfolk should gain benefit from Crusade or Honor of the Pure
Are any other cards possibly affected by this bug ?
Increasing Devotion, Thraben Doomsayer
Also after casting Gather the Townfolk savegame will be corrupt
Token white Human 1/1 generated by Gather the Townfolk are not affected by Crusade or Honor of the Pure
Which card did behave improperly ?
Gather the Townfolk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.3
What exactly should be the correct behavior/interaction ?
Token white Human 1/1 generated by Gather the Townfolk should gain benefit from Crusade or Honor of the Pure
Are any other cards possibly affected by this bug ?
Increasing Devotion, Thraben Doomsayer
Also after casting Gather the Townfolk savegame will be corrupt
- Attachments
-
3.zip- (2.59 KiB) Downloaded 93 times
Last edited by Aswan jaguar on 20 Mar 2012, 14:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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