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Re: [confirmed]Dark Depths - Marit Lage Token

PostPosted: 16 Apr 2012, 14:09
by Gargaroz
Bad data in ct_all. Fixed.

Re: [confirmed]Wave of Reckoning

PostPosted: 16 Apr 2012, 14:10
by Gargaroz
Fixed.

Re: [confirmed]Crumbling Sanctuary

PostPosted: 16 Apr 2012, 14:16
by Gargaroz
Fixed all.

Re: [confirmed]Orion79 coded cards ML3 10.4

PostPosted: 16 Apr 2012, 14:20
by Gargaroz
Ah, damn, it's my fault. Consider them fixed.

Re: [fixed by Gargaroz]Orion79 coded cards ML3 10.4

PostPosted: 16 Apr 2012, 16:02
by 0rion79
>_>

Re: [confirmed]Hurricane damages only creatures

PostPosted: 16 Apr 2012, 16:27
by 0rion79
Earthquake does the same too: no damage to players, damages to creatures with flying too!

Re: [confirmed]Hurricane damages only creatures

PostPosted: 16 Apr 2012, 18:50
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Orion79 coded cards ML3 10.4

PostPosted: 16 Apr 2012, 20:01
by stassy
Well, I didn't find any major bugs despite the AI one while testing your cards Orion79, keep up the good work to convert the missing vanilla :D

Re: [fixed by Gargaroz]Hurricane damages only creatures

PostPosted: 17 Apr 2012, 05:22
by Aswan jaguar
Did you fix Earthquake,too?

[fixed by Gargaroz]Garruk's Packleader+Adarkar Valkyrie

PostPosted: 17 Apr 2012, 07:11
by 0rion79
Weird bug: I was using Adarkar Valkyrie to prevent my Garruk's Packleader to die vs. 2 spectres from AI. On battlefield, also Fecundity and Angelic Chorus.
When this happened, I've seen that garruk's packleader was cloned several times on the battlefield and I did loose the game due to "no more cards" but, as you can see, my library had plenty of them!

Probably the bug is in Adarkar Vakyrie's effect, sine it clones the dying creature before that it goes to the graveyard and not after that it actually died.

Re: Garruk's Packleader + Adarkar Valkyrie + others

PostPosted: 17 Apr 2012, 07:42
by stassy
confirmed, it's a really weird and fun combo that lead to suicide :mrgreen:

[fixed by Gargaroz]Reverent Mantra

PostPosted: 17 Apr 2012, 11:12
by stassy
Describe the Bug:
When cast, Reverent Mantra will ask first 3W then again 2W, then the effect will apply but the card will stay into bf as a global enchantment instead of going to the gy.

Which card did behave improperly ?
Reverent Mantra

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4

What exactly should be the correct behavior/interaction ?
When cast, Reverent Mantra will ask 3W, apply his effect then go into the gy.

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Garruk's Packleader + Adarkar Valkyrie + othe

PostPosted: 17 Apr 2012, 14:38
by Gargaroz
Code rewrote, now it's more bugproof, but you'll notice the legacy is not attached to the target creature anymore, otherwise it won't function.

Re: [confirmed]Reverent Mantra

PostPosted: 17 Apr 2012, 14:42
by Gargaroz
Fixed.

[fixed by Gargaroz]Orion79 coded cards ML3 10.4 V2

PostPosted: 18 Apr 2012, 05:49
by stassy
None of Orion79 coded cards ML3 10.4 V2 abilities beside static abilities are working (that include regeneration, discard on damage, deathtouch, can't be countered, etc...)

Armored Griffin = Vigilance nonworking
Calciderm = no Shroud-no Vanishing
Deadly Recluse = no deathtouch
Fog of Gnats = no Regeneration
Living Airship = no Regeneration
Scragnoth = can be countered
Seton's Scout = no Threshold
Whispering Shade = pumping non working
Yavimaya Gnats = no Regeneration
Sorry Orion79, I guess I was too hasty in testing, there are more work to do for you :oops:

previous report | Open
Describe the Bug:
Deadly Recluse is missing deathtouch ability despite icon showing in bf

Which card did behave improperly ?
Deadly Recluse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2

What exactly should be the correct behavior/interaction ?
Deadly Recluse has deathtouch ability

Are any other cards possibly affected by this bug ?
-

Seems not a global bug because Giant Scorpion deathtouch ability is working fine