[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Mana Drain
by Gargaroz » 01 Apr 2012, 00:20
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Goblin Chirurgeon
by Gargaroz » 01 Apr 2012, 00:29
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Fire // Ice
by Aswan jaguar » 01 Apr 2012, 10:08
And there is a problem with Fire // Ice and some others that you don't see the damage inflicted only after you do both damage.There was a target if I remember correctly that was shown for every target and a damage card that now shows after you inflict both damage.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Caldera Hellion no +1/+1
by 0rion79 » 01 Apr 2012, 12:59
: Caldera Hellion doesn't get any +1/+1 when it devours creatures, when it comes into play.
Last edited by Aswan jaguar on 01 Apr 2012, 17:01, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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Re: [confirmed]Fire // Ice
by Gargaroz » 01 Apr 2012, 15:00
Fixed. AJ, the "target" you talk about qualified a card already targetted and no more targettable, so it would be a pain to use it in Fire // Ice.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Caldera Hellion no +1/+1
by Gargaroz » 01 Apr 2012, 15:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Overgrown Battlement
by stassy » 02 Apr 2012, 12:53
Describe the Bug:
Overgrown Battlement does not count himself when his ability is used, generating 0 mana if alone in the battlefield.
Which card did behave improperly ?
Overgrown Battlement
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Overgrown Battlement count himself when his ability is used, generating G mana if alone in the battlefield.
Are any other cards possibly affected by this bug ?
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Overgrown Battlement does not count himself when his ability is used, generating 0 mana if alone in the battlefield.
Which card did behave improperly ?
Overgrown Battlement
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Overgrown Battlement count himself when his ability is used, generating G mana if alone in the battlefield.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 03 Apr 2012, 14:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Diregraf captain
by Megres » 03 Apr 2012, 10:13
Describe the Bug:
The Diregraf captian blocks a Stromkirk noble, but doesn't destroy it, despite having deathtouch.
Which card did behave improperly ?
Diregraf captain.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
The Diregraf captian should destroy the blockeda Stromkirk noble, thanks to deathtouch.
Are any other cards possibly affected by this bug ?
No.
The Diregraf captian blocks a Stromkirk noble, but doesn't destroy it, despite having deathtouch.
Which card did behave improperly ?
Diregraf captain.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
The Diregraf captian should destroy the blockeda Stromkirk noble, thanks to deathtouch.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Diregraf captain.rar- (1.97 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 03 Apr 2012, 14:03, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
fixed Gargaroz]Increasing devotion,Mikaeus unhal.Ravenous d.
by Megres » 03 Apr 2012, 10:16
Describe the Bug:
Increasing devotion, Mikaeus the unhallowed and Ravenous demon are highlighted as playable, and can be played, despite having not enough mana to cast them.
Which card did behave improperly ?
Increasing devotion - Mikaeus the unhallowed Ravenous demon.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
You shouldn't be able to cast a spell without enough mana. (Am I really explaining this?
)
Are any other cards possibly affected by this bug ?
No.
Increasing devotion, Mikaeus the unhallowed and Ravenous demon are highlighted as playable, and can be played, despite having not enough mana to cast them.
Which card did behave improperly ?
Increasing devotion - Mikaeus the unhallowed Ravenous demon.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
You shouldn't be able to cast a spell without enough mana. (Am I really explaining this?
)Are any other cards possibly affected by this bug ?
No.
- Attachments
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Ravenous demon.rar- (1.78 KiB) Downloaded 82 times
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Mikaues Unhallowed.rar- (1.83 KiB) Downloaded 80 times
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Increasing devotion.rar- (2.05 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 03 Apr 2012, 14:06, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
[fixed by Gargaroz]Zombie apocalypse
by Megres » 03 Apr 2012, 10:18
Describe the Bug:
Zombie apocalypse doesn't return all Zombie creature cards from your graveyard to the battlefield.
Which card did behave improperly ?
Zombie apocalypse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
Zombie apocalypse should return all Zombie creature cards from your graveyard to the battlefield.
Are any other cards possibly affected by this bug ?
No.
Zombie apocalypse doesn't return all Zombie creature cards from your graveyard to the battlefield.
Which card did behave improperly ?
Zombie apocalypse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, DKA v.2, constructed.
What exactly should be the correct behavior/interaction ?
Zombie apocalypse should return all Zombie creature cards from your graveyard to the battlefield.
Are any other cards possibly affected by this bug ?
No.
- Attachments
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Zombie Apocalypse.rar- (1.88 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 03 Apr 2012, 14:07, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Overgrown Battlement
by Gargaroz » 03 Apr 2012, 13:12
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Zombie apocalypse
by Gargaroz » 03 Apr 2012, 13:17
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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