[Fixed] Bug Archive
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Re: [confirmed]Mikaeus, the Unhallowed
by Gargaroz » 26 Apr 2012, 00:42
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grimgrin Corpse born
by Gargaroz » 26 Apr 2012, 00:48
Havengul Lich's ability is really too much for the AI to handle. I'm shutting it down for the AI.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Diregraf captain
by Gargaroz » 26 Apr 2012, 00:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Temporal isolation
by Gargaroz » 26 Apr 2012, 00:54
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Predator Ooze
by Gargaroz » 26 Apr 2012, 00:58
I recently reviewed the code for the Ooze and similar effects, so probably this is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [checking]Challenge Set 1, Vanguard Vengeance
by Gargaroz » 26 Apr 2012, 01:00
Both the challenge and the Avatar uses a function that creatae a random deck. That functions was bugged but is fixed now, so both the Challenges works.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Phantasmal Illusion and Undying
by Gargaroz » 26 Apr 2012, 01:01
This kind of interactions are really complex to handle for Manalink, but I'll check and see what can I do.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Slash Panther
by stassy » 26 Apr 2012, 11:42
Describe the Bug:
Slash Panther will ask for R before the mana cost window appear asking you to pay 4 or 4+2 life.
If you choose 4+2 life your total pay is then 4R+2 life
Which card did behave improperly ?
Slash Panther
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Slash Panther don't ask for R before the mana cost window appear asking you to pay 4R or 4+2 life
Are any other cards possibly affected by this bug ?
-
Slash Panther will ask for R before the mana cost window appear asking you to pay 4 or 4+2 life.
If you choose 4+2 life your total pay is then 4R+2 life
Which card did behave improperly ?
Slash Panther
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Slash Panther don't ask for R before the mana cost window appear asking you to pay 4R or 4+2 life
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.1 KiB) Downloaded 83 times
Last edited by stassy on 26 Apr 2012, 13:30, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Remand/Cryptic Command
by stassy » 26 Apr 2012, 12:09
Describe the Bug:
Remand/Cryptic Command randomly crash the game when used by AI
Which card did behave improperly ?
Remand/Cryptic Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Remand/Cryptic Command don't crash the game when used by AI
Are any other cards possibly affected by this bug ?
-
This is a really specific case and I can't seems to find the real culprit, I don't even know if the cards mentioned are generating the crash but so far in the pattern they are the only left I could narrow
Setup:

- I cast Porcelain Legionnaire with life and get countered by Ertai, Wizard Adept
- I cast Slash Panther with life and get countered by Counterspell
- I cast Immolating Souleater and the game crash, AI hand is then this:
Evacuation
Evacuation
Cryptic Command
Jace, Memory Adept
Remand
Repulse
Whatever order I cast, game always end in a crash at 3rd summon.
If I debug remove Jace, Memory Adept and Evacuation x2 crash does not occur but unfortunately no counterspell are casted
Remand/Cryptic Command randomly crash the game when used by AI
Which card did behave improperly ?
Remand/Cryptic Command
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2
What exactly should be the correct behavior/interaction ?
Remand/Cryptic Command don't crash the game when used by AI
Are any other cards possibly affected by this bug ?
-
This is a really specific case and I can't seems to find the real culprit, I don't even know if the cards mentioned are generating the crash but so far in the pattern they are the only left I could narrow
Setup:

- I cast Porcelain Legionnaire with life and get countered by Ertai, Wizard Adept
- I cast Slash Panther with life and get countered by Counterspell
- I cast Immolating Souleater and the game crash, AI hand is then this:
Evacuation
Evacuation
Cryptic Command
Jace, Memory Adept
Remand
Repulse
Whatever order I cast, game always end in a crash at 3rd summon.
If I debug remove Jace, Memory Adept and Evacuation x2 crash does not occur but unfortunately no counterspell are casted
- Attachments
-
1.zip- (3.1 KiB) Downloaded 81 times
Last edited by stassy on 28 May 2012, 17:24, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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Re: Slash Panther
by Gargaroz » 26 Apr 2012, 12:47
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Remand/Cryptic Command
by Gargaroz » 26 Apr 2012, 13:55
Cryptic Command code was a bit messy, I rewrote it so probably this bug is gone.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Caldera Hellion
by Psychodabble » 26 Apr 2012, 14:45
Describe the Bug:
Caldera Hellion forces you to sacrifice all your creatures in play.
Which card did behave improperly ?
Caldera Hellion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
Creature sacrifice through Devour should be optional, allowing you to cast without sacrificing at all, or any number of creatures you want.
Are any other cards possibly affected by this bug ?
Possibly any other cards with Devour.
Caldera Hellion forces you to sacrifice all your creatures in play.
Which card did behave improperly ?
Caldera Hellion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
Creature sacrifice through Devour should be optional, allowing you to cast without sacrificing at all, or any number of creatures you want.
Are any other cards possibly affected by this bug ?
Possibly any other cards with Devour.
- Attachments
-
Hellion Bug.zip- (3.11 KiB) Downloaded 89 times
Last edited by stassy on 27 Apr 2012, 04:24, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- Psychodabble
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[fixed by Gargaroz-wait Deathless Angel]Indestructible
by Psychodabble » 26 Apr 2012, 14:52
Describe the Bug:
Knight Exemplar now gives itself indestructible.
Which card did behave improperly ?
Knight Exemplar
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
Knight Exemplar should only give indestructible to other knight cards.
Are any other cards possibly affected by this bug ?
Possibly Timber Protector or other cards that grant indestructibility to creature types.
Knight Exemplar now gives itself indestructible.
Which card did behave improperly ?
Knight Exemplar
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
Knight Exemplar should only give indestructible to other knight cards.
Are any other cards possibly affected by this bug ?
Possibly Timber Protector or other cards that grant indestructibility to creature types.
- Attachments
-
Knight Exemplar Bug.zip- (3.32 KiB) Downloaded 98 times
Last edited by Aswan jaguar on 29 May 2012, 14:10, edited 4 times in total.
Reason: bug fixed - wait Deathless Angel
Reason: bug fixed - wait Deathless Angel
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