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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Fangren Marauder

Postby Gargaroz » 26 Mar 2012, 15:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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fixed Garg]Mortarpod/Deathtouch[unsolved]Furnace Scamp/Phyre

Postby stassy » 26 Mar 2012, 17:32

Describe the Bug:
Furnace Scamp + Phyresis combo does not work as Furnace Scamp ability is not converted into Infect damage

Which card did behave improperly ?
Furnace Scamp + Phyresis

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2

What exactly should be the correct behavior/interaction ?
Furnace Scamp + Phyresis combo give 4 infect token to target player when used instead of 1 infect token + 3 damage

Are any other cards possibly affected by this bug ?
creatures with damage ability + enchantment that give Infect

Yes I know this is the same case as deathtouch ability + Mortarpod, just wanted confirmation if it was fixable or not :P
Attachments
1.zip
(2.18 KiB) Downloaded 87 times
Last edited by Aswan jaguar on 07 Apr 2012, 03:59, edited 2 times in total.
Reason: fixed bug Mortarpod/Deathtouch
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[fixed by Gargaroz]Scorned Villager

Postby stassy » 27 Mar 2012, 07:17

Describe the Bug:
Scorned Villager can generate colorless mana

Which card did behave improperly ?
Scorned Villager

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2

What exactly should be the correct behavior/interaction ?
Scorned Villager should generate only G

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 27 Mar 2012, 14:28, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Progenitus

Postby KrNeki » 27 Mar 2012, 12:06

Describe the Bug:
Progenitus can not be cast from hand.

Which card did behave improperly ?
Progenitus.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2

What exactly should be the correct behavior/interaction ?
You should be able to cast Progenitus for its manacost.

Are any other cards possibly affected by this bug ?
-
Attachments
progenitus.rar
(19.56 KiB) Downloaded 86 times
Last edited by stassy on 27 Mar 2012, 14:25, edited 3 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Artillerize

Postby KrNeki » 27 Mar 2012, 12:09

Describe the Bug:
Artillerize does not deal damage.

Which card did behave improperly ?
Artillerize.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2

What exactly should be the correct behavior/interaction ?
Artillerize should deal 5 damage to a target.

Are any other cards possibly affected by this bug ?
-
Attachments
progenitus.rar
Same savegame as for the progenitus bug.
(19.56 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 27 Mar 2012, 14:26, edited 3 times in total.
Reason: bug fixed
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Re: Progenitus

Postby stassy » 27 Mar 2012, 12:18

In fact, the bug is the casting cost which is BBBUUUGGRRWW instead of BBUUGGRRWW

Image
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Re: [confirmed]Progenitus

Postby KrNeki » 27 Mar 2012, 12:23

Does it shuffle into your deck if discarded? It should, but does not work for me.
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Re: Artillerize

Postby stassy » 27 Mar 2012, 12:25

confirmed, seems to be the fix was not enough from v1, as Artillerize can only damage creature from its caster, neither player from both side or creature from opponent side
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Re: [confirmed]Progenitus

Postby stassy » 27 Mar 2012, 12:28

You are right, it doesn't shuffle into library if discarded from hand or sacrificed from battlefield

Edit: confirmed also all creatures with shuffling into library when put into graveyard ability are affected
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Re: [confirmed]Artillerize

Postby Gargaroz » 27 Mar 2012, 14:05

Fixed again. And this time works, I tested it ;)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: [confirmed]Progenitus

Postby Gargaroz » 27 Mar 2012, 14:17

Fixed the casting cost.
I couldn't confirm the other bug : it's reshuffling in my deck as it should. Have you fetched it via Wish ?
Or perhaps the bug was fixed while I was working on some other code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
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Re: Scorned Villager

Postby Gargaroz » 27 Mar 2012, 14:23

Bad data in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Progenitus

Postby stassy » 27 Mar 2012, 14:23

Ah you are right, I forgot that the shuffling effect need the Rule Engine or it will not work, and with it shuffling will work as intended.
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Re: Furnace Scamp + Phyresis

Postby Gargaroz » 27 Mar 2012, 14:31

The problem is that Infect works only if the source with Infect is on the battlefield when the damage resolves. In this case, first the damage card is generated and then the Scamp dies, so when the damege resolves it will be treated as normal damage.

As for the Mortarpod / Deathtouch interaction, I think now I could fix it, I'll try.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
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Re: [fixed by Gargaroz]Progenitus

Postby KrNeki » 27 Mar 2012, 14:51

I did not fetch it via Wish or something like it, it was in my sealed deck (attached to the first post) and I discarded it as the eight card. The strange thing is, that I have tried it again and it shuffles back normally (technically it should never go to the graveyard since it has a replacement effect, but I guess that is not codable) and I am pretty certain the rules card was in play at the time and it did not. Could it be an interaction with another card? I will try to replicate it and attach a screenshot (had one made, but deleted it after stassy agreed about the shuffling :)).
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