[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Briar Patch
by Gargaroz » 12 Apr 2012, 00:39
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Oran-Rief corrupted (again)
by Gargaroz » 12 Apr 2012, 00:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Elspeth, Knight Errant
by Gargaroz » 12 Apr 2012, 01:13
Fixed. Also finally added a proper emblem card.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: Death Grasp
by Gargaroz » 12 Apr 2012, 01:16
The generic code for X spells recoded was bugged. This is fixed now. Please don't report any more bug like this until I release the V2.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Nezumi Graverobber
by RanDomino » 12 Apr 2012, 01:26
Describe the Bug:
Nezumi Graverobber's flipped version, Nighteyes the Desecrator, can be targeted by things like Dark Banishing and not by things like Celestial Purge. Apparently the game is treating it as colorless.
Which card did behave improperly ?
Nezumi Graverobber (or Nighteyes the Desecrator if they're different objects in the csv)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Nighteyes the Desecrator should be black.
Are any other cards possibly affected by this bug ?
Possibly other flip cards.
Nezumi Graverobber's flipped version, Nighteyes the Desecrator, can be targeted by things like Dark Banishing and not by things like Celestial Purge. Apparently the game is treating it as colorless.
Which card did behave improperly ?
Nezumi Graverobber (or Nighteyes the Desecrator if they're different objects in the csv)
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Nighteyes the Desecrator should be black.
Are any other cards possibly affected by this bug ?
Possibly other flip cards.
- Attachments
-
Nezumi Graverobber.zip- (6.04 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 12 Apr 2012, 14:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Ancestral Vision
by RanDomino » 12 Apr 2012, 02:15
Describe the Bug:
Ancestral Vision triggers ("target player draws three cards") when you draw it. Also, after you suspend it you can't play spells for the rest of the turn unless you play an artifact or land first.
Which card did behave improperly ?
Ancestral Vision
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Ancestra Vision should not trigger when you draw it and suspending it should not interfere with casting other spells.
Are any other cards possibly affected by this bug ?
Possibly other suspend cards
Ancestral Vision triggers ("target player draws three cards") when you draw it. Also, after you suspend it you can't play spells for the rest of the turn unless you play an artifact or land first.
Which card did behave improperly ?
Ancestral Vision
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Ancestra Vision should not trigger when you draw it and suspending it should not interfere with casting other spells.
Are any other cards possibly affected by this bug ?
Possibly other suspend cards
- Attachments
-
Ancestral Vision.zip- (6.09 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 12 Apr 2012, 14:24, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Ancestral Vision
by stassy » 12 Apr 2012, 04:35
confirmed, don't know if it's a typo or not but there is also no mana cost on the card. Also if it is in your starting hand it will trigger immediately before you even cast it.
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[fixed by Gargaroz]Cho-Manno + General's Regalia
by stassy » 12 Apr 2012, 05:52
Describe the Bug:
Cho-Manno, Revolutionary cannot prevent General's Regalia damage redirection
Which card did behave improperly ?
Cho-Manno, Revolutionary + General's Regalia
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Cho-Manno, Revolutionary prevent General's Regalia damage redirection
Are any other cards possibly affected by this bug ?
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Cho-Manno, Revolutionary cannot prevent General's Regalia damage redirection
Which card did behave improperly ?
Cho-Manno, Revolutionary + General's Regalia
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Cho-Manno, Revolutionary prevent General's Regalia damage redirection
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.69 KiB) Downloaded 77 times
Last edited by stassy on 12 Apr 2012, 12:58, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Tectonic Edge
by stassy » 12 Apr 2012, 11:17
Describe the Bug:
Tectonic Edge is flagged as UNCODED by PDA and cannot be found in DeckBuilder nor ingame debug mode, although it's listed as coded in 10.4 patch note (and doesn't have graphic card too)
Which card did behave improperly ?
Tectonic Edge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
If really coded, flag it as CODED so it is available to be played.
If not coded remove it from the patch note list.
Are any other cards possibly affected by this bug ?
-
Tectonic Edge is flagged as UNCODED by PDA and cannot be found in DeckBuilder nor ingame debug mode, although it's listed as coded in 10.4 patch note (and doesn't have graphic card too)
Which card did behave improperly ?
Tectonic Edge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
If really coded, flag it as CODED so it is available to be played.
If not coded remove it from the patch note list.
Are any other cards possibly affected by this bug ?
-
PlayDeck Analyser v0.2 Log File
C:\Program Files\Magic\PlayDeckAnalyser\20120412-151523.log
Thursday, April 12, 2012
Started at 15:15:23
========================================
tessst.dck
.10846 Tectonic Edge ...in PlayDeck is listed as UNCODED
---------------------------
========================================
Completed at 15:15:23
0.125 sec
Last edited by Aswan jaguar on 12 Apr 2012, 14:27, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Keldon Marauders
by stassy » 12 Apr 2012, 11:37
Describe the Bug:
Keldon Marauders vanishing token are not visible
Which card did behave improperly ?
Keldon Marauders
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Keldon Marauders vanishing token are visible or a hint of how much token are left.
Are any other cards possibly affected by this bug ?
-
Keldon Marauders vanishing token are not visible
Which card did behave improperly ?
Keldon Marauders
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Keldon Marauders vanishing token are visible or a hint of how much token are left.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.21 KiB) Downloaded 91 times
Last edited by stassy on 12 Apr 2012, 12:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Brion Stoutarm
by stassy » 12 Apr 2012, 11:48
Describe the Bug:
Legendary rule does not apply to Brion Stoutarm even though he is tagged with it
Which card did behave improperly ?
Brion Stoutarm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Legendary rule apply to Brion Stoutarm
Are any other cards possibly affected by this bug ?
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Legendary rule does not apply to Brion Stoutarm even though he is tagged with it
Which card did behave improperly ?
Brion Stoutarm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Legendary rule apply to Brion Stoutarm
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 12 Apr 2012, 12:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Necromancy
by stassy » 12 Apr 2012, 12:23
Describe the Bug:
Necromancy cannot be cast as a flash spell (outside sorcery phase) and will be cast as global enchantment instead of Aura on target creature
Which card did behave improperly ?
Necromancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Necromancy can be cast as a flash spell (outside sorcery phase) and is an Aura on target creature
Are any other cards possibly affected by this bug ?
-
Necromancy cannot be cast as a flash spell (outside sorcery phase) and will be cast as global enchantment instead of Aura on target creature
Which card did behave improperly ?
Necromancy
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4
What exactly should be the correct behavior/interaction ?
Necromancy can be cast as a flash spell (outside sorcery phase) and is an Aura on target creature
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.47 KiB) Downloaded 81 times
Last edited by stassy on 12 Apr 2012, 13:14, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
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Re: Cho-Manno, Revolutionary + General's Regalia
by Gargaroz » 12 Apr 2012, 12:45
Ah, this is hardcoded stuff, but I could implement an hack. Consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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