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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [fixed Gargaroz]]Tinker makes you sacrifice twice April

Postby darkgaizat » 20 Apr 2012, 20:22

Gargaroz, YOU are the MAN!!
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Re: [fixed by Gargaroz]EDH Rules

Postby darkgaizat » 20 Apr 2012, 20:23

Gargaroz is on it! Stellar work my friend!
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[fixed by Gargaroz]Reverse Damage

Postby Psychodabble » 20 Apr 2012, 22:38

Describe the Bug:
AI is able to use Reverse Damage to prevent damage to creatures.

Which card did behave improperly ?
Reverse Damage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet

What exactly should be the correct behavior/interaction ?
Reverse Damage should only be used on damage to players, not creatures.

Are any other cards possibly affected by this bug ?

I don't think so.
Attachments
Reverse Damage Bug.zip
(3.88 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 21 Apr 2012, 18:49, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Orion79 coded cards ML3 10.4 V2

Postby Gargaroz » 21 Apr 2012, 00:51

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Tezzeret Agent of Bolas Ultimate Does not work

Postby stassy » 21 Apr 2012, 05:47

confirmed

In ML, artifact are very op indeed :P
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Re: Reverse Damage

Postby stassy » 21 Apr 2012, 05:50

confirmed, work on player side also (seems to be work as Healing Salve)
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[fixed by Gargaroz]Firewalker + Ajani Pridemate

Postby 0rion79 » 21 Apr 2012, 07:50

When the player gains life due to the activation of Kor Firewalker ability, when a red spell is cast, Ajani Pridemate does not get any +1/+1 counter. Ajani pridemate still works: in fact, if you try with Lightning Helix, it will get ONE +1/+1 counter, but not 2. As well, if you try to cast any red spell, you will gain 1 life but no counter on the pridemate.
Last edited by Aswan jaguar on 21 Apr 2012, 18:48, edited 2 times in total.
Reason: fixed bug
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Re: Interaction Kor Firewalker + Ajani Pridemate

Postby stassy » 21 Apr 2012, 09:14

confirmed, I suspect maybe because Kor Firewalker is coded in ASM.
Attachments
1.zip
(2.77 KiB) Downloaded 84 times
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Re: [confirmed]Squee, Goblin Nabob

Postby Gargaroz » 21 Apr 2012, 15:49

Well, I didn't touch anything about Squee, buf if you have "Duh mode" setted on (check "config.txt", it will be automatically added to your hand if in GY.
And is working for me, so probably the bad behaviour Stassy experienced is due to some other card (as usual, I need a printscreen).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Thieving Magpie

Postby Gargaroz » 21 Apr 2012, 16:00

The Mapie and the Infiltrator are both hardcoded cards, I'll make a new code. Consider them fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Tezzeret Agent of Bolas

Postby Gargaroz » 21 Apr 2012, 16:44

I recently modified the life gain / life loss code and left a bug when updating Tezzeret code. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Reverse Damage

Postby Gargaroz » 21 Apr 2012, 16:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Firewalker + Ajani Pridemate

Postby Gargaroz » 21 Apr 2012, 16:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Harabaz Druid

Postby Gargaroz » 21 Apr 2012, 17:22

Finally found a way to fix this. AI is fine with it as long as its deck has not too many colors.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Squee, Goblin Nabob

Postby stassy » 21 Apr 2012, 18:54

Here you go but there is not much to see, as nothing is happening at all

Image
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