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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Dark Depths - Marit Lage Token

Postby Gargaroz » 16 Apr 2012, 14:09

Bad data in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Wave of Reckoning

Postby Gargaroz » 16 Apr 2012, 14:10

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Crumbling Sanctuary

Postby Gargaroz » 16 Apr 2012, 14:16

Fixed all.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Orion79 coded cards ML3 10.4

Postby Gargaroz » 16 Apr 2012, 14:20

Ah, damn, it's my fault. Consider them fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Orion79 coded cards ML3 10.4

Postby 0rion79 » 16 Apr 2012, 16:02

>_>
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Re: [confirmed]Hurricane damages only creatures

Postby 0rion79 » 16 Apr 2012, 16:27

Earthquake does the same too: no damage to players, damages to creatures with flying too!
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Re: [confirmed]Hurricane damages only creatures

Postby Gargaroz » 16 Apr 2012, 18:50

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Orion79 coded cards ML3 10.4

Postby stassy » 16 Apr 2012, 20:01

Well, I didn't find any major bugs despite the AI one while testing your cards Orion79, keep up the good work to convert the missing vanilla :D
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Re: [fixed by Gargaroz]Hurricane damages only creatures

Postby Aswan jaguar » 17 Apr 2012, 05:22

Did you fix Earthquake,too?
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Garruk's Packleader+Adarkar Valkyrie

Postby 0rion79 » 17 Apr 2012, 07:11

Weird bug: I was using Adarkar Valkyrie to prevent my Garruk's Packleader to die vs. 2 spectres from AI. On battlefield, also Fecundity and Angelic Chorus.
When this happened, I've seen that garruk's packleader was cloned several times on the battlefield and I did loose the game due to "no more cards" but, as you can see, my library had plenty of them!

Probably the bug is in Adarkar Vakyrie's effect, sine it clones the dying creature before that it goes to the graveyard and not after that it actually died.
Attachments
bug.jpg
Last edited by Aswan jaguar on 17 Apr 2012, 14:47, edited 2 times in total.
Reason: fixed bug-recoded card
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Re: Garruk's Packleader + Adarkar Valkyrie + others

Postby stassy » 17 Apr 2012, 07:42

confirmed, it's a really weird and fun combo that lead to suicide :mrgreen:
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[fixed by Gargaroz]Reverent Mantra

Postby stassy » 17 Apr 2012, 11:12

Describe the Bug:
When cast, Reverent Mantra will ask first 3W then again 2W, then the effect will apply but the card will stay into bf as a global enchantment instead of going to the gy.

Which card did behave improperly ?
Reverent Mantra

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4

What exactly should be the correct behavior/interaction ?
When cast, Reverent Mantra will ask 3W, apply his effect then go into the gy.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(3.96 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 17 Apr 2012, 14:43, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Garruk's Packleader + Adarkar Valkyrie + othe

Postby Gargaroz » 17 Apr 2012, 14:38

Code rewrote, now it's more bugproof, but you'll notice the legacy is not attached to the target creature anymore, otherwise it won't function.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Reverent Mantra

Postby Gargaroz » 17 Apr 2012, 14:42

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Orion79 coded cards ML3 10.4 V2

Postby stassy » 18 Apr 2012, 05:49

None of Orion79 coded cards ML3 10.4 V2 abilities beside static abilities are working (that include regeneration, discard on damage, deathtouch, can't be countered, etc...)

Armored Griffin = Vigilance nonworking
Calciderm = no Shroud-no Vanishing
Deadly Recluse = no deathtouch
Fog of Gnats = no Regeneration
Living Airship = no Regeneration
Scragnoth = can be countered
Seton's Scout = no Threshold
Whispering Shade = pumping non working
Yavimaya Gnats = no Regeneration
Sorry Orion79, I guess I was too hasty in testing, there are more work to do for you :oops:

previous report | Open
Describe the Bug:
Deadly Recluse is missing deathtouch ability despite icon showing in bf

Which card did behave improperly ?
Deadly Recluse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2

What exactly should be the correct behavior/interaction ?
Deadly Recluse has deathtouch ability

Are any other cards possibly affected by this bug ?
-

Seems not a global bug because Giant Scorpion deathtouch ability is working fine
Attachments
1.zip
(2.51 KiB) Downloaded 103 times
Last edited by stassy on 21 Apr 2012, 04:28, edited 2 times in total.
Reason: bug fixed
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