[Fixed] Bug Archive
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Re: [confirmed]Scryb Ranger
by Gargaroz » 04 May 2012, 00:23
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Puresteel Paladin
by Gargaroz » 04 May 2012, 00:28
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: 9confimed]Ancestral Mask - Phyrexian Revoker
by Aswan jaguar » 04 May 2012, 17:27
Some more info after testing.
For AI Ancestral Mask works more or less like this:
1- If no Ancestral Mask is on the battlefield creature you target gets -2/-2 that's why AI will never play it on his own creature.
2- If only AI has played Ancestral Mask before and it is one or more on the battlefield (and always targets your creature) it is the same behaviour as above.
3- If player has already played an Ancestral Mask or more (it is on the battlefield) only then AI understands that this positively gives +2/+2 and only then it will target his own creatures and not opponents.
For AI Ancestral Mask works more or less like this:
1- If no Ancestral Mask is on the battlefield creature you target gets -2/-2 that's why AI will never play it on his own creature.
2- If only AI has played Ancestral Mask before and it is one or more on the battlefield (and always targets your creature) it is the same behaviour as above.
3- If player has already played an Ancestral Mask or more (it is on the battlefield) only then AI understands that this positively gives +2/+2 and only then it will target his own creatures and not opponents.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Taunting Elf
by Aswan jaguar » 04 May 2012, 17:38
Describe the Bug:
The Lure effect of Taunting Elf doesn't force all creatures able to block to block it.
Which card did behave improperly ?
Taunting Elf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 aprilv2 ,duel
What exactly should be the correct behavior/interaction ?
force all creatures able to block to block it.
Are any other cards possibly affected by this bug ?
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The Lure effect of Taunting Elf doesn't force all creatures able to block to block it.
Which card did behave improperly ?
Taunting Elf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 aprilv2 ,duel
What exactly should be the correct behavior/interaction ?
force all creatures able to block to block it.
Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 05 May 2012, 03:54, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confimed-renamed]Ancestral Mask - AI
by Gargaroz » 05 May 2012, 00:58
I see, thanx a lot, this is fixed now !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Taunting Elf
by Gargaroz » 05 May 2012, 01:01
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]riftwing cloudskate
by Althuna » 06 May 2012, 21:10
I saw this mentioned in a big thread but not sure if I should mention it again. But anyway, the mana cost of this card seems to be a bit wrong (I think?). I think the cost of the card is supposed to be 2 blue and 3 of any color but it currently requires that you pay the evoke cost as well.
Last edited by Aswan jaguar on 08 May 2012, 14:02, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Crushing Vines bug
by 0rion79 » 07 May 2012, 15:09
Sometimes, when I play Crushing Vines, it prevents me from targeting AI permanents but only my own artifacts or flying creatures. last time vs. Eternal Dragon.
Also, it always allows to target and destroy non-flying creatures!
Also, it always allows to target and destroy non-flying creatures!
Last edited by Aswan jaguar on 08 May 2012, 14:02, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Leonin Relic Warder
by loldotcom » 08 May 2012, 04:12
Describe the Bug:
I had played an Oblivion Ring on the opponent's Hero of Bladehold, they then played a Leonin Relic-Warder and targetted my Oblivion Ring. The yellow tag on the Relic Warder showed it was exiling a Hero of Bladehold instead of my Oblivion Ring. Once I got rid of the Relic Warder, I gained control of the Hero of Bladehold instead.
Which card did behave improperly ?
Leonin Relic-Warder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April update, Gauntlet.
What exactly should be the correct behavior/interaction ?
When the Leonin Relic-Warder comes into play and targets the Oblivion Ring, the yellow tag behind the Leonin Relic-Warder should be the Oblivion Ring, not the Oblivion Ring's previous target.
Are any other cards possibly affected by this bug ?
I believe I have done Fiend Hunter on a Fiend Hunter, and it correctly exiled the opponent's Fiend Hunter behind mine, instead of the original Hunter's target. Maybe other temporary Exile cards though?
I had played an Oblivion Ring on the opponent's Hero of Bladehold, they then played a Leonin Relic-Warder and targetted my Oblivion Ring. The yellow tag on the Relic Warder showed it was exiling a Hero of Bladehold instead of my Oblivion Ring. Once I got rid of the Relic Warder, I gained control of the Hero of Bladehold instead.
Which card did behave improperly ?
Leonin Relic-Warder
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April update, Gauntlet.
What exactly should be the correct behavior/interaction ?
When the Leonin Relic-Warder comes into play and targets the Oblivion Ring, the yellow tag behind the Leonin Relic-Warder should be the Oblivion Ring, not the Oblivion Ring's previous target.
Are any other cards possibly affected by this bug ?
I believe I have done Fiend Hunter on a Fiend Hunter, and it correctly exiled the opponent's Fiend Hunter behind mine, instead of the original Hunter's target. Maybe other temporary Exile cards though?
- Attachments
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bug_relicwarder.rar- (2.56 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 08 May 2012, 14:01, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- loldotcom
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[fixed by Gargaroz]Tinker corrupted
by 0rion79 » 08 May 2012, 06:03
When I play Tinker, I sacrifice an artifact, tutor and put into play another artifact and then I am forced to sacrifice another artifact!
Last edited by Aswan jaguar on 08 May 2012, 14:00, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Tinker corrupted
by Gargaroz » 08 May 2012, 11:56
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Leonin Relic Warder
by Gargaroz » 08 May 2012, 12:01
Yup, it was a particular interaction between these two cards. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Crushing Vines bug
by Gargaroz » 08 May 2012, 12:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: riftwing cloudskate
by Gargaroz » 08 May 2012, 12:14
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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