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Re: [confirmed]Scryb Ranger

PostPosted: 04 May 2012, 00:23
by Gargaroz
Fixed.

Re: [confirmed]Puresteel Paladin

PostPosted: 04 May 2012, 00:28
by Gargaroz
Fixed.

Re: 9confimed]Ancestral Mask - Phyrexian Revoker

PostPosted: 04 May 2012, 17:27
by Aswan jaguar
Some more info after testing.
For AI Ancestral Mask works more or less like this:
1- If no Ancestral Mask is on the battlefield creature you target gets -2/-2 that's why AI will never play it on his own creature.
2- If only AI has played Ancestral Mask before and it is one or more on the battlefield (and always targets your creature) it is the same behaviour as above.
3- If player has already played an Ancestral Mask or more (it is on the battlefield) only then AI understands that this positively gives +2/+2 and only then it will target his own creatures and not opponents.

[fixed by Gargaroz]Taunting Elf

PostPosted: 04 May 2012, 17:38
by Aswan jaguar
Describe the Bug:
The Lure effect of Taunting Elf doesn't force all creatures able to block to block it.

Which card did behave improperly ?
Taunting Elf

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 aprilv2 ,duel

What exactly should be the correct behavior/interaction ?
force all creatures able to block to block it.

Are any other cards possibly affected by this bug ?
-

Re: lure effect of Taunting Elf uneffective

PostPosted: 04 May 2012, 18:37
by stassy
confirmed, the lure effect appear but nothing is forced to block.

Re: [confimed-renamed]Ancestral Mask - AI

PostPosted: 05 May 2012, 00:58
by Gargaroz
I see, thanx a lot, this is fixed now !

Re: [confirmed]Taunting Elf

PostPosted: 05 May 2012, 01:01
by Gargaroz
Fixed.

[fixed by Gargaroz]riftwing cloudskate

PostPosted: 06 May 2012, 21:10
by Althuna
I saw this mentioned in a big thread but not sure if I should mention it again. But anyway, the mana cost of this card seems to be a bit wrong (I think?). I think the cost of the card is supposed to be 2 blue and 3 of any color but it currently requires that you pay the evoke cost as well.

[fixed by Gargaroz]Crushing Vines bug

PostPosted: 07 May 2012, 15:09
by 0rion79
Sometimes, when I play Crushing Vines, it prevents me from targeting AI permanents but only my own artifacts or flying creatures. last time vs. Eternal Dragon.
Also, it always allows to target and destroy non-flying creatures!

[fixed by Gargaroz]Leonin Relic Warder

PostPosted: 08 May 2012, 04:12
by loldotcom
Describe the Bug:
I had played an Oblivion Ring on the opponent's Hero of Bladehold, they then played a Leonin Relic-Warder and targetted my Oblivion Ring. The yellow tag on the Relic Warder showed it was exiling a Hero of Bladehold instead of my Oblivion Ring. Once I got rid of the Relic Warder, I gained control of the Hero of Bladehold instead.

Which card did behave improperly ?
Leonin Relic-Warder

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April update, Gauntlet.

What exactly should be the correct behavior/interaction ?
When the Leonin Relic-Warder comes into play and targets the Oblivion Ring, the yellow tag behind the Leonin Relic-Warder should be the Oblivion Ring, not the Oblivion Ring's previous target.

Are any other cards possibly affected by this bug ?
I believe I have done Fiend Hunter on a Fiend Hunter, and it correctly exiled the opponent's Fiend Hunter behind mine, instead of the original Hunter's target. Maybe other temporary Exile cards though?

[fixed by Gargaroz]Tinker corrupted

PostPosted: 08 May 2012, 06:03
by 0rion79
When I play Tinker, I sacrifice an artifact, tutor and put into play another artifact and then I am forced to sacrifice another artifact!

Re: Tinker corrupted

PostPosted: 08 May 2012, 11:56
by Gargaroz
Fixed.

Re: Leonin Relic Warder

PostPosted: 08 May 2012, 12:01
by Gargaroz
Yup, it was a particular interaction between these two cards. It's fixed now.

Re: Crushing Vines bug

PostPosted: 08 May 2012, 12:04
by Gargaroz
Fixed.

Re: riftwing cloudskate

PostPosted: 08 May 2012, 12:14
by Gargaroz
Bad data in "ct_all". Fixed.