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Re: Burning Vengeance - damage doesn't trigger

PostPosted: 12 Apr 2012, 15:48
by stassy
Well for me it doesn't trigger at all when unearth creature ability is triggered, but work for flashback spell (don't know if that affect also Bloodghast which come back from graveyard with its landfall ability).

[fixed by Gargaroz]Tahngarth, Talruum hero

PostPosted: 12 Apr 2012, 18:32
by RanDomino
Describe the Bug:
Tahngarth, Talruum Hero's ability uses mana but doesn't tap him. However, you can't use the ability if he's already tapped.

Which card did behave improperly ?
Tahngarth, Talruum Hero

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Tahngarth, Talruum Hero's ability should tap him.

Are any other cards possibly affected by this bug ?
Not that I know of

[fixed by Gargaroz]whispersilk cloak

PostPosted: 12 Apr 2012, 20:27
by bgaut
Describe the Bug:
You can't attach the card to a creature
Which card did behave improperly ?
whispersilk cloak

Which Version did you use ? (Constructed, Limited)
last version

What exactly should be the correct behavior/interaction ?
you should attach the card to a creature

Are any other cards possibly affected by this bug ?
I don't know.

[fixed by Gargaroz]Kitchen Finks

PostPosted: 12 Apr 2012, 21:17
by RanDomino
Describe the Bug:
The AI doesn't sacrifice Kitchen Finks. It cast Innocent Blood as if it was Diabolic Edict. I debugged a Diabolic Edict into my hand and cast it at the AI and nothing happened. However, the player's Finks behave as normal.

Which card did behave improperly ?
Kitchen Finks

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Kitchen Finks should sacrifice as normal.

Are any other cards possibly affected by this bug ?
It doesn't seem to affect other Persist creatures, so probably not.

Re: whispersilk cloak

PostPosted: 12 Apr 2012, 21:21
by RanDomino
Here's a savegame of it happening. It requires and uses mana as normal and you pick a creature, but when the effect resolves nothing happens. The creature can still be targeted and blocked.

[fixed by Gargaroz]Maelstrom Wanderer

PostPosted: 12 Apr 2012, 22:31
by Sonic
Missed this one Gargaroz.

Maelstrom Wanderer has the wrong casting cost colors in the Manalink.xls and Ct_all.xls files

Actual casting cost |5|B|R|G

Currently set as 1 in 'Req Blue' and 0 in 'Req Black'
Should be 0 in 'Req Blue' and 1 in 'Req Black'

Thought I'd get it in before V2. :wink:

[fixed by Gargaroz]Dragon Fodder

PostPosted: 13 Apr 2012, 00:21
by RanDomino
Describe the Bug:
Dragon Fodder makes four soldiers instead of two goblins.

Which card did behave improperly ?
Dragon Fodder

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Dragon Fodder should make two goblins

Are any other cards possibly affected by this bug ?
Not that I know of.

Re: Tahngarth, Talruum hero

PostPosted: 13 Apr 2012, 01:40
by Gargaroz
Fixed.

[fixed by Gargaroz]Stillmoon Cavalier

PostPosted: 13 Apr 2012, 05:26
by RanDomino
Describe the Bug:
Stillmoon Cavalier can only be cast for 1WW. Also the card Cleanse did not destroy it, and its frame is white instead of gold like Kitchen Finks, so apparently the game thinks it's only white. The abilities work properly, though.

Which card did behave improperly ?
Stillmoon Cavalier

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Stillmoon Cavalier should cost 1WW, 1BW, or 1BB

Are any other cards possibly affected by this bug ?
Not that I know of

Re: Kitchen Finks

PostPosted: 13 Apr 2012, 05:29
by stassy
confirmed, also generate a window error when Kitchen Finks die or is sacrificed

Re: Maelstrom Wanderer

PostPosted: 13 Apr 2012, 06:00
by stassy
confirmed

Image

Re: Dragon Fodder

PostPosted: 13 Apr 2012, 06:01
by stassy
confirmed

[already reported/fixed]Ivory tower

PostPosted: 13 Apr 2012, 07:32
by Lordzero
Describe the Bug:
No life gain from Ivory tower

Which card did behave improperly ?
Ivory tower

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 April 2012 aka Sensei of Vanilla Masques

What exactly should be the correct behavior/interaction ?
Live gain when you have 5 or more card in hand

Are any other cards possibly affected by this bug ?
No

Re: Ivory tower

PostPosted: 13 Apr 2012, 08:56
by stassy
already reported and fixed here :
viewtopic.php?f=86&t=6812

[fixed by Gargaroz]Karakas + legends filter[non fixed]

PostPosted: 13 Apr 2012, 10:55
by 0rion79
2 bugs here:
1 - AI often uses Karakas to bounce non-legendary creatures
2 - I've seen that "legendary" creature type has been re-added to the deck editor, but actually there are 0 legendary creatures once filters are activated.