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[Fixed] Bug Archive

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Re: [fixed by Gargaroz]Progenitus

Postby stassy » 27 Mar 2012, 14:58

My bad, I was debug testing it without thinking shuffling needed Rule Engine.
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[fixed by Gargaroz]Molder Beast

Postby KrNeki » 27 Mar 2012, 15:06

Describe the Bug:
Molder Beast does not get the +2/+0 bonus when an artifact dies.

Which card did behave improperly ?
Molder Beast

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2

What exactly should be the correct behavior/interaction ?
Molder Beast should always get the bonus when an artifact dies.

Are any other cards possibly affected by this bug ?
/
Attachments
Molder Beast.rar
(18.22 KiB) Downloaded 89 times
Last edited by stassy on 29 Mar 2012, 13:15, edited 2 times in total.
Reason: bug fixed
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Re: Molder Beast

Postby stassy » 27 Mar 2012, 15:24

confirmed, when an artifact is put to gy from bf, a window pop and say that Molder Beast activate but nothing happen (tested with and without RuleEngine, but originally Molder Beast is not shipping with it by default)
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Re: [confirmed]Molder Beast

Postby Gargaroz » 29 Mar 2012, 12:46

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Iona, Shield of Emeria is ignored

Postby Psychodabble » 29 Mar 2012, 19:29

Describe the Bug:
I have Iona, Shield of Emeria in play and blocking a particular color and the AI plays colors that are blocked (e.g. Spectral Procession with 3 white with white blocked or Wasp Lancer or Master of Etherium with blue blocked.

Which card did behave improperly ?
I think it's Iona since so many cards ignore her. It's mostly multi-colored cards that ignore her, but some single colors too.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension with patch to fix disappearing land from deck builder. Gauntlet Challenge Mode Tribal Trials

What exactly should be the correct behavior/interaction ?
AI shouldn't be able to play spells of blocked color including multicolor spells.

Are any other cards possibly affected by this bug ?
I don't know.
Attachments
Iona Bug-change to E1G.txt
change extension to E1G. Wouldn't upload otherwise, sorry.
(126.31 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 30 Mar 2012, 16:20, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Dread Return + Flame-Kin Zealot

Postby stassy » 30 Mar 2012, 08:50

Describe the Bug:
Dread Return + Flame-Kin Zealot combo does not allow Flame-Kin Zealot to get hasted when brought back from gy into play

Which card did behave improperly ?
Flame-Kin Zealot

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2

What exactly should be the correct behavior/interaction ?
Flame-Kin Zealot get haste when brought back from gy to play from Dread Return

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.84 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 30 Mar 2012, 16:19, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Dread Return + Flame-Kin Zealot

Postby Gargaroz » 30 Mar 2012, 15:13

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Iona, Shield of Emeria is ignored

Postby Gargaroz » 30 Mar 2012, 15:21

The code of Hybrid spells was messed : now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Iona, Shield of Emeria is ignored

Postby Aswan jaguar » 30 Mar 2012, 16:22

Psychodabble just zip it(winzip),rar it and then attach it.
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Elgaud Inquisitor

Postby BAgate » 31 Mar 2012, 04:41

Describe the Bug:
elgaud inquisitor has the wrong mana cost

Which card did behave improperly ?
elgaud inquisitor has the wrong mana cost

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 V2

What exactly should be the correct behavior/interaction ?
Mana cost is 3W, but game only requires 2W.

Are any other cards possibly affected by this bug ?
no

I tried to add a savegame to this post but was told the file type was not accepted, go figure.
Last edited by Aswan jaguar on 03 Apr 2012, 14:04, edited 2 times in total.
Reason: fixed bug
Working on: housekeeping and archived reports
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Re: Elgaud Inquisitor

Postby stassy » 31 Mar 2012, 06:04

You can zip your savegame or rename it to acceptable file extension.

Anyway bug confirmed.

Image
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[fixed by Gargaroz]Synapse Sliver

Postby Althuna » 31 Mar 2012, 08:07

In the text it says that you "May" draw a card, but when you attack it just draws the card and doesn't let you choose.

Low priority... but there ya go :)
Last edited by Aswan jaguar on 31 Mar 2012, 13:43, edited 2 times in total.
Reason: fixed bug
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Re: Synapse Sliver

Postby Gargaroz » 31 Mar 2012, 13:18

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Fire // Ice

Postby RanDomino » 31 Mar 2012, 20:59

Describe the Bug:
Fire // Ice seems to have a mana cost of 1UR no matter which half is used.
Edit: apparently 1RR also works. Three islands don't let me cast it, though. It's like it has an extra R in the cost.

Which card did behave improperly ?
Fire // Ice

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 DA v2

What exactly should be the correct behavior/interaction ?
Fire // Ice should have a mana cost of 1R or 1U.

Are any other cards possibly affected by this bug ?
Possibly other split cards (are there any?)
Attachments
Fire-Ice.zip
(4.78 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 01 Apr 2012, 17:00, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Gaddock Teeg-Drain Life,Consume Spirit

Postby Gargaroz » 01 Apr 2012, 00:10

I'm working on solving the Gaddock bug, it needs quite a lot of recoding but I hope I'll be ready for the upcoming update.
Edit : Fixed all cards coded in C. Recodes for the others will follow, be patient.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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