[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Karakas + legends
by Gargaroz » 13 Apr 2012, 12:50
Fixed the first bug.
The second isn't really a bug, I tried to re-introduce that filter but failed and I simply forgot to remove it from the list
The second isn't really a bug, I tried to re-introduce that filter but failed and I simply forgot to remove it from the list
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Burning Vengeance
by Gargaroz » 13 Apr 2012, 12:54
Fixed the bug.
Stassy, Burning Vengeance triggers only if you PLAY a spell from the graveyard, and the reminder text of Unearth says : "Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.". It's an activated ability, not an alternate way to cast a spell.
Stassy, Burning Vengeance triggers only if you PLAY a spell from the graveyard, and the reminder text of Unearth says : "Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.". It's an activated ability, not an alternate way to cast a spell.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]whispersilk cloak
by Gargaroz » 13 Apr 2012, 13:11
This bug affects also Lighting Greaves, but now it's fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Stillmoon Cavalier
by Gargaroz » 13 Apr 2012, 13:13
Wrong values in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Kitchen Finks
by Gargaroz » 13 Apr 2012, 13:14
The overall code for sacrifice was heavily remade to allow exceptions like the one contained in the upcoming cards of Avacyn Restored (check the cards spoilered) and now the bug is gone.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Maelstrom Wanderer
by Gargaroz » 13 Apr 2012, 13:18
It's the exact opposite : the code is right in ct_all and wrong in Manalink.csv, check here : http://forums.mtgsalvation.com/showthread.php?t=373892
However, fixed.
However, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dragon Fodder
by Gargaroz » 13 Apr 2012, 13:24
Hardcoded card with static ID for tokens, recoded and fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [checked-wait]Copy Artifact
by stassy » 13 Apr 2012, 13:35
As of ML3 V10.4 this bug appear fixed (at least after testing Copy Artifact on Adventuring Gear)
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[fixed by Gargaroz]Moroii
by RanDomino » 13 Apr 2012, 17:15
Describe the Bug:
Moroii does not cause the AI to lose life. The player still loses life from Moroiiii (pretty sure that's the plural of Moroii) that they control.
Which card did behave improperly ?
Moroii
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Moroii should cost the AI 1 life per upkeep
Are any other cards possibly affected by this bug ?
Not that I know of
Moroii does not cause the AI to lose life. The player still loses life from Moroiiii (pretty sure that's the plural of Moroii) that they control.
Which card did behave improperly ?
Moroii
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10
What exactly should be the correct behavior/interaction ?
Moroii should cost the AI 1 life per upkeep
Are any other cards possibly affected by this bug ?
Not that I know of
- Attachments
-
Moroii.zip- (4.62 KiB) Downloaded 90 times
Last edited by stassy on 28 Apr 2012, 03:54, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Razormane Masticore and Grand Abolisher
by thedrigo » 13 Apr 2012, 20:24
Describe the Bug:
Razormane Masticore is not a creature, it's a normal artifact.
Which card behaved improperly ?
Razormane Masticore
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.
What exactly should be the correct behavior/interaction ?
Razormane Masticore should be a 5/5 artifact creature.
Are any other cards possibly affected by this bug ?
Don't know.
Describe the Bug:
AI can counter my spells with Grand Abolisher in play.
Which card did behave improperly ?
Grand Abolisher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.
What exactly should be the correct behavior/interaction ?
The AI shouldn't be able to cast spells during my turn.
Are any other cards possibly affected by this bug ?
Silence and Abeyance, maybe.
Razormane Masticore is not a creature, it's a normal artifact.
Which card behaved improperly ?
Razormane Masticore
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.
What exactly should be the correct behavior/interaction ?
Razormane Masticore should be a 5/5 artifact creature.
Are any other cards possibly affected by this bug ?
Don't know.
Describe the Bug:
AI can counter my spells with Grand Abolisher in play.
Which card did behave improperly ?
Grand Abolisher
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.
What exactly should be the correct behavior/interaction ?
The AI shouldn't be able to cast spells during my turn.
Are any other cards possibly affected by this bug ?
Silence and Abeyance, maybe.
- Attachments
-
Razormane Masticore Bug.rar- (2.01 KiB) Downloaded 83 times
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Grand Abolisher Bug.rar- (1.91 KiB) Downloaded 85 times
Last edited by stassy on 14 Apr 2012, 18:25, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[it works]Constructed Multiplayer Not Working Over TCP/IP
by gsoltwedel » 13 Apr 2012, 20:40
Unable to play constructed multi-player over LAN via tcp/ip against a registered opponent using any posted Manalink 3.0 downloads. After accepting the match parameters successfully both clients do the coin flip independently and don't recognize the registered opponents deck, leading both sides to a "win" because your opponent is out of cards.
Last edited by Aswan jaguar on 29 May 2012, 14:16, edited 2 times in total.
Reason: not a bug - it works
Reason: not a bug - it works
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Re: [fixed by Gargaroz]Maelstrom Wanderer
by Sonic » 13 Apr 2012, 22:41
Oh yeah!Gargaroz wrote:It's the exact opposite : the code is right in ct_all and wrong in Manalink.csv, check here : http://forums.mtgsalvation.com/showthread.php?t=373892
However, fixed.
At least I can claim it wasn't an entry I added.
Working On: Life, the Universe, and Everything.
[fixed both by Gargaroz]Knight Exemplar -give Indestructible
by Psychodabble » 13 Apr 2012, 22:43
Describe the Bug:
I had two Knight Exemplar in play, making both indestructible. The AI played a Skinrender and placed its counters on one of the Knights. The game then crashed.
Which card did behave improperly ?
Knight Exemplar, I think.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 April 2012 aka Sensei of Vanilla Masques, Gauntlet Challenge Mode, Tribal Trials
What exactly should be the correct behavior/interaction ?
The Knight Exemplar should have died, but I suspect that the game didn't know how to kill an indestructible creature.
Are any other cards possibly affected by this bug ?
I assume we'd see a similar crash anytime an indestructible creature should be killed through negative counters. I'm going to run a test with some Blightsteel guys and Unstable Mutation to see what happens.
Sorry, no savegame possible, since the game CTD'd.
I had two Knight Exemplar in play, making both indestructible. The AI played a Skinrender and placed its counters on one of the Knights. The game then crashed.
Which card did behave improperly ?
Knight Exemplar, I think.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 April 2012 aka Sensei of Vanilla Masques, Gauntlet Challenge Mode, Tribal Trials
What exactly should be the correct behavior/interaction ?
The Knight Exemplar should have died, but I suspect that the game didn't know how to kill an indestructible creature.
Are any other cards possibly affected by this bug ?
I assume we'd see a similar crash anytime an indestructible creature should be killed through negative counters. I'm going to run a test with some Blightsteel guys and Unstable Mutation to see what happens.
Sorry, no savegame possible, since the game CTD'd.
Last edited by Aswan jaguar on 15 Apr 2012, 14:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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