[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Molder Beast
by KrNeki » 27 Mar 2012, 15:06
Describe the Bug:
Molder Beast does not get the +2/+0 bonus when an artifact dies.
Which card did behave improperly ?
Molder Beast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2
What exactly should be the correct behavior/interaction ?
Molder Beast should always get the bonus when an artifact dies.
Are any other cards possibly affected by this bug ?
/
Molder Beast does not get the +2/+0 bonus when an artifact dies.
Which card did behave improperly ?
Molder Beast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2
What exactly should be the correct behavior/interaction ?
Molder Beast should always get the bonus when an artifact dies.
Are any other cards possibly affected by this bug ?
/
- Attachments
-
Molder Beast.rar- (18.22 KiB) Downloaded 89 times
Last edited by stassy on 29 Mar 2012, 13:15, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Molder Beast
by stassy » 27 Mar 2012, 15:24
confirmed, when an artifact is put to gy from bf, a window pop and say that Molder Beast activate but nothing happen (tested with and without RuleEngine, but originally Molder Beast is not shipping with it by default)
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Re: [confirmed]Molder Beast
by Gargaroz » 29 Mar 2012, 12:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Iona, Shield of Emeria is ignored
by Psychodabble » 29 Mar 2012, 19:29
Describe the Bug:
I have Iona, Shield of Emeria in play and blocking a particular color and the AI plays colors that are blocked (e.g. Spectral Procession with 3 white with white blocked or Wasp Lancer or Master of Etherium with blue blocked.
Which card did behave improperly ?
I think it's Iona since so many cards ignore her. It's mostly multi-colored cards that ignore her, but some single colors too.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension with patch to fix disappearing land from deck builder. Gauntlet Challenge Mode Tribal Trials
What exactly should be the correct behavior/interaction ?
AI shouldn't be able to play spells of blocked color including multicolor spells.
Are any other cards possibly affected by this bug ?
I don't know.
I have Iona, Shield of Emeria in play and blocking a particular color and the AI plays colors that are blocked (e.g. Spectral Procession with 3 white with white blocked or Wasp Lancer or Master of Etherium with blue blocked.
Which card did behave improperly ?
I think it's Iona since so many cards ignore her. It's mostly multi-colored cards that ignore her, but some single colors too.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension with patch to fix disappearing land from deck builder. Gauntlet Challenge Mode Tribal Trials
What exactly should be the correct behavior/interaction ?
AI shouldn't be able to play spells of blocked color including multicolor spells.
Are any other cards possibly affected by this bug ?
I don't know.
- Attachments
-
Iona Bug-change to E1G.txt- change extension to E1G. Wouldn't upload otherwise, sorry.
- (126.31 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 30 Mar 2012, 16:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Psychodabble
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[fixed by Gargaroz]Dread Return + Flame-Kin Zealot
by stassy » 30 Mar 2012, 08:50
Describe the Bug:
Dread Return + Flame-Kin Zealot combo does not allow Flame-Kin Zealot to get hasted when brought back from gy into play
Which card did behave improperly ?
Flame-Kin Zealot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Flame-Kin Zealot get haste when brought back from gy to play from Dread Return
Are any other cards possibly affected by this bug ?
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Dread Return + Flame-Kin Zealot combo does not allow Flame-Kin Zealot to get hasted when brought back from gy into play
Which card did behave improperly ?
Flame-Kin Zealot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Flame-Kin Zealot get haste when brought back from gy to play from Dread Return
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.84 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 30 Mar 2012, 16:19, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Dread Return + Flame-Kin Zealot
by Gargaroz » 30 Mar 2012, 15:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Iona, Shield of Emeria is ignored
by Gargaroz » 30 Mar 2012, 15:21
The code of Hybrid spells was messed : now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [fixed by Gargaroz]Iona, Shield of Emeria is ignored
by Aswan jaguar » 30 Mar 2012, 16:22
Psychodabble just zip it(winzip),rar it and then attach it.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Elgaud Inquisitor
by BAgate » 31 Mar 2012, 04:41
Describe the Bug:
elgaud inquisitor has the wrong mana cost
Which card did behave improperly ?
elgaud inquisitor has the wrong mana cost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 V2
What exactly should be the correct behavior/interaction ?
Mana cost is 3W, but game only requires 2W.
Are any other cards possibly affected by this bug ?
no
I tried to add a savegame to this post but was told the file type was not accepted, go figure.
elgaud inquisitor has the wrong mana cost
Which card did behave improperly ?
elgaud inquisitor has the wrong mana cost
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 V2
What exactly should be the correct behavior/interaction ?
Mana cost is 3W, but game only requires 2W.
Are any other cards possibly affected by this bug ?
no
I tried to add a savegame to this post but was told the file type was not accepted, go figure.
Last edited by Aswan jaguar on 03 Apr 2012, 14:04, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
[fixed by Gargaroz]Synapse Sliver
by Althuna » 31 Mar 2012, 08:07
In the text it says that you "May" draw a card, but when you attack it just draws the card and doesn't let you choose.
Low priority... but there ya go
Low priority... but there ya go
Last edited by Aswan jaguar on 31 Mar 2012, 13:43, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Synapse Sliver
by Gargaroz » 31 Mar 2012, 13:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Fire // Ice
by RanDomino » 31 Mar 2012, 20:59
Describe the Bug:
Fire // Ice seems to have a mana cost of 1UR no matter which half is used.
Edit: apparently 1RR also works. Three islands don't let me cast it, though. It's like it has an extra R in the cost.
Which card did behave improperly ?
Fire // Ice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 DA v2
What exactly should be the correct behavior/interaction ?
Fire // Ice should have a mana cost of 1R or 1U.
Are any other cards possibly affected by this bug ?
Possibly other split cards (are there any?)
Fire // Ice seems to have a mana cost of 1UR no matter which half is used.
Edit: apparently 1RR also works. Three islands don't let me cast it, though. It's like it has an extra R in the cost.
Which card did behave improperly ?
Fire // Ice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 DA v2
What exactly should be the correct behavior/interaction ?
Fire // Ice should have a mana cost of 1R or 1U.
Are any other cards possibly affected by this bug ?
Possibly other split cards (are there any?)
- Attachments
-
Fire-Ice.zip- (4.78 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 01 Apr 2012, 17:00, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Gaddock Teeg-Drain Life,Consume Spirit
by Gargaroz » 01 Apr 2012, 00:10
I'm working on solving the Gaddock bug, it needs quite a lot of recoding but I hope I'll be ready for the upcoming update.
Edit : Fixed all cards coded in C. Recodes for the others will follow, be patient.
Edit : Fixed all cards coded in C. Recodes for the others will follow, be patient.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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