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Re: [fixed by Gargaroz]Progenitus

PostPosted: 27 Mar 2012, 14:58
by stassy
My bad, I was debug testing it without thinking shuffling needed Rule Engine.

[fixed by Gargaroz]Molder Beast

PostPosted: 27 Mar 2012, 15:06
by KrNeki
Describe the Bug:
Molder Beast does not get the +2/+0 bonus when an artifact dies.

Which card did behave improperly ?
Molder Beast

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ml3v2

What exactly should be the correct behavior/interaction ?
Molder Beast should always get the bonus when an artifact dies.

Are any other cards possibly affected by this bug ?
/

Re: Molder Beast

PostPosted: 27 Mar 2012, 15:24
by stassy
confirmed, when an artifact is put to gy from bf, a window pop and say that Molder Beast activate but nothing happen (tested with and without RuleEngine, but originally Molder Beast is not shipping with it by default)

Re: [confirmed]Molder Beast

PostPosted: 29 Mar 2012, 12:46
by Gargaroz
Fixed.

[fixed by Gargaroz]Iona, Shield of Emeria is ignored

PostPosted: 29 Mar 2012, 19:29
by Psychodabble
Describe the Bug:
I have Iona, Shield of Emeria in play and blocking a particular color and the AI plays colors that are blocked (e.g. Spectral Procession with 3 white with white blocked or Wasp Lancer or Master of Etherium with blue blocked.

Which card did behave improperly ?
I think it's Iona since so many cards ignore her. It's mostly multi-colored cards that ignore her, but some single colors too.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 March 2012 : Dark Ascension with patch to fix disappearing land from deck builder. Gauntlet Challenge Mode Tribal Trials

What exactly should be the correct behavior/interaction ?
AI shouldn't be able to play spells of blocked color including multicolor spells.

Are any other cards possibly affected by this bug ?
I don't know.

[fixed by Gargaroz]Dread Return + Flame-Kin Zealot

PostPosted: 30 Mar 2012, 08:50
by stassy
Describe the Bug:
Dread Return + Flame-Kin Zealot combo does not allow Flame-Kin Zealot to get hasted when brought back from gy into play

Which card did behave improperly ?
Flame-Kin Zealot

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2

What exactly should be the correct behavior/interaction ?
Flame-Kin Zealot get haste when brought back from gy to play from Dread Return

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Dread Return + Flame-Kin Zealot

PostPosted: 30 Mar 2012, 15:13
by Gargaroz
Fixed.

Re: Iona, Shield of Emeria is ignored

PostPosted: 30 Mar 2012, 15:21
by Gargaroz
The code of Hybrid spells was messed : now it's fixed.

Re: [fixed by Gargaroz]Iona, Shield of Emeria is ignored

PostPosted: 30 Mar 2012, 16:22
by Aswan jaguar
Psychodabble just zip it(winzip),rar it and then attach it.

[fixed by Gargaroz]Elgaud Inquisitor

PostPosted: 31 Mar 2012, 04:41
by BAgate
Describe the Bug:
elgaud inquisitor has the wrong mana cost

Which card did behave improperly ?
elgaud inquisitor has the wrong mana cost

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 V2

What exactly should be the correct behavior/interaction ?
Mana cost is 3W, but game only requires 2W.

Are any other cards possibly affected by this bug ?
no

I tried to add a savegame to this post but was told the file type was not accepted, go figure.

Re: Elgaud Inquisitor

PostPosted: 31 Mar 2012, 06:04
by stassy
You can zip your savegame or rename it to acceptable file extension.

Anyway bug confirmed.

Image

[fixed by Gargaroz]Synapse Sliver

PostPosted: 31 Mar 2012, 08:07
by Althuna
In the text it says that you "May" draw a card, but when you attack it just draws the card and doesn't let you choose.

Low priority... but there ya go :)

Re: Synapse Sliver

PostPosted: 31 Mar 2012, 13:18
by Gargaroz
Fixed.

[fixed by Gargaroz]Fire // Ice

PostPosted: 31 Mar 2012, 20:59
by RanDomino
Describe the Bug:
Fire // Ice seems to have a mana cost of 1UR no matter which half is used.
Edit: apparently 1RR also works. Three islands don't let me cast it, though. It's like it has an extra R in the cost.

Which card did behave improperly ?
Fire // Ice

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 DA v2

What exactly should be the correct behavior/interaction ?
Fire // Ice should have a mana cost of 1R or 1U.

Are any other cards possibly affected by this bug ?
Possibly other split cards (are there any?)

Re: [confirmed]Gaddock Teeg-Drain Life,Consume Spirit

PostPosted: 01 Apr 2012, 00:10
by Gargaroz
I'm working on solving the Gaddock bug, it needs quite a lot of recoding but I hope I'll be ready for the upcoming update.
Edit : Fixed all cards coded in C. Recodes for the others will follow, be patient.