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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[confirmed]Zuran Orb

Postby Wally » 11 Apr 2012, 06:13

Describe the Bug:
can't sacrifice lands to Zuran Orb

Which card did behave improperly ?
Zuran Orb

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0 APRIL 10,duel

What exactly should be the correct behavior/interaction ?
Sacrifice land to Zuran Orb and gain life

Are any other cards possibly affected by this bug ?

Note: Attached save also confirms Stassy's Drain Life bug. Drain Life not castable.
Attachments
Zuran & Drain Life.zip
(2.67 KiB) Downloaded 92 times
Last edited by stassy on 11 Apr 2012, 06:20, edited 1 time in total.
Reason: bug confirmed
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Re: Earthquake

Postby stassy » 11 Apr 2012, 06:18

confirmed for both, seems to be only affect spells because Crypt Rats is not affected.
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Re: Zuran Orb

Postby stassy » 11 Apr 2012, 06:20

confirmed, I fear that lifegain newly recoded card from original games to C are all affected by this, will have to check them all.
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[confirmed]Mind Twist

Postby Wally » 11 Apr 2012, 06:45

Describe the Bug:
Mind Twist not castable in main phase

Which card did behave improperly ?
Mind Twist

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink3.0 APRIL 10,duel

What exactly should be the correct behavior/interaction ?
Mind Twist should be castable as a sorcery

Are any other cards possibly affected by this bug ?
Attachments
Mind Twist.zip
(2.95 KiB) Downloaded 84 times
Last edited by stassy on 11 Apr 2012, 09:01, edited 1 time in total.
Reason: bug confirmed
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Re: Mind Twist

Postby stassy » 11 Apr 2012, 09:00

confirmed
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Re: Drain Life - Uncastable cards

Postby stassy » 11 Apr 2012, 09:02

Merging all uncastable/triggerable cards in one thread
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Re: [confirmed]Briar Patch

Postby Aswan jaguar » 11 Apr 2012, 13:55

Unfortunately no,I played singleton game(Marqadian Masques).
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Trying to squash some bugs and playtesting.
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Re: Tendrils of Corruption + Sanguine Bond

Postby Gargaroz » 11 Apr 2012, 14:00

This one needs to be recoded too. Consider it fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Scarwood Bandits

Postby Gargaroz » 11 Apr 2012, 14:05

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dawnstrider ability

Postby Gargaroz » 11 Apr 2012, 14:06

Wrong data in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Earthquake, Hurricane

Postby Gargaroz » 11 Apr 2012, 14:21

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Uncastable/untriggerable cards

Postby Gargaroz » 11 Apr 2012, 14:41

Damn, I suppose this mean that V2 is on the line.

The generic code for X spells is bugged, so almost all the recoded spell with X will not work. This is fixed now, so please do not report these kind of bugs until the new patch is out.

As for Simulacrum, I recoded it so you could cast it only if you've take damage, to made it more AI friendly, but I guess this is improvable.

Fixed also the other life-concerning cards.
Last edited by Gargaroz on 11 Apr 2012, 16:05, edited 1 time in total.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Uncastable/untriggerable cards

Postby stassy » 11 Apr 2012, 15:50

I was thinking that too (working like a Reverse Polarity like with retarget), but it would not trigger when damage are done either.
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[fixed by Gargaroz]Elspeth, Knight Errant

Postby RanDomino » 12 Apr 2012, 00:32

Describe the Bug:
Elspeth, Knight Errant's indestructable effect does not protect creatures. So far in this savegame my creatures have been dying from Wrath of God, combat damage, Beast Within, and deathtouch. However after this save a Shatter was debugged into my hand and used on a Sword of Light of Shadow, which was not destroyed. Same goes for a random enchantment debug-created and Disenchanted.

Which card did behave improperly ?
Elspeth, Knight Errant

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Elspeth's emblem should give creatures indestructable.

Are any other cards possibly affected by this bug ?
Not that I know of.
Attachments
Elspeth.zip
(5.61 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 12 Apr 2012, 03:54, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Death Grasp

Postby RanDomino » 12 Apr 2012, 00:37

Describe the Bug:
Death Grasp is apparently uncastable. It never lights up and double-clicking it does nothing.

Which card did behave improperly ?
Death Grasp

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10 (and I'm pretty sure it was working in a previous version recently)

What exactly should be the correct behavior/interaction ?
Death Grasp should be castable for XWB.

Are any other cards possibly affected by this bug ?
Not that I know of
Attachments
Death Grasp.zip
(5.58 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 12 Apr 2012, 03:53, edited 1 time in total.
Reason: bug fixed
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