[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Ancestral Mask - AI
by Megres » 28 Apr 2012, 09:43
Describe the Bug:
The AI cast Ancestral Mask on my Phyrexian Revoker...which dies.
Which card did behave improperly ?
Ancestral Mask - Phyrexian Revoker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
The Phyrexian Revoker should be enchanted by the Ancestral Mask, without negative effects.
Are any other cards possibly affected by this bug ?
No.
The AI cast Ancestral Mask on my Phyrexian Revoker...which dies.
Which card did behave improperly ?
Ancestral Mask - Phyrexian Revoker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
The Phyrexian Revoker should be enchanted by the Ancestral Mask, without negative effects.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Ancestral Mask.rar- (1.79 KiB) Downloaded 96 times
Last edited by stassy on 05 May 2012, 03:55, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Mindcrank + Bloodchief Ascension
by Megres » 28 Apr 2012, 09:47
Describe the Bug:
The Mindcrank + Bloodchief Ascension doesn't work.
Which card did behave improperly ?
Mindcrank + Bloodchief Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
You have both an active Ascension and Mindcrank on the field. Any damage, discard, mill, or burn will activate the combo. Basically your opponent loses any amount of life. Mindcrank activates and they mill that many cards off their deck. This activates Ascension causing them to lose life for each card milled. This activates Mindcrank again causing them to mill more cards which activates the Ascension again. This loop continues until you mill your opponent, or their life total reaches 0 and that's game.
Are any other cards possibly affected by this bug ?
No.
The Mindcrank + Bloodchief Ascension doesn't work.
Which card did behave improperly ?
Mindcrank + Bloodchief Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
You have both an active Ascension and Mindcrank on the field. Any damage, discard, mill, or burn will activate the combo. Basically your opponent loses any amount of life. Mindcrank activates and they mill that many cards off their deck. This activates Ascension causing them to lose life for each card milled. This activates Mindcrank again causing them to mill more cards which activates the Ascension again. This loop continues until you mill your opponent, or their life total reaches 0 and that's game.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bloodchief + Mindcrank combo doesnt work.rar- (1.97 KiB) Downloaded 100 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:37, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Bloodchief Ascension
by Megres » 28 Apr 2012, 09:50
Describe the Bug:
Bloodchief Ascension gets too many counters, instead of 1 counter per turn, and even if the opponent didn't lose any life.
Which card did behave improperly ?
Bloodchief Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
One quest counter, no matter how much life the opponent has lost.
Are any other cards possibly affected by this bug ?
No.
Bloodchief Ascension gets too many counters, instead of 1 counter per turn, and even if the opponent didn't lose any life.
Which card did behave improperly ?
Bloodchief Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
One quest counter, no matter how much life the opponent has lost.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Bloodchief ascension puts too many counters.rar- (1.91 KiB) Downloaded 92 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:38, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Spirit Mantle
by Megres » 28 Apr 2012, 09:55
Describe the Bug:
Spirit Mantle makes the enchanted creature unable to block.
Which card did behave improperly ?
Spirit Mantle.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Spirit Mantle givest the enchanted creature +1/+1 and protection from creatures. The encnanted creature can't be blocked, targeted, or dealt damage by creatures.
Are any other cards possibly affected by this bug ?
No.
Spirit Mantle makes the enchanted creature unable to block.
Which card did behave improperly ?
Spirit Mantle.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Spirit Mantle givest the enchanted creature +1/+1 and protection from creatures. The encnanted creature can't be blocked, targeted, or dealt damage by creatures.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Spirit mantle.rar- (1.72 KiB) Downloaded 96 times
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Spirit Mantle makes opponents creatures unbloackable.rar- (1.77 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:29, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Splinter Twin
by Megres » 28 Apr 2012, 09:56
Describe the Bug:
Splinter Twin tokens don't have Haste.
Which card did behave improperly ?
Splinter Twin.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Splinter Twin tokens have Haste.
Are any other cards possibly affected by this bug ?
No.
Splinter Twin tokens don't have Haste.
Which card did behave improperly ?
Splinter Twin.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
Splinter Twin tokens have Haste.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Splinter Twin tokens dont have haste.rar- (2.06 KiB) Downloaded 106 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:28, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Terastodon
by Megres » 28 Apr 2012, 09:59
Describe the Bug:
When Terastodon enters the battlefield it destroys only 1 permanent, and doesn't put any token into play.
Which card did behave improperly ?
Terastodon.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Are any other cards possibly affected by this bug ?
No.
When Terastodon enters the battlefield it destroys only 1 permanent, and doesn't put any token into play.
Which card did behave improperly ?
Terastodon.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques , Constr., v.2
What exactly should be the correct behavior/interaction ?
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Terastodon.rar- (2.06 KiB) Downloaded 95 times
Last edited by Aswan jaguar on 28 Apr 2012, 13:27, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: Ancestral Mask - Phyrexian Revoker
by Gargaroz » 28 Apr 2012, 12:14
Hardcoded bugs, seems like the one affecting creatures that tap something when CIP and bury artifacts instead tapping them.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mindcrank + Bloodchief Ascension
by Gargaroz » 28 Apr 2012, 12:16
These kind of interaction are a bit difficult to implement, but it could be done. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bloodchief Ascension
by Gargaroz » 28 Apr 2012, 12:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spirit Mantle
by Gargaroz » 28 Apr 2012, 12:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Splinter Twin
by Gargaroz » 28 Apr 2012, 12:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Terastodon
by Gargaroz » 28 Apr 2012, 13:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Sorin, Lord of Innistrad
by Psychodabble » 28 Apr 2012, 14:42
Describe the Bug:
Sorin's -6 ability doesn't properly return creatures destroyed with it. In the attached save, I used Sorin to kill 2 Kobold Taskmasters and an Overlord. One of the Taskmasters returned to play on my side, the other Taskmaster and the Overlord did not.
Which card did behave improperly ?
Sorin, Lord of Innistrad
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
All destroyed creatures should return to play on my side.
Are any other cards possibly affected by this bug ?
I don't think so.
Sorin's -6 ability doesn't properly return creatures destroyed with it. In the attached save, I used Sorin to kill 2 Kobold Taskmasters and an Overlord. One of the Taskmasters returned to play on my side, the other Taskmaster and the Overlord did not.
Which card did behave improperly ?
Sorin, Lord of Innistrad
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques v2, Gauntlet
What exactly should be the correct behavior/interaction ?
All destroyed creatures should return to play on my side.
Are any other cards possibly affected by this bug ?
I don't think so.
- Attachments
-
Lord Sorin Ultimate.zip- (4.02 KiB) Downloaded 92 times
Last edited by Aswan jaguar on 29 Apr 2012, 13:45, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Notorious Assassin as Terror
by 0rion79 » 29 Apr 2012, 06:41
: Notorious Assassin 's ability is like Terror: it cannot target artifact creatures, but it should be able to to so (as Dark Banishing)
Last edited by Aswan jaguar on 29 Apr 2012, 12:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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