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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Knight Exemplar (again)

Postby stassy » 26 Apr 2012, 18:04

confirmed for both Knight Exemplar and Timber Protector, on the other side Deathless Angel does not grant indestructible status at all to target and even to itself (tested with Lightning Bolt)
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Re: [confirmed]Knight Exemplar/Timber Protector

Postby Gargaroz » 27 Apr 2012, 01:13

Fixed Knight Exemplar and Timber Protector. The effect of Deathless Angel is more tricky and will require time.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Caldera Hellion

Postby Gargaroz » 27 Apr 2012, 01:22

Fixed. The updated code for sacrifices was a bit buggy, now it's fixed, if other bugs like this pop up, consider them fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Invoke prejudice

Postby Psychodabble » 27 Apr 2012, 09:31

Describe the Bug:
Invoke Prejudice doesn't always give the player a chance to activate it. For example from attached savegame, the AI cast Lord of the Undead with Invoke Prejudice in play and no prompt was given to counter.

Which card did behave improperly ?
Invoke Prejudice

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet

What exactly should be the correct behavior/interaction ?
The game should pause with each creature cast at the "interrupt" phase to allow the player to counter.

Are any other cards possibly affected by this bug ?
Possibly any other permanents that allow the player to counter spells.
Attachments
Invoke Prejudice.zip
(3.48 KiB) Downloaded 86 times
Last edited by Aswan jaguar on 27 Apr 2012, 13:40, edited 2 times in total.
Reason: fixed bug
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Re: Invoke Prejudice

Postby stassy » 27 Apr 2012, 11:24

confirmed, also it doesn't seems to be a color issue on creatures since even without creatures on player side the AI can still cast Lord of the Undead.
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Re: [confirmed]Invoke Prejudice

Postby Gargaroz » 27 Apr 2012, 12:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Wild Nacatl/Stomping Ground

Postby Arkatreides » 27 Apr 2012, 14:07

Describe the Bug:
Wild Nacatl doesn't get +1/+1 with Stomping Ground in play even though Stomping ground is both a Forest and a Mountain.

Which card did behave improperly ?
I presume Stomping Ground since Wild Nacatl works properly with basic Mountains.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 2012 Duel

What exactly should be the correct behavior/interaction ?
Wild Nacatl should get +1/+1 if a Mountain is in play. Stomping Ground is technically both a Mountain and a Forest so should qualify

Are any other cards possibly affected by this bug ?
Possibly all Dual lands
Last edited by stassy on 27 Apr 2012, 20:37, edited 2 times in total.
Reason: bug fixed
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Re: Wild Nacatl/Stomping Ground

Postby stassy » 27 Apr 2012, 14:56

confirmed, all Guild Pact land are bugged too
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[checked-wait]Jitte and Huntsmaster

Postby Acra » 27 Apr 2012, 18:18

Just made an Archenemy Melira Pod Deck and started the Archenemy Challenge. I dunno if it's because the challenge is somehow broken atm, but i encountered 2 funny things. 1st Jitte didn't get counters for combat damage, 2nd Huntsmaster didn't want to transform.
Attachments
huntsmaster_solemn.rar
(3.35 KiB) Downloaded 85 times
Last edited by stassy on 28 Apr 2012, 03:57, edited 1 time in total.
Reason: bug confirmed
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Re: [confirmed]Wild Nacatl/Stomping Ground

Postby Gargaroz » 27 Apr 2012, 20:19

The Nacatal was coded in ASM and need to be recoded. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Jitte and Huntsmaster

Postby Gargaroz » 27 Apr 2012, 20:48

Challenge bugs are hard to eradicate, as there's a lot of stuff going on "in the background". Plus, the routine that checks the values for Rules Engine (the Huntmaster need the "keep_storm_count" function activated in order to transform) tend to screw sometimes if only one card that needs a specific function is on the deck. I'll try to fix this, but it will take time.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Moroii

Postby Gargaroz » 27 Apr 2012, 20:52

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Utopia Sprawl

Postby Gargaroz » 27 Apr 2012, 21:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Makeshift Mauler

Postby Gargaroz » 27 Apr 2012, 21:12

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [checked wait]Phantasmal Illusion and Undying

Postby Gargaroz » 27 Apr 2012, 23:23

Fixed. Also fixed a similar issue with Persist.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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