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Re: Karakas + legends

PostPosted: 13 Apr 2012, 12:50
by Gargaroz
Fixed the first bug.
The second isn't really a bug, I tried to re-introduce that filter but failed and I simply forgot to remove it from the list :(

Re: Karakas + legends

PostPosted: 13 Apr 2012, 12:54
by 0rion79
Ah, pity... I hoped you were sucesful! Maybe we can just add some keyword to legends text to make them appear with the new filter.

Re: [confirmed]Burning Vengeance

PostPosted: 13 Apr 2012, 12:54
by Gargaroz
Fixed the bug.
Stassy, Burning Vengeance triggers only if you PLAY a spell from the graveyard, and the reminder text of Unearth says : "Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.". It's an activated ability, not an alternate way to cast a spell.

Re: [confirmed]whispersilk cloak

PostPosted: 13 Apr 2012, 13:11
by Gargaroz
This bug affects also Lighting Greaves, but now it's fixed.

Re: [confirmed]Stillmoon Cavalier

PostPosted: 13 Apr 2012, 13:13
by Gargaroz
Wrong values in ct_all. Fixed.

Re: [confirmed]Kitchen Finks

PostPosted: 13 Apr 2012, 13:14
by Gargaroz
The overall code for sacrifice was heavily remade to allow exceptions like the one contained in the upcoming cards of Avacyn Restored (check the cards spoilered) and now the bug is gone.

Re: [confirmed]Maelstrom Wanderer

PostPosted: 13 Apr 2012, 13:18
by Gargaroz
It's the exact opposite : the code is right in ct_all and wrong in Manalink.csv, check here : http://forums.mtgsalvation.com/showthread.php?t=373892
However, fixed.

Re: [confirmed]Dragon Fodder

PostPosted: 13 Apr 2012, 13:24
by Gargaroz
Hardcoded card with static ID for tokens, recoded and fixed now.

Re: [checked-wait]Copy Artifact

PostPosted: 13 Apr 2012, 13:35
by stassy
As of ML3 V10.4 this bug appear fixed (at least after testing Copy Artifact on Adventuring Gear)

[fixed by Gargaroz]Moroii

PostPosted: 13 Apr 2012, 17:15
by RanDomino
Describe the Bug:
Moroii does not cause the AI to lose life. The player still loses life from Moroiiii (pretty sure that's the plural of Moroii) that they control.

Which card did behave improperly ?
Moroii

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 April 10

What exactly should be the correct behavior/interaction ?
Moroii should cost the AI 1 life per upkeep

Are any other cards possibly affected by this bug ?
Not that I know of

Re: Moroii

PostPosted: 13 Apr 2012, 19:07
by stassy
confirmed

[fixed by Gargaroz]Razormane Masticore and Grand Abolisher

PostPosted: 13 Apr 2012, 20:24
by thedrigo
Describe the Bug:
Razormane Masticore is not a creature, it's a normal artifact.

Which card behaved improperly ?
Razormane Masticore

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.

What exactly should be the correct behavior/interaction ?
Razormane Masticore should be a 5/5 artifact creature.

Are any other cards possibly affected by this bug ?
Don't know.



Describe the Bug:
AI can counter my spells with Grand Abolisher in play.

Which card did behave improperly ?
Grand Abolisher

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The April 10th, 2012 one.

What exactly should be the correct behavior/interaction ?
The AI shouldn't be able to cast spells during my turn.

Are any other cards possibly affected by this bug ?
Silence and Abeyance, maybe.

[it works]Constructed Multiplayer Not Working Over TCP/IP

PostPosted: 13 Apr 2012, 20:40
by gsoltwedel
Unable to play constructed multi-player over LAN via tcp/ip against a registered opponent using any posted Manalink 3.0 downloads. After accepting the match parameters successfully both clients do the coin flip independently and don't recognize the registered opponents deck, leading both sides to a "win" because your opponent is out of cards.

Re: [fixed by Gargaroz]Maelstrom Wanderer

PostPosted: 13 Apr 2012, 22:41
by Sonic
Gargaroz wrote:It's the exact opposite : the code is right in ct_all and wrong in Manalink.csv, check here : http://forums.mtgsalvation.com/showthread.php?t=373892
However, fixed.
Oh yeah! :oops:

At least I can claim it wasn't an entry I added. :wink:

[fixed both by Gargaroz]Knight Exemplar -give Indestructible

PostPosted: 13 Apr 2012, 22:43
by Psychodabble
Describe the Bug:
I had two Knight Exemplar in play, making both indestructible. The AI played a Skinrender and placed its counters on one of the Knights. The game then crashed.

Which card did behave improperly ?
Knight Exemplar, I think.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 10 April 2012 aka Sensei of Vanilla Masques, Gauntlet Challenge Mode, Tribal Trials

What exactly should be the correct behavior/interaction ?
The Knight Exemplar should have died, but I suspect that the game didn't know how to kill an indestructible creature.

Are any other cards possibly affected by this bug ?
I assume we'd see a similar crash anytime an indestructible creature should be killed through negative counters. I'm going to run a test with some Blightsteel guys and Unstable Mutation to see what happens.

Sorry, no savegame possible, since the game CTD'd.