[Fixed] Bug Archive
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[fixed by Gargaroz]AI bug with basalt monolith.
by glenn frog knight » 21 Apr 2012, 19:48
I've got lethal damage swinging in, and it's just tapping and untapping its basalt monolith forever. It won't stop, so it won't ever die. I can't really make a save game, but there's a screenshot attached.
Actually, I held down escape, and after doing that for like a minute, it just stopped, and the damage from combat didn't happen at all...
Actually, I held down escape, and after doing that for like a minute, it just stopped, and the damage from combat didn't happen at all...
Last edited by stassy on 28 May 2012, 12:59, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Squee, Goblin Nabob
by Gargaroz » 22 Apr 2012, 12:14
Stassy, try to add 2 copies of Squee to the classic "Goblin King" deck and see if the ability works. If it doesn't work, no problem as in my version works, so the problem is already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: AI bug with basalt monolith.
by Gargaroz » 22 Apr 2012, 12:15
Strange behaviour, probably it's a bug in the original card. I'll recode it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Soul Warden
by Gargaroz » 22 Apr 2012, 12:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked3-wait]Hero of Bladehold,Geist of Saint Traft,Ke
by Gargaroz » 22 Apr 2012, 13:04
Finally fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Squee, Goblin Nabob
by stassy » 23 Apr 2012, 04:23
Did the test with Goblin Warlord deck, I got a weird result:
- In the the original game, Squee didn't make the window pop up and came back straight into my hand
- I saved at AI turn when Squee was in the gy, after reloading the game without quiting ML the window popped up, same after restarting ML
Edit:I can confirm that Squee only trigger the windows after you reload a game (save or autosave), even without debugging anything, after playing several games
- In the the original game, Squee didn't make the window pop up and came back straight into my hand
- I saved at AI turn when Squee was in the gy, after reloading the game without quiting ML the window popped up, same after restarting ML
Edit:I can confirm that Squee only trigger the windows after you reload a game (save or autosave), even without debugging anything, after playing several games
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Re: [confirmed]Squee, Goblin Nabob
by Gargaroz » 23 Apr 2012, 13:54
We'll see with the new patch, as in my version it seems to work nicely...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Stillmoon Cavalier
by RanDomino » 23 Apr 2012, 18:38
Describe the Bug:
Stillmoon Cavalier can only be cast for 1WW instead of 1(w/b)(w/b). However it is now being correctly regarded as white AND black, and its abilities properly cost (w/b).
Which card did behave improperly ?
Stillmoon Cavalier
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 Sensei 2.0
What exactly should be the correct behavior/interaction ?
Stillmoon Cavalier should be castable for 1ww, 1bw, or 1bb.
Are any other cards possibly affected by this bug ?
Not that I know of.
Stillmoon Cavalier can only be cast for 1WW instead of 1(w/b)(w/b). However it is now being correctly regarded as white AND black, and its abilities properly cost (w/b).
Which card did behave improperly ?
Stillmoon Cavalier
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
3.0 Sensei 2.0
What exactly should be the correct behavior/interaction ?
Stillmoon Cavalier should be castable for 1ww, 1bw, or 1bb.
Are any other cards possibly affected by this bug ?
Not that I know of.
- Attachments
-
Stillmoon Cavalier.zip- (4.47 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 29 May 2012, 14:45, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Rhox War Monk
by Acra » 24 Apr 2012, 07:08
Describe the Bug:
Rhox War Monk will still gain life with Sulfuric Vortex in play.
Which card did behave improperly ?
Rhox War Monk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
10. April.
discovered in a challenge, then tested it in a single game
What exactly should be the correct behavior/interaction ?
Sulfuric Vortex should prevent the life gain (it does this for Baneslayer or Serras Ascendent)
Are any other cards possibly affected by this bug ?
all life gain cards, but i've tested it with Baneslayer and Serras Ascendant, both interacting correctly
Rhox War Monk will still gain life with Sulfuric Vortex in play.
Which card did behave improperly ?
Rhox War Monk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
10. April.
discovered in a challenge, then tested it in a single game
What exactly should be the correct behavior/interaction ?
Sulfuric Vortex should prevent the life gain (it does this for Baneslayer or Serras Ascendent)
Are any other cards possibly affected by this bug ?
all life gain cards, but i've tested it with Baneslayer and Serras Ascendant, both interacting correctly
- Attachments
-
lifeGain.rar- (1.52 KiB) Downloaded 90 times
Last edited by stassy on 25 Apr 2012, 04:24, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Rhox War Monk with Sulfuric Vortex
by stassy » 24 Apr 2012, 08:16
confirmed, also bypass all counter lifegain cards such as
Forsaken Wastes
Leyline of Punishment
Sanguine Bond
False Cure
Punishing Fire
Stigma Lasher
Everlasting Torment
Checked severals others lifelink cards and no similar bug found yet.
Forsaken Wastes
Leyline of Punishment
Sanguine Bond
False Cure
Punishing Fire
Stigma Lasher
Everlasting Torment
Checked severals others lifelink cards and no similar bug found yet.
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Re: [confirmed]Stillmoon Cavalier
by stassy » 24 Apr 2012, 19:29
confirmed again for 3.0 Sensei V2

In the screenshot I have 2B and one land, before tapping for 2B the card was highlighted as ready to be cast but once 2B was generated it became unavailable.

In the screenshot I have 2B and one land, before tapping for 2B the card was highlighted as ready to be cast but once 2B was generated it became unavailable.
- stassy
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Re: [confirmed]Rhox War Monk
by Gargaroz » 24 Apr 2012, 23:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Challenge Set 1, Vanguard Vengeance
by glenn frog knight » 25 Apr 2012, 01:00
Once I have the game run the Chaos Orb avatar card, it just loads forever and won't get anywhere.
Last edited by stassy on 26 Apr 2012, 04:37, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- glenn frog knight
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Re: Challenge Set 1, Vanguard Vengeance can't start at all.
by glenn frog knight » 25 Apr 2012, 01:18
In fact, a lot of them don't work. I wouldn't mind except I can't use some cards if I don't beat them, and I can't start them, so...
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