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Re: Knight Exemplar (again)

Posted:
26 Apr 2012, 18:04
by stassy
confirmed for both
Knight Exemplar and
Timber Protector, on the other side
Deathless Angel does not grant indestructible status at all to target and even to itself (tested with
Lightning Bolt)
Re: [confirmed]Knight Exemplar/Timber Protector

Posted:
27 Apr 2012, 01:13
by Gargaroz
Fixed
Knight Exemplar and
Timber Protector. The effect of
Deathless Angel is more tricky and will require time.
Re: [confirmed]Caldera Hellion

Posted:
27 Apr 2012, 01:22
by Gargaroz
Fixed. The updated code for sacrifices was a bit buggy, now it's fixed, if other bugs like this pop up, consider them fixed.
[fixed by Gargaroz]Invoke prejudice

Posted:
27 Apr 2012, 09:31
by Psychodabble
Describe the Bug:Invoke Prejudice doesn't always give the player a chance to activate it. For example from attached savegame, the AI cast
Lord of the Undead with
Invoke Prejudice in play and no prompt was given to counter.
Which card did behave improperly ?Invoke Prejudice Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?The game should pause with each creature cast at the "interrupt" phase to allow the player to counter.
Are any other cards possibly affected by this bug ?Possibly any other permanents that allow the player to counter spells.
Re: Invoke Prejudice

Posted:
27 Apr 2012, 11:24
by stassy
confirmed, also it doesn't seems to be a color issue on creatures since even without creatures on player side the AI can still cast
Lord of the Undead.
Re: [confirmed]Invoke Prejudice

Posted:
27 Apr 2012, 12:57
by Gargaroz
Fixed.
[fixed by Gargaroz]Wild Nacatl/Stomping Ground

Posted:
27 Apr 2012, 14:07
by Arkatreides
Describe the Bug:Wild Nacatl doesn't get +1/+1 with
Stomping Ground in play even though Stomping ground is both a
Forest and a
Mountain.
Which card did behave improperly ?I presume
Stomping Ground since
Wild Nacatl works properly with basic Mountains.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)April 2012 Duel
What exactly should be the correct behavior/interaction ?Wild Nacatl should get +1/+1 if a
Mountain is in play.
Stomping Ground is technically both a
Mountain and a
Forest so should qualify
Are any other cards possibly affected by this bug ?Possibly all Dual lands
Re: Wild Nacatl/Stomping Ground

Posted:
27 Apr 2012, 14:56
by stassy
confirmed, all Guild Pact land are bugged too
[checked-wait]Jitte and Huntsmaster

Posted:
27 Apr 2012, 18:18
by Acra
Just made an Archenemy Melira Pod Deck and started the Archenemy Challenge. I dunno if it's because the challenge is somehow broken atm, but i encountered 2 funny things. 1st Jitte didn't get counters for combat damage, 2nd Huntsmaster didn't want to transform.
Re: [confirmed]Wild Nacatl/Stomping Ground

Posted:
27 Apr 2012, 20:19
by Gargaroz
The Nacatal was coded in ASM and need to be recoded. Consider it fixed.
Re: Jitte and Huntsmaster

Posted:
27 Apr 2012, 20:48
by Gargaroz
Challenge bugs are hard to eradicate, as there's a lot of stuff going on "in the background". Plus, the routine that checks the values for Rules Engine (the Huntmaster need the "keep_storm_count" function activated in order to transform) tend to screw sometimes if only one card that needs a specific function is on the deck. I'll try to fix this, but it will take time.
Re: [confirmed]Moroii

Posted:
27 Apr 2012, 20:52
by Gargaroz
Fixed.
Re: [confirmed]Utopia Sprawl

Posted:
27 Apr 2012, 21:04
by Gargaroz
Fixed.
Re: [confirmed]Makeshift Mauler

Posted:
27 Apr 2012, 21:12
by Gargaroz
Fixed.
Re: [checked wait]Phantasmal Illusion and Undying

Posted:
27 Apr 2012, 23:23
by Gargaroz
Fixed. Also fixed a similar issue with Persist.