[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Common Cause doesn't affect opponents creatures.
by stassy » 19 Apr 2012, 16:56
confirmed, didn't notice it was for all creatures so when I saw the effect only affect the owner I though it was intended (that also mean as a bug if one color on either both side does not share its color the effect still apply)
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Re: [fixed all Gargaroz]Moonlit wake-Delraich-Phyrexian Plag
by Silverfox » 19 Apr 2012, 17:54
First thanks for the fast work, but i have another question and i don´t know wich topic is. Please answer me.
If i get a game error and the programm goes down it shows me "Version 2.0 alpha" is this correct or have i mixed some files? - I use Gargaroz manalink 3.0 v2 with march and april patch v2.
Also i have Mok´s version 2.0 with the patches and it works same as good. Which is better?
If i get a game error and the programm goes down it shows me "Version 2.0 alpha" is this correct or have i mixed some files? - I use Gargaroz manalink 3.0 v2 with march and april patch v2.
Also i have Mok´s version 2.0 with the patches and it works same as good. Which is better?
Re: [fixed all Gargaroz]Moonlit wake-Delraich-Phyrexian Plag
by Aswan jaguar » 19 Apr 2012, 18:29
For the error some files haven't changed and so the name Manalink2.0 appears in the error report.
Manalink3.0 is the latest which has the most cards coded, is more stable and runs faster and all cards are in the same place,plus other staff.
On the other hand some find better Manalink 2.0 before December patch when Multiplayer worked for some people although with crashes.In Manalink3.0 multiplayer isn't working at all for the time being.
Manalink3.0 is the latest which has the most cards coded, is more stable and runs faster and all cards are in the same place,plus other staff.
On the other hand some find better Manalink 2.0 before December patch when Multiplayer worked for some people although with crashes.In Manalink3.0 multiplayer isn't working at all for the time being.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by GargarozRandom Singleton - Avatar Chaos Orb
by stassy » 20 Apr 2012, 04:10
Describe the Bug:
Random Singleton - Avatar Chaos Orb make the game loop when cards are drawn
Which card did behave improperly ?
Random Singleton - Avatar Chaos Orb
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Random Singleton - Avatar Chaos Orb should correctly randomize cards
Are any other cards possibly affected by this bug ?
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Whatever choice is made for the type of deck for Random Singleton, game will loop when AI draw his 6th card from library to his hand at the start of the game.
This affect Avatar Chaos Orb Lite and Avatar Chaos Orb but not Avatar Momir
Random Singleton - Avatar Chaos Orb make the game loop when cards are drawn
Which card did behave improperly ?
Random Singleton - Avatar Chaos Orb
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Random Singleton - Avatar Chaos Orb should correctly randomize cards
Are any other cards possibly affected by this bug ?
-
Whatever choice is made for the type of deck for Random Singleton, game will loop when AI draw his 6th card from library to his hand at the start of the game.
This affect Avatar Chaos Orb Lite and Avatar Chaos Orb but not Avatar Momir
Last edited by Aswan jaguar on 20 Apr 2012, 14:03, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Squee, Goblin Nabob
by Silverfox » 20 Apr 2012, 06:13
If Squee is in the graveyard since Patch of april v2 it comes back
to my hand automaticly. You can´t choose to bring him back or not.
Manalink 3.0 with march and april v2 Patches
to my hand automaticly. You can´t choose to bring him back or not.
Manalink 3.0 with march and april v2 Patches
Last edited by Aswan jaguar on 29 May 2012, 14:33, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Spawnwrithe
by 0rion79 » 20 Apr 2012, 06:28
When Spawnwrithe deals combat damage to a player, no token is generated even if the card turns "orange".
Last edited by Aswan jaguar on 20 Apr 2012, 14:09, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Thieving Magpie,Shadowmage Infiltrator
by 0rion79 » 20 Apr 2012, 06:33
I have equipped Thieving Magpie with Loxodon Warhammer and Whispersilk Cloak (it was a "sabouters" deck). When it has deal damage to opponet, I have drawn more or less 20-25 cards in a row, ending with a hand of 30 cards! O_o
Last edited by Aswan jaguar on 21 Apr 2012, 16:17, edited 2 times in total.
Reason: fixed bugs
Reason: fixed bugs
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Re: Squee, Goblin Nabob
by stassy » 20 Apr 2012, 11:58
Well, it's the opposite for me, no prompt to get him back into hand at all and he stay in the gy the entire time.
Anyway he is bugged so I will tag it.
Anyway he is bugged so I will tag it.
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Re: Thieving Magpie interaction
by stassy » 20 Apr 2012, 12:16
I will put away Whispersilk Cloak because it has a different bug reported and fixed, but the issue is Loxodon Warhammer because I tested it with Shadowmage Infiltrator and the result is the same (draw 20+ cards)
Also there is a weird typo in the description effect, maybe it is related

Also there is a weird typo in the description effect, maybe it is related

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Re: [confirmed]Mishra's Workshop Inop
by Gargaroz » 20 Apr 2012, 13:10
Doesn't expect a fix for this unless we could recode the engine, it's a very complicate issue.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Random Singleton - Avatar Chaos Orb
by Gargaroz » 20 Apr 2012, 13:55
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spawnwrithe
by Psychodabble » 20 Apr 2012, 13:56
This has got to be part of the "Simultaneous Triggered Effect" problem. Spawnwrithe was working just fine in the last update. I think we need to put our heads together and come up with a comprehensive list of all cards effected by this problem as it seems to be VERY widespread now.
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Re: [confirmed]Spawnwrithe
by Gargaroz » 20 Apr 2012, 14:08
As Spawnwithe is coded in ASM, probably the bug is due to the rearrangings of IDs, not to the chain trigger bug. I'll recode it, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Tezzeret, Agent of Bolas
by darkgaizat » 20 Apr 2012, 20:20
Tezzeret Agent of Bolas, Planeswaler's ultimate (-4) ability does nothing. Attached is a save game.
darkgaizat
(anyone tell I play a lot of artifacts?)
darkgaizat
(anyone tell I play a lot of artifacts?)
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Tezzeret Agent of Bolas Error.zip- (3.52 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 21 Apr 2012, 18:50, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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