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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Grafted Exoskeleton

Postby Blackblade » 14 Mar 2012, 20:56

Describe the Bug:
Grafted Exoskeleton give equiped creature banding

Which card did behave improperly ?
Grafted Exoskeleton

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension, Sealed deck

What exactly should be the correct behavior/interaction ?
Grafted Exoskeleton shouldnt give creature banding

Are any other cards possibly affected by this bug ?
no idea
Attachments
grf_exoskelet.rar
(24.35 KiB) Downloaded 99 times
Last edited by Aswan jaguar on 15 Mar 2012, 13:57, edited 2 times in total.
Reason: fixed bug
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Re: Grafted Exoskeleton

Postby stassy » 15 Mar 2012, 04:28

confirmed, though the infect ability is also here
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[fixed by Gargaroz]Drogskol Reaver

Postby jwallstone » 15 Mar 2012, 08:17

Describe the Bug:
After Drogskol Reaver has attacked and inflicted combat damage, you start drawing lots of cards for the rest of the turn - it appears you draw cards with every spell you cast and possibly for resolving other effects.

Which card did behave improperly ?
Drogskol Reaver

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0, March patch, gauntlet

What exactly should be the correct behavior/interaction ?
Drogskol Reaver is supposed to draw cards only upon lifegain

Are any other cards possibly affected by this bug ?
Unknown
Attachments
drogskol.zip
(2.87 KiB) Downloaded 104 times
Last edited by stassy on 15 Mar 2012, 13:44, edited 2 times in total.
Reason: bug fixed
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Re: Drogskol Reaver

Postby stassy » 15 Mar 2012, 08:58

confirmed, also when you cast a spell it appear you gain life (maybe equal to casting cost) and so cards are drawn from library.

Combat damage taken to the AI from this creature are also in "suspended" mode, meaning they don't resolve at all.
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Re: [confirmed]Drogskol Reaver

Postby Gargaroz » 15 Mar 2012, 13:42

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grafted Exoskeleton

Postby Gargaroz » 15 Mar 2012, 13:56

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dauthi Marauder

Postby Gargaroz » 15 Mar 2012, 13:58

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Exploration

Postby Gargaroz » 15 Mar 2012, 14:19

The code for these stuff was a bit messy. Now it's cleaned and fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dungeon Geists

Postby Gargaroz » 15 Mar 2012, 14:27

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Griffin Canyon

Postby Gargaroz » 15 Mar 2012, 14:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ageless Entity

Postby Gargaroz » 15 Mar 2012, 15:09

Code fixed for Beacon of Immortality. Stassy, please close the other topic related too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Abattoir Ghoul

Postby Gargaroz » 15 Mar 2012, 15:16

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Lightning Greaves

Postby Gargaroz » 15 Mar 2012, 15:35

This is affecting all Equiments that gives Shroud.
However, now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [New bugs with new update]Chord of calling

Postby Gargaroz » 15 Mar 2012, 16:09

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[already fixed by Gargaroz]Gather the Townfolk

Postby stassy » 16 Mar 2012, 05:48

Describe the Bug:
Token white Human 1/1 generated by Gather the Townfolk are not affected by Crusade or Honor of the Pure

Which card did behave improperly ?
Gather the Townfolk

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.3

What exactly should be the correct behavior/interaction ?
Token white Human 1/1 generated by Gather the Townfolk should gain benefit from Crusade or Honor of the Pure

Are any other cards possibly affected by this bug ?
Increasing Devotion, Thraben Doomsayer

Also after casting Gather the Townfolk savegame will be corrupt
Attachments
3.zip
(2.59 KiB) Downloaded 93 times
Last edited by Aswan jaguar on 20 Mar 2012, 14:20, edited 2 times in total.
Reason: fixed bug
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