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[fixed by Gargaroz]all Tempest Lands - no colorless mana

PostPosted: 13 May 2012, 15:59
by 0rion79
: Salt Flats does not produce any colorless mana and forces the player to choose only among white and black, causing 1 loss of life each time. This bug is common to most (maybe all) multilands from the same set.

[fixed by Gargaroz]Coffin Queen is a legend!?

PostPosted: 14 May 2012, 06:48
by 0rion79
I have just played 2 Coffin Queen in a "set vs set" game: when the second came into play, both died and went into a graveyard: is it possible that they have by mistake the legendary attribute?

[fixed by Gargaroz]Deadwood Treefolk targets

PostPosted: 14 May 2012, 12:58
by 0rion79
When Deadwood Treefolk dies, there is something wrong about its "resurrection" effect.
When it came into play, during a mono-set vs. mono-set duel, I had it to resurrect necrotic sliver. When it died, killed by other creatures, something weird happened. In my graveyard, I only had my Necrotic Sliver, which I sacrified to destroy another permanent, and Enslave: the popup screen with cards in my graveyard only showed enslave but not the sliver!

Re: Gemhide Sliver corrupted

PostPosted: 14 May 2012, 13:20
by Gargaroz
Fixed.

Re: Salt Flats - no colorless mana

PostPosted: 14 May 2012, 13:29
by Gargaroz
Fixed for all Tempest painlands.

Re: [confirmed]Angelic Arbiter

PostPosted: 14 May 2012, 13:31
by Gargaroz
Fixed.

Re: Coffin Queen is a legend!?

PostPosted: 14 May 2012, 13:34
by Gargaroz
Oh, I see, I partially borrowe the code for Rubinia Soulsinger for that, and obviously borrowed the "legendary" part too. Fixed.

Re: Deadwood Treefolk targets

PostPosted: 14 May 2012, 13:57
by Gargaroz
Fixed, although this kind of effects ("chose a card except for me") are hard to reproduce in Manalink as there's no way of discriminate between the cards in graveyard, apart from their position or ID.

[fixed partly Gargaroz]Spiritual Sanctuary[no hack now]

PostPosted: 14 May 2012, 16:05
by 0rion79
Ok, it is a lame card: I know it. But still Spiritual Sanctuary affects only the AI!
I had it in play, both players had plains but the AI was the only one getting life points.

Re: [fixed by Gargaroz]Tectonic Edge has 4 bugs

PostPosted: 14 May 2012, 16:05
by Sonic
Aswan jaguar wrote:1- No picture (wasn't set as coded so Sonic didn't make a cardart for it)
The card was shown as activated in the V2 10th April update. I did spot it, but saw no point of releasing a single pic - it would only have caused confusion with the artwork updates.
It's included in this months forthcoming release, and shown in the CardArt update notes as being 'missing'.

Re: Spiritual Sanctuary corrupted

PostPosted: 15 May 2012, 12:55
by Gargaroz
Fixed. However, this fix also disable the chance to "hack" the "Plains" text.

[fixed by Gargaroz]Power Matrix doesn't work

PostPosted: 15 May 2012, 13:59
by 0rion79
: Power Matrix doesn't work. I could activate it only once, when another creature came into play.

fixed by Gargaroz]Dispense Justice: AI sacr. non-attack crea

PostPosted: 15 May 2012, 14:09
by 0rion79
It has happened only once to me: I have played Dispense Justice vs. AI, while it was attacking me with a single creature. No metalcraft ability. It did not sacrifice that creature but a pentavus token left on defense. Couldn't get any savegame because I died the same turn and had no other fast effect to activate.

Re: Spiritual Sanctuary corrupted

PostPosted: 15 May 2012, 14:24
by Aswan jaguar
If you can please satisfy my curiocity Gargaroz,is it new code,so that Spiritual Sanctuary can interact correctly with newer cards,abilities,..... that causes this introduced bug?

fixed Gargaroz]Customs Depot activates for cr. opponent cast

PostPosted: 15 May 2012, 15:04
by Aswan jaguar
Describe the Bug:
Customs Depot activates for creatures opponent casts,too.

Which card did behave improperly ?
Customs Depot


Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 APRILV2

What exactly should be the correct behavior/interaction ?
Customs Depot activates for creatures cast only by player.


Are any other cards possibly affected by this bug ?