[Fixed] Bug Archive
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Re: [all fixed Gargaroz]Stigma Lasher[the wither]Lifelink li
by stassy » 05 Apr 2012, 15:33
Thank you for everything Orz
Does that mean that if we can provide a list of hardcoded cards that should be affected by C coded card it could be doable *cough* Mind Bend *cough*?
Does that mean that if we can provide a list of hardcoded cards that should be affected by C coded card it could be doable *cough* Mind Bend *cough*?
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fixed Gargaroz]Gaea's Cradle,co:1 mana tapped as fast effec
by 0rion79 » 05 Apr 2012, 15:48
Hi all. I'm experimenting a weird bug after the latest patch.
Lands as Gaea's Cradle, Serra's Sanctum and Tolaria's Academy tend to give only 1 mana when tapped as fast effect, despite of the number of permanents of the proper kind controlled by their owner.
As you can see from the image below, Gaea's Cradle has given me only 1 green mana (+2 from other lands) when I have double-clicked on rampaging baloths in my hand (I was using a landfall deck). Instead, when I tap it for mana without any other effect on the queue, it always gives the right quantity of mana.
This bug is not always present but, as far as I've seen, it appears when auto-tapping land for mana, especially to activate a fast effect as answer to something else.
Lands as Gaea's Cradle, Serra's Sanctum and Tolaria's Academy tend to give only 1 mana when tapped as fast effect, despite of the number of permanents of the proper kind controlled by their owner.
As you can see from the image below, Gaea's Cradle has given me only 1 green mana (+2 from other lands) when I have double-clicked on rampaging baloths in my hand (I was using a landfall deck). Instead, when I tap it for mana without any other effect on the queue, it always gives the right quantity of mana.
This bug is not always present but, as far as I've seen, it appears when auto-tapping land for mana, especially to activate a fast effect as answer to something else.
Last edited by Aswan jaguar on 09 Apr 2012, 16:04, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Hand of the Praetors
by Melkor » 05 Apr 2012, 17:49
Describe the Bug:
Hand of Praetors dose`t assign infect(poison) counters on players when creature with infect ability enters game under your control.
Which card did behave improperly ?
Hand of Praetors
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension.
What exactly should be the correct behavior/interaction ?
Hand of Praetors should assign infect counters onto opponents every time a creature with infect enters play under your control.
Are any other cards possibly affected by this bug ?
no
Hand of Praetors dose`t assign infect(poison) counters on players when creature with infect ability enters game under your control.
Which card did behave improperly ?
Hand of Praetors
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension.
What exactly should be the correct behavior/interaction ?
Hand of Praetors should assign infect counters onto opponents every time a creature with infect enters play under your control.
Are any other cards possibly affected by this bug ?
no
- Attachments
Last edited by stassy on 06 Apr 2012, 04:32, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Deadly Allure
by Melkor » 05 Apr 2012, 17:52
Describe the Bug:
Deadly allure Flashback ability dose`t work. It cannot be cast back from the graveyard.
Which card did behave improperly ?
Deadly Allure - instant from Dark Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension (duel type gameplay)
What exactly should be the correct behavior/interaction ?
Deadly Allure should be recastable from graveyard, with G flashback cost.
Are any other cards possibly affected by this bug ?
No.
Deadly allure Flashback ability dose`t work. It cannot be cast back from the graveyard.
Which card did behave improperly ?
Deadly Allure - instant from Dark Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension (duel type gameplay)
What exactly should be the correct behavior/interaction ?
Deadly Allure should be recastable from graveyard, with G flashback cost.
Are any other cards possibly affected by this bug ?
No.
- Attachments
Last edited by stassy on 06 Apr 2012, 04:33, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Gaea's Cradle & co: 1 mana when tapped as fast effect
by Gargaroz » 06 Apr 2012, 00:11
It's an erratic bug and I don't really understand where is located. It will take a while to fix.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Deadly Allure
by Gargaroz » 06 Apr 2012, 00:13
Wrong data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Hand of Praetors
by Gargaroz » 06 Apr 2012, 00:17
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Hex Parasite
by stassy » 06 Apr 2012, 07:28
Describe the Bug:
Hex Parasite make the game infinite loop if illegal choices are made on window menu (adding a +1/+1 counter on undying creature or adding a -1/-1 counter on persist creature or special token on non countered creatures)
Which card did behave improperly ?
Hex Parasite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Hex Parasite generate an illegal message and not make game infinite loop
Are any other cards possibly affected by this bug ?
