[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Peace of Mind
by stassy » 19 Mar 2012, 13:01
Describe the Bug:
Peace of Mind can't be cast from hand even if the player has the required mana
Which card did behave improperly ?
Peace of Mind
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Peace of Mind should be cast from hand even if the player has the required mana
Are any other cards possibly affected by this bug ?
-
If debugged and forced to be played into the battlefield Peace of Mind will work as intended.
Peace of Mind can't be cast from hand even if the player has the required mana
Which card did behave improperly ?
Peace of Mind
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Peace of Mind should be cast from hand even if the player has the required mana
Are any other cards possibly affected by this bug ?
-
If debugged and forced to be played into the battlefield Peace of Mind will work as intended.
- Attachments
-
1.zip- (3.02 KiB) Downloaded 99 times
Last edited by Aswan jaguar on 20 Mar 2012, 14:21, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Rune Snag
by Gargaroz » 19 Mar 2012, 13:48
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [check in progress]Stigma Lasher[the wither]Lifelink lis
by stassy » 19 Mar 2012, 13:57
Stigma Lasher non interactive cards :
Check complete, all cards of each type are supposed to be fully checked, those listed below cannot be countered by Stigma Lasher:
White cards
Green cards
Red cards
Blue cards
Black cards
Land
Artifacts
Check complete, all cards of each type are supposed to be fully checked, those listed below cannot be countered by Stigma Lasher:
White cards
- | Open
- Creatures
Lone Missionary
Angel of Mercy
Kor Firewalker
Magister Sphinx
Soul Warden
Teroh's Faithful
Venerable Monk
Enchantment
Armadillo Cloak
Dark Heart of the Wood
Farmstead
Fasting
Lifeblood
Sanctimony
Spiritual Sanctuary
Instant
Absorb
Alabaster Potion
Blessed Reversal
Chastisize
Divine Offering
Healing Salve
Punish Ignorance
Reverse Damage
Reverse Polarity
Vitalizing Cascade
Sorcery
Death Grasp
Kiss of the Amesha
Last Stand
Peach Garden Oath
Sacred Nectar
Green cards
- | Open
- Creatures
Ravenous Baloth
Tree of Redemption
Enchantment
Living Artifact
Instant
Crumble
Sorcery
Biorhythm
Stream of Life
Red cards
- | Open
- Creatures
Sol'kanar the Swamp King
Enchantment
-
Instant
-
Sorcery
-
Blue cards
- | Open
- Creatures
Merchant Ship
Enchantment
Delusions of Mediocrity
Lifetap
Relic Bind
Instant
-
Sorcery
-
Black cards
- | Open
- Creatures
Bleak Coven Vampires
Kalastria Highborn
Kokusho, the Evening Star
Magus of the Mirror
Enchantment
-
Instant
Douse in Gloom
Simulacrum
Sorin's Thirst
Tendrils of Corruption
Sorcery
Corrupt
Drain Life
Sever Soul
Soul Feast
Syphon Soul
Vicious Hunger
Land
Artifacts
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Re: [confirmed]Peace of Mind
by Gargaroz » 20 Mar 2012, 13:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Gather the Townfolk
by Gargaroz » 20 Mar 2012, 13:59
This was fixed with Dark Ascension V2 patch, sorry I forgot to report it 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Immerwolf
by Gargaroz » 20 Mar 2012, 14:02
This was fixed with Dark Ascension V2 patch. I forgot to report.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Wrong triggers with damage dealing-wait Inquisitor's Fla
by Gargaroz » 20 Mar 2012, 14:03
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Wren's Run Packmaster
by Gargaroz » 20 Mar 2012, 14:06
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [checked-needs test under new update]Bribery/Clone
by Gargaroz » 20 Mar 2012, 14:08
Checked, this is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Favor of the Woods
by stassy » 21 Mar 2012, 06:55
Describe the Bug:
Favor of the Woods is cast as a global enchantment
Which card did behave improperly ?
Favor of the Woods
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Favor of the Woods is cast only on creatures
Are any other cards possibly affected by this bug ?
-
Favor of the Woods is cast as a global enchantment
Which card did behave improperly ?
Favor of the Woods
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Favor of the Woods is cast only on creatures
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.12 KiB) Downloaded 94 times
Last edited by stassy on 21 Mar 2012, 17:44, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Viridian Harvest / Viridian Revel
by stassy » 21 Mar 2012, 08:08
Describe the Bug:
Viridian Harvest is cast as a global enchantment and only on opponent artifact.
Viridian Revel doesn't offer to draw a card when opponent artifact is put into the graveyard from battlefield
Which card did behave improperly ?
Viridian Harvest, Viridian Revel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Viridian Harvest is cast on creatures only and on all artifacts.
Viridian Revel offer to draw a card when opponent artifact is put into graveyard from battlefield
Are any other cards possibly affected by this bug ?
-
Viridian Harvest might have been code mistaken with Viridian Revel which is a global enchantment that affect opponent artifact only
Viridian Harvest is cast as a global enchantment and only on opponent artifact.
Viridian Revel doesn't offer to draw a card when opponent artifact is put into the graveyard from battlefield
Which card did behave improperly ?
Viridian Harvest, Viridian Revel
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Viridian Harvest is cast on creatures only and on all artifacts.
Viridian Revel offer to draw a card when opponent artifact is put into graveyard from battlefield
Are any other cards possibly affected by this bug ?
-
Viridian Harvest might have been code mistaken with Viridian Revel which is a global enchantment that affect opponent artifact only
- Attachments
-
1.zip- (2.46 KiB) Downloaded 90 times
Last edited by stassy on 21 Mar 2012, 17:45, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Favor of the Woods
by Aswan jaguar » 21 Mar 2012, 14:55
I confirm the bug also you don't get 3 life when you block with an enchanted with Favor of the Woods creature.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed both]Viridian Harvest / Viridian Revel
by Gargaroz » 21 Mar 2012, 16:51
Fixed both.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Favor of the Woods
by Gargaroz » 21 Mar 2012, 16:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [check in progress]Stigma Lasher[the wither]Lifelink lis
by stassy » 21 Mar 2012, 19:09
List complete, only effects I couldn't reproduce are Archenemy since it's random and Challenges effects.
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