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Hex Parasite make the game infinite loop if illegal choices are made on window menu (adding a +1/+1 counter on undying creature or adding a -1/-1 counter on persist creature or special token on non countered creatures)
Which card did behave improperly ?
Hex Parasite
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 V2
What exactly should be the correct behavior/interaction ?
Hex Parasite generate an illegal message and not make game infinite loop
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.82 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 06 Apr 2012, 13:37, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Sorin, Lord of Innistrad
by Melkor » 06 Apr 2012, 12:22
Describe the Bug:
Sorin, Lord of Innistrad final ability, that should allow him to target 3 permanents doesn't work.
Which card did behave improperly ?
Sorin, Lord of Innistrad from Dark Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension (Duel mode)
What exactly should be the correct behavior/interaction ?
Sorin should be able to target 3 permanents, those will be destroyed and then come back under his control. (Liliana of the Veil has similar ability, where she is targeting permanents)
Are any other cards possibly affected by this bug ?
No.
Sorin, Lord of Innistrad final ability, that should allow him to target 3 permanents doesn't work.
Which card did behave improperly ?
Sorin, Lord of Innistrad from Dark Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
V2 - Dark Ascension (Duel mode)
What exactly should be the correct behavior/interaction ?
Sorin should be able to target 3 permanents, those will be destroyed and then come back under his control. (Liliana of the Veil has similar ability, where she is targeting permanents)
Are any other cards possibly affected by this bug ?
No.
Last edited by stassy on 06 Apr 2012, 13:24, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Sorin, Lord of Innistrad
by Gargaroz » 06 Apr 2012, 13:06
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Hex Parasite
by Gargaroz » 06 Apr 2012, 13:32
This card has a very complex code, due to the inability of the engine to discriminate between the various type of counters. I'm reworking the code, consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [all fixed Gargaroz]Stigma Lasher[the wither]Lifelink li
by Gargaroz » 07 Apr 2012, 00:30
You could give me the list, but be advised : that king of interaction is not high on my "to-do" lits, as Mind Bend is pretty unused in any available format.
The next "big step" I want to do is recoding the targeting subs (with the help of Jatill), so we could have Hexproof and stuff like that.
The next "big step" I want to do is recoding the targeting subs (with the help of Jatill), so we could have Hexproof and stuff like that.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: wait info]Mortarpod/Deathtouch[unsolved]Furnace Scamp/Ph
by Gargaroz » 07 Apr 2012, 00:31
Mortarpod / Deathtouch interaction is fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [all fixed Gargaroz]Stigma Lasher[the wither]Lifelink li
by Aswan jaguar » 07 Apr 2012, 04:03
It is certainly more important the next "big step" to be recoding the targeting subs to have Hexproof and other stuff working properly.Good luck on that mission guys.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Decree of Justice and Stroke of Genius
by Saeculum » 07 Apr 2012, 21:49
Describe the Bug:
When cast, Stroke of Genius cost 4 colorless mana and has no effect. Similarly, Decree of Justice is cast of WW; also to no effect, although cycling seems to be working fine.
Which card did behave improperly ?
Stroke of Genius and Decree of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 Dark Ascension v2 03/10/2012 (although I encountered the Stroke bug in previous versions). Duel and Gauntlet
What exactly should be the correct behavior/interaction ?
Stroke of Genius should cost U2x and cause target player to draw x cards. Decree of Justice should cost WW2xx and put x 4/4 angels into play
Are any other cards possibly affected by this bug ?
I've tested Braingeyser and Blue Sun's Zenith for Draw x effects and White Sun's Zenith and Martial Coup for White token effects. All four seem to be working properly. Additionally, other x spells seem fine.
When cast, Stroke of Genius cost 4 colorless mana and has no effect. Similarly, Decree of Justice is cast of WW; also to no effect, although cycling seems to be working fine.
Which card did behave improperly ?
Stroke of Genius and Decree of Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 3.0 Dark Ascension v2 03/10/2012 (although I encountered the Stroke bug in previous versions). Duel and Gauntlet
What exactly should be the correct behavior/interaction ?
Stroke of Genius should cost U2x and cause target player to draw x cards. Decree of Justice should cost WW2xx and put x 4/4 angels into play
Are any other cards possibly affected by this bug ?
I've tested Braingeyser and Blue Sun's Zenith for Draw x effects and White Sun's Zenith and Martial Coup for White token effects. All four seem to be working properly. Additionally, other x spells seem fine.
- Attachments
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Stroke_Decree.zip- Test deck built for testing this issue
- (2.64 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 09 Apr 2012, 14:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